Thanks guys.
I didnt know about that. Thanks for the heads up Jay Kae.
I must tell you, there were many days when I was at the brink, rebuilding that bird. I had many problems with it. Switches werent working for weeks. I thought it was code issues, but others had the code working fine. Come to find out, I had guage code mappings on top of coded animated parts (switches), which the gauge mapping overwrites. Sort of like paper-scissors-stone game. Paper over-rides stone. Gauge texture over-rides switch object.
Near the end though, we had some breakthroughs with the Garmin system. Dwight, my new gauge 'engineer' went through and cleaned it up and refined it. I told him how I wanted it to run extremely fast, no hit on frames. We talked on ideas, like a sleeping GPS screen, etc.. and off he went. He found he could reduce the refresh rates on the GPS map renderings. We found a way to make the map 'not render' (sleep Data.... Sleeeeep). What we had in the end I think was massively better then when it first launched several years back.
You guys have no idea what goes on behind the scenes, lol.. I am just so glad its done. Which reminds me, I need to get her next update out soon after the Tailwind launches...
Bill