Sorry, I had to pull the previous post and am now putting this new one back up. Someone was kind enough to reply before I noted something I wanted to change and pulled the original, and I've lost that reply. I hope you'll repost as I'd like to see your input. To recap:
I've downloaded an enhancement for Manfred Jahn's Constellations - all marks - that adds exhaust smoke to the aircraft during flight. The file is "connie_smoke_cockpit_frame.zip." Supposed to be compatible with FS9 and FSX. Enhancements are also provided for the windscreen post interior surfaces. What's happening is the aircraft textures are fine until engine startup, when only the horizontal surfaces (but not engines/props) grey out or become indistinct. I've tried starting with sound on and off, makes no difference. Reloading the aircraft may work once, but changing any view will result in the blurring again. I have noted when reloading the aircraft, from external view, for a brief moment the blurred surfaces will be quite clear and sharp before they revert to blur again. I thought the new sound pack that came with the textures and effects might be demanding too much from the video/sound setup for the sim, but trying this with the sound off produces the same results.
Here are some screenies to illustrate what's going on:
View attachment 57299View attachment 57300
Here is the "readme" from the download:
Something occurred to me the other day while playing around on FS20004, we have the most
beautiful freeware Connie in our inventory of downloads (thanks to Manfred Jahn and crew),
yet some companies want to charge us for a lesser model in FSX format just because it has exhaust smoke effects
and a ho-hum flight deck.
Well, that changes now. I've already tested this on ALL my Connies both FS2004 and FSX, here is the rest.
included in this file is the smoke effects for your L-049, L-149, L-749 and all super Connie aircraft by Mr. Jahn and crew.
In the effects folder you will find fx_smoke_L0049.fx. Put that in your FS9/fsx effects folder.
Next are the lines to be replaced. Scroll down to your L-049 through L-749 Connie [lights] in the cfg file.
Replace your [lights] lines with these. All I did was eliminate some unnessary lines and added lines 14 through 17.
This will give your Connie the exhaust smoke while in flight.
[lights] //From the L749
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -4.750, -61.650, 3.880, fx_navred
light.1 = 3, -4.650, 61.600, 4.000, fx_navgre
light.2 = 3, -61.100, 0.00, 3.40, fx_navwhi
light.3 = 4, 30.25, 0.00, 1.20, fx_749_vclight
light.4 = 4, 30.50, -1.44, 1.20, fx_vclight
light.5 = 4, 30.50, 1.44, 1.20, fx_vclight
light.6 = 7, 12.250, -13.8, -1.75, fx_049_exh // 2
light.7 = 8, 12.250, 13.95, -1.85,fx_049_exh // 3
light.8 = 2, 10.650, -29.90, 0.125,fx_049_exh // 1
light.9 = 9, 10.650, 29.90, 0.220,fx_049_exh // 4
light.10 = 1, -6.920, 0.0, 7.040, fx_049_beaconb
light.11 = 1, 7.900, -0.0095, -5.415, fx_049_beaconb
light.12 = 5, -4.40, -38.385, -0.575, fx_749_landing,
light.13 = 5, -4.40, 38.350, -0.575, fx_749_landing,
light.14= 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.15= 8, 12.250, 13.95, -1.85,fx_smoke_L0049 // 3
light.16 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 // 1
light.17 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 // 4
For the Super Connies with tip tanks, replace your [lights] lines with this one and it will do the same as above.
[lights] // WV-2 tip tanks lights
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.200, -62.397, 3.871, fx_navred // tip tanks
light.1 = 3, -2.100, 62.285, 3.871, fx_navgre // tip tanks
//light.0 = 3, -4.750, -61.650, 3.880, fx_navred // no tip tanks
//light.1 = 3, -4.650, 61.600, 4.000, fx_navgre //no tip tanks
light.2 = 3, -67.750, 0, 4.84, fx_navwhi
light.3 = 4, 41.25, 0, 1.20, fx_vclighth
light.5 = 7, 11.250, -13.8, -2.05, fx_1049_exh2_1r9 // 2
light.6 = 8, 11.250, 13.8, -2.05,fx_1049_exh2_1r9 // 3
light.7 = 2, 9.750, -29.90, 0.100,fx_1049_exh2_1r9 //1
light.8 = 9, 9.750, 29.90, 0.100,fx_1049_exh2_1r9//4
light.9 = 1, -62.452, 0.0, 16.205, fx_beaconb //-8.025, 0.0, 7.075
light.10 = 1, 10.5, 0.0, -5.477, fx_beaconb //10.5, 0.0, -5.425
light.11 = 5, -4.65, -38.385, -0.590, fx_1049_landing,
light.12 = 5, -4.65, 38.350, -0.590, fx_1049_landing,
light.13 = 5, 1.500, -40.560, 0.450, fx_1049_nacelle_refl // Opensky
light.14 = 5, 1.500, 40.530, 0.410, fx_1049_nacelle_refl
light.15 = 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.16 = 8, 12.250, 13.95, -1.85,fx_smoke_L0049 // 3
light.17 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 //1
light.18 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 //4
For the L-1049, L-1079, Super G and H, same as above.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.200, -62.390, 3.871, fx_navred // tip tanks
light.1 = 3, -2.100, 62.285, 3.871, fx_navgre // tip tanks
//light.0 = 3, -4.750, -61.650, 3.880, fx_navred // no tip tanks
