I still believe that constant scales over adjacent objects is the best way to go. Another useful thing is to use square textures. This makes drawing roundels and circular wheels and such a whole lot easier. On my Veltro, the Fuselage and associated parts have two scales thus far: 10.24 feet for most things and 8.00 feet for the Spinner, Exhausts and the Tires because these are relatively small objects and could use a bit more detail. The inlets of the Oil Coolers will likely be set to an even larger scale.
As for correcting the bleeds you mentioned earlier, you have a LOT of resources left on this project.
- Ivan.
As for correcting the bleeds you mentioned earlier, you have a LOT of resources left on this project.
- Ivan.