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Connie @ AVSIM

Every time someone makes a post about a "Connie" I think my ex-wife has found another place I hang out and it scares the crap outta me.:faint:
 
<TABLE border=0 cellSpacing=2 cellPadding=2 width="100%" bgColor=#cceeff align=center><TBODY><TR><TD colSpan=2 align=left>[FONT=verdana, sans-serif]Category: Flight Simulator 2004 - Original Aircraft[/FONT] </TD></TR><TR><TD width=* align=left>[FONT=verdana, sans-serif]New! [/FONT] [FONT=verdana, sans-serif]Lockheed L-1649A Starliner, Version 2.2 [/FONT]</TD><TD noWrap align=right><!-- --> </TD></TR></TBODY></TABLE>

[FONT=verdana, sans-serif]Images related to this file:
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[FONT=verdana, sans-serif]<TABLE border=0 width="100%"><TBODY><TR><TD>
sendfile.php
</TD><TD width=*>[FONT=verdana, sans-serif]File Description:
This version supersedes version 2.1. Designed to fly Los Angeles-London and Paris-Tokyo in 20-plus hours non-stop, the Starliner flew with TWA, Air France, and Lufthansa. New in v. 2.2: Modified flight dynamics to reflect full engine operation and manual leaning. Improved hardware mixture levers support. Optional advanced users configuration includes carb heat and fuel metering. Revised documentation offers printable checklists, cruise performance operating tables, and a tutorial on leaning with or without hardware mixture controls. Improved engine damage and failure effects. Status window includes color-coded engine diagnostics and warnings. Choice of new or classic style autopilot. Simicons invisible except on mouse hover. "Rotate" callout now precedes V2. Moveable pilot seats for improved panel views. Revised external night textures. Revised TWA fuselage texture. Model, textures, and VC by Manfred Jahn, panels and gauges by Hansjoerg Naegele, 2D panel by Diego S. Barreto, effects and flight dynamics by Roland Berger, documentation by Howard Sodja.
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</TD></TR></TBODY></TABLE><TABLE border=0 width="50%" bgColor=#cceeff align=center><TBODY><TR><TD width="25%">[FONT=verdana, sans-serif]Filename:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]starliner22.zip[/FONT]</TD></TR><TR><TD width="25%">[FONT=verdana, sans-serif]License:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]Freeware[/FONT]</TD></TR><TR><TD width="25%">[FONT=verdana, sans-serif]Added:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]9th February 2009[/FONT]</TD></TR><TR><TD width="25%">[FONT=verdana, sans-serif]Downloads:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]3077[/FONT]</TD></TR><TR><TD width="25%">[FONT=verdana, sans-serif]Author:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]Manfred Jahn, Hansjoerg Naegele, and others[/FONT]</TD></TR><TR><TD width="25%">[FONT=verdana, sans-serif]Size:[/FONT]</TD><TD width="75%">[FONT=verdana, sans-serif]14947kb[/FONT]</TD></TR></TBODY></TABLE>
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David :wave:
 
Every time someone makes a post about a "Connie" I think my ex-wife has found another place I hang out and it scares the crap outta me.:faint:

Now you just have to figure out which of the 11,000 screen names here she's using to check up on you :gossip:
 
i d/l this last night and put it into fs9 to see if i would like it.
WOW!!!! it's very nice!!!!
something about the exterior doesn't sit quite right with me, but i can't put my finger on what it is. the way it flies, i like alot. i'm not a real-life pilot, (or even a very good sim pilot) but it feels to me like that is how a real one would fly.

in the read me file there is a mention of a modification for a newer version a/p
has anyone done this already? i would like to see how i like it that way, and i'm not capable of figuring it out on my own.
 
Hi

To go to the modern AP (which half of the beta testers fly :whistle:)

open the panel.cfg with word editor(not WORD)
go to the line

gauge38=L1649A!RadioAP, 910, 378, 235, 68
//gauge38=CalClassic!AP_NEW, 886,378,353,74

and modify to this

//gauge38=L1649A!RadioAP, 910, 378, 235, 68
gauge38=CalClassic!AP_NEW, 886,378,353,74

Then lower down in the
[Vcockpit01] section

gauge18=L1649A!RadioAP, 500,725,350,100
//gauge18=CalClassic!AP_NEW, 463,725,539,113

Modify to this


//gauge18=L1649A!RadioAP, 500,725,350,100
gauge18=CalClassic!AP_NEW, 463,725,539,113

Then you should be fine

The Starlinder FDE guy

Thunder100
 
I installed the version from the initial post up above the other night, but found I had no VC. I'm never quite sure why things like this happen to me, but I'm willing to be it's because of my steadfast ability to not read readme files. Will get it out of there and try 2.2 tonight. :)
 
There's a VC and a NO VC models included. Did you select the NO VC version?
 
I just noticed that, I had "show all variants" turned off at the time... bet it picked the no-VC version. Will check again later.
 
I wish sopmeone...

...would do a model that includes the EC-121 Warning Star variants. I like the military Connies...

Kent
 
Thanks...

...I bought Alphasim's EC-121 back in 2004 or so. It was good for the time-- I'd just love to see some of the new developers expand into the military versions as well.

Thanks for the heads up, though.

Kent
 
i tried the modifaction last night, but i can't see any difference in the a/p

i sure do like this plane though.

has anyone tried the other sound packs mentioned in the read me file? , is one better than the other?
 
I found out I had in fact chosen the "no-vc" version of this fine aircraft. I then tried out the VC version and was loving it, but found that within a few minutes of take off my system froze up solid. This happened three times with this plane only, not with any other freeware or heavy duty payware so I'm left to think it's the Connie. :(

The first time it froze on me I noticed I lost sound about 3 seconds before. Maybe that's related somehow. Anyone else getting this?
 
the only real annoyance i have is the exhaust flames show as blocks. if i turn on the lights then turn them off, they go out for a while but they show up again in a few seconds
 
the only real annoyance i have is the exhaust flames show as blocks. if i turn on the lights then turn them off, they go out for a while but they show up again in a few seconds

If you see "blocks," then you are missing a bitmap in the ..\Effects\Texture folder.
 
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