• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Compositetexturebudget.xml & 256k tweak

rouge34rtw

Charter Member
I have a question about the first line in the compositetexturebudgets.xml in CFS3....

<Budgets PatchPixelDim="256" MinPatchDimUseThumb="4096">

What exactly are those two budget values defining in the game's scenery?

the 256 value for PatchPixelDim is doubled from the original stock CFS3 texturebudgets.xml, I think I saw it first in Ruff Dawgs "256k tweak" in the add ons archive.... can it be doubled again, and made into a 512k tweak? or even quadrupled to be a 1024k tweak??

If anyone knows the secret inner workings of the txturebudgets.xml and can answer these questions for me, I would be grateful.... I am still pursuing my never ending quest for the best graphis and scenery I can possibly dial in or tweak out of this SIM....

Thank you
 
Back
Top