Gentlemen - a technical question for you both: Assuming textures you have in your sim aircraft are working properly and not giving you any problems in 32-bit format, would you still convert them from 32-bit to DXT3 format anyway? And, if it can be done, is it "always" a good idea to reduce mip-mapping of textures to "0" even if you don't have problems with them?
I ask because I am a devotee of the "If it ain't broke don't fix it" school, at least as far as FS9 is concerned; yet if the 32-bit textures are somehow affecting system performance it would be wise to clean them up. Your thoughts?