skyblazer3
Charter Member
Ed,
Thank you so much for the lessons on photo-real scenery. Your work is inspiring me to get in a bit over my head. I just finished my first paint job of an aircraft (Conrad's T-33), and now I'm slowly moving forward on the F-100 repaint.
However, this scenery stuff has really got my attention. I've been able to use SBuilder to create large areas of photo-real scenery no problem, but blending the photo-real with the default textures is giving me a real headache. I've read a very good tutorial on making photo-real scenery with Sbuilder, but I'm still not getting it.
Here is what I've produced so far:
That was a layered image that I made in photoshop assuming that black was transparent in flight sim. I loaded up that image into Sbuilder and the compiled it as a BGL. Perhaps white is transparent? Perhaps a flattened image will not work?
Scenery noob,
Chris
Thank you so much for the lessons on photo-real scenery. Your work is inspiring me to get in a bit over my head. I just finished my first paint job of an aircraft (Conrad's T-33), and now I'm slowly moving forward on the F-100 repaint.
However, this scenery stuff has really got my attention. I've been able to use SBuilder to create large areas of photo-real scenery no problem, but blending the photo-real with the default textures is giving me a real headache. I've read a very good tutorial on making photo-real scenery with Sbuilder, but I'm still not getting it.
Here is what I've produced so far:
That was a layered image that I made in photoshop assuming that black was transparent in flight sim. I loaded up that image into Sbuilder and the compiled it as a BGL. Perhaps white is transparent? Perhaps a flattened image will not work?
Scenery noob,
Chris