Convair CV-580

I spent the late part of last night and early this morning really... messing with stuff in the panel and moved the Saskatchewan tankers to their own sub variant due to the upgraded engines. I also have started the process of converting the standard analog panel to create the "Advanced" panel that's in the 580-A models. This panel setup likely is also what is in the 5800. So I will be moving it to that model too. As I mentioned earlier, I will include this panel option in each of the pack releases so people can swap to that panel if they wish. All the files and a small readme will be included on how to move whatever 580 not using the glass panel, to it, from the analog panel. In terms of the panel too, I also swapped the old FS9 placeholder GPS for a Garmin 530 that was used in the Electra update. I've also taken the HP gauges from the Electra and added these in as well. Since those were also missing from the original panel and all 580s have it based on images I've seen. You can see those here. I'm also updating the night lighting for this new panel too. There still needs to be some texture work to mesh the HP gauges to the 580's panel, but everything else I've managed to get decently into position and look.

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I'm working on a few small model adjustments across all of the new model expansions. But all the paints and largely the model work is now complete on them. I am still aiming at it being 3 packs, but I might bump it to 4 depending on what I end up doing with the file optimization. Which is largely what I'll be working on after these other changes are done. The project did bump up quite a bit as I've mentioned throughout this project. I had originally only planned on doing updating the fuselage to differentiate the pax version from the freighter, and mod the airtanker model slightly. Now it's 9 models and 28 reptaints in total. Granted around half of those paints are the airtanker models. But still quite a hefty update/expansion. Probably the largest I think I've done up to this point. I am hoping to get them to a testing state in the next couple of weeks and hopefully they'll be released by the end of October. The updates and features I will list below. The only thing that will change in this is possibly, as mentioned is the package breakdowns.

CV-580A (AP Propleller)
CV-580A (HS Propeller)
CC-109 Cosmopolitan
VC-131H Samaritan
CV-580F (no windows)
CV-580F (windows)
CV-580AT (AP propeller)
CV-580-Advanced AT (HP Propeller)
CV-5800
----------FEATURES----------------
-4k textures, new bump/spec maps,
-PBR
-updated fuselage, retardant tank, antenna pack, other small model adjustments
-updated sounds
-auto-engine smoke
-updated panel
-glass cockpit option for all models (standard equipment on 580-Advanced & CV-5800)
-animated doors, wheel chocks, gpu start cart
--------REPAINTS------------------
Westates Airlines
United Express
Nolinor Airlines (2)
Royal Canadian Air Force
United States Navy VP-48 "Eagles"
Northwest Airlines
Kelowna Flightcraft (2)
Air Freight New Zealand
IFL Group
Plain White (CV-5800)
DHL
Conair Group (10)
Saskatchewan Public Safety Agency (5)
 
:ernaehrung004:
Absolutely fabulous - thank you so much for all the work and time that you are putting into this . . .
 
Thank you everyone for the patience and people sending me additional information, pictures, and references for this project. It is coming down to what I'd consider the last little bits before I get it ready for the testing process. I'm trying to cut down file sizes so that it's better for the community to pick the aircraft they want. Being as the textures have all been bumped to 4k. This does pose a bit of an issue. But I am currently working on that. In the process, I've decided to split them into 4 packs instead of 3. This just ends up making more sense than how I was doing it before. Allows for more picking and choosing and people wont be trying sit there and download for an eternity. Granted, each version is still likely going to be several hundred mb worth of files. So the packs will be the %80A (passenger