//light.1 = 3, -4.650, 61.600, 4.000, fx_navgre //no tip tanks
light.2 = 3, -67.750, 0, 4.84, fx_navwhi
light.3 = 4, 41.25, 0, 1.20, fx_vclighth
light.4 = 6, 39.60, 0.00, -5.280, fx_1049_taxiR, // Radar nose
//light.4 = 6, 46.10, 0.50, -2.780, fx_1049_taxi, //Snub nose
light.5 = 7, 11.250, -13.8, -2.05, fx_1049_exh2_1r9 // 2
light.6 = 8, 11.250, 13.8, -2.05,fx_1049_exh2_1r9 // 3
light.7 = 2, 9.750, -29.90, 0.100,fx_1049_exh2_1r9 //1
light.8 = 9, 9.750, 29.90, 0.100,fx_1049_exh2_1r9//4
light.9 = 1, -8.025, 0.0, 7.075, fx_beaconb
light.10 = 1, 10.5, 0.0, -5.425, fx_beaconb
light.11 = 5, -4.65, -38.385, -0.590, fx_1049_landing,
light.12 = 5, -4.65, 38.350, -0.590, fx_1049_landing,
light.13 = 5, 1.500, -40.560, 0.450, fx_1049_nacelle_refl // Opensky
light.14 = 5, 1.500, 40.530, 0.410, fx_1049_nacelle_refl
light.15 = 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.16 = 8, 12.250, 13.95, -1.85,ffx_smoke_L0049 // 3
light.17 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 //1
light.18 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 //4
I have added a bonus!!! my Connie soundset mix. I guarentee you'll not find a more realistic soundset on the web!
It was mixed by me but, I didn't do any of the recording. These are all freeware sounds that I compiled
I've watched hours of footage to get it right.
Lastly, for the photoreal windscreen pillars, just copy and paste the contents of the L-749 texture
folder into your existing L-049 through L-749 textures. The Super Connie posts are part of the interior
ceiling upholstery, so add the contents of L-1049 texture to your existing Super Connie textures. The ceiling upholstery in this file is grey.
(Sorry, I haven't done the green yet.) I'll upload that one later.
I hope you enjoy.
Kelly McKernan.
I've downloaded an enhancement for Manfred Jahn's Constellations - all marks - that adds exhaust smoke to the aircraft during flight. The file is "connie_smoke_cockpit_frame.zip." Supposed to be compatible with FS9 and FSX. Enhancements are also provided for the windscreen post interior surfaces. What's happening is the aircraft textures are fine until engine startup, when only the horizontal surfaces (but not engines/props) grey out or become indistinct. I've tried starting with sound on and off, makes no difference. Reloading the aircraft may work once, but changing any view will result in the blurring again. I have noted when reloading the aircraft, from external view, for a brief moment the blurred surfaces will be quite clear and sharp before they revert to blur again. I thought the new sound pack that came with the textures and effects might be demanding too much from the video/sound setup for the sim, but trying this with the sound off produces the same results.
Here are some screenies to illustrate what's going on:
View attachment 57299View attachment 57300
Here is the "readme" from the download:
Something occurred to me the other day while playing around on FS20004, we have the most
beautiful freeware Connie in our inventory of downloads (thanks to Manfred Jahn and crew),
yet some companies want to charge us for a lesser model in FSX format just because it has exhaust smoke effects
and a ho-hum flight deck.
Well, that changes now. I've already tested this on ALL my Connies both FS2004 and FSX, here is the rest.
included in this file is the smoke effects for your L-049, L-149, L-749 and all super Connie aircraft by Mr. Jahn and crew.
In the effects folder you will find fx_smoke_L0049.fx. Put that in your FS9/fsx effects folder.
Next are the lines to be replaced. Scroll down to your L-049 through L-749 Connie [lights] in the cfg file.
Replace your [lights] lines with these. All I did was eliminate some unnessary lines and added lines 14 through 17.
This will give your Connie the exhaust smoke while in flight.
[lights] //From the L749
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -4.750, -61.650, 3.880, fx_navred
light.1 = 3, -4.650, 61.600, 4.000, fx_navgre
light.2 = 3, -61.100, 0.00, 3.40, fx_navwhi
light.3 = 4, 30.25, 0.00, 1.20, fx_749_vclight
light.4 = 4, 30.50, -1.44, 1.20, fx_vclight
light.5 = 4, 30.50, 1.44, 1.20, fx_vclight
light.6 = 7, 12.250, -13.8, -1.75, fx_049_exh // 2
light.7 = 8, 12.250, 13.95, -1.85,fx_049_exh // 3
light.8 = 2, 10.650, -29.90, 0.125,fx_049_exh // 1
light.9 = 9, 10.650, 29.90, 0.220,fx_049_exh // 4
light.10 = 1, -6.920, 0.0, 7.040, fx_049_beaconb
light.11 = 1, 7.900, -0.0095, -5.415, fx_049_beaconb
light.12 = 5, -4.40, -38.385, -0.575, fx_749_landing,
light.13 = 5, -4.40, 38.350, -0.575, fx_749_landing,
light.14= 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.15= 8, 12.250, 13.95, -1.85,fx_smoke_L0049 // 3
light.16 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 // 1
light.17 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 // 4
For the Super Connies with tip tanks, replace your [lights] lines with this one and it will do the same as above.
[lights] // WV-2 tip tanks lights
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.200, -62.397, 3.871, fx_navred // tip tanks
light.1 = 3, -2.100, 62.285, 3.871, fx_navgre // tip tanks
//light.0 = 3, -4.750, -61.650, 3.880, fx_navred // no tip tanks
//light.1 = 3, -4.650, 61.600, 4.000, fx_navgre //no tip tanks
light.2 = 3, -67.750, 0, 4.84, fx_navwhi
light.3 = 4, 41.25, 0, 1.20, fx_vclighth
light.5 = 7, 11.250, -13.8, -2.05, fx_1049_exh2_1r9 // 2
light.6 = 8, 11.250, 13.8, -2.05,fx_1049_exh2_1r9 // 3
light.7 = 2, 9.750, -29.90, 0.100,fx_1049_exh2_1r9 //1
light.8 = 9, 9.750, 29.90, 0.100,fx_1049_exh2_1r9//4
light.9 = 1, -62.452, 0.0, 16.205, fx_beaconb //-8.025, 0.0, 7.075
light.10 = 1, 10.5, 0.0, -5.477, fx_beaconb //10.5, 0.0, -5.425
light.11 = 5, -4.65, -38.385, -0.590, fx_1049_landing,
light.12 = 5, -4.65, 38.350, -0.590, fx_1049_landing,
light.13 = 5, 1.500, -40.560, 0.450, fx_1049_nacelle_refl // Opensky
light.14 = 5, 1.500, 40.530, 0.410, fx_1049_nacelle_refl
light.15 = 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.16 = 8, 12.250, 13.95, -1.85,fx_smoke_L0049 // 3
light.17 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 //1
light.18 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 //4
For the L-1049, L-1079, Super G and H, same as above.
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -2.200, -62.390, 3.871, fx_navred // tip tanks
light.1 = 3, -2.100, 62.285, 3.871, fx_navgre // tip tanks
//light.0 = 3, -4.750, -61.650, 3.880, fx_navred // no tip tanks
//light.1 = 3, -4.650, 61.600, 4.000, fx_navgre //no tip tanks
light.2 = 3, -67.750, 0, 4.84, fx_navwhi
light.3 = 4, 41.25, 0, 1.20, fx_vclighth
light.4 = 6, 39.60, 0.00, -5.280, fx_1049_taxiR, // Radar nose
//light.4 = 6, 46.10, 0.50, -2.780, fx_1049_taxi, //Snub nose
light.5 = 7, 11.250, -13.8, -2.05, fx_1049_exh2_1r9 // 2
light.6 = 8, 11.250, 13.8, -2.05,fx_1049_exh2_1r9 // 3
light.7 = 2, 9.750, -29.90, 0.100,fx_1049_exh2_1r9 //1
light.8 = 9, 9.750, 29.90, 0.100,fx_1049_exh2_1r9//4
light.9 = 1, -8.025, 0.0, 7.075, fx_beaconb
light.10 = 1, 10.5, 0.0, -5.425, fx_beaconb
light.11 = 5, -4.65, -38.385, -0.590, fx_1049_landing,
light.12 = 5, -4.65, 38.350, -0.590, fx_1049_landing,
light.13 = 5, 1.500, -40.560, 0.450, fx_1049_nacelle_refl // Opensky
light.14 = 5, 1.500, 40.530, 0.410, fx_1049_nacelle_refl
light.15 = 7, 12.250, -13.8, -1.75,fx_smoke_L0049 // 2
light.16 = 8, 12.250, 13.95, -1.85,ffx_smoke_L0049 // 3
light.17 = 2, 10.650, -29.90, 0.125,fx_smoke_L0049 //1
light.18 = 9, 10.650, 29.90, 0.220,fx_smoke_L0049 //4
I have added a bonus!!! my Connie soundset mix. I guarentee you'll not find a more realistic soundset on the web!
It was mixed by me but, I didn't do any of the recording. These are all freeware sounds that I compiled
I've watched hours of footage to get it right.
Lastly, for the photoreal windscreen pillars, just copy and paste the contents of the L-749 texture
folder into your existing L-049 through L-749 textures. The Super Connie posts are part of the interior
ceiling upholstery, so add the contents of L-1049 texture to your existing Super Connie textures. The ceiling upholstery in this file is grey.
(Sorry, I haven't done the green yet.) I'll upload that one later.
I hope you enjoy.
Kelly McKernan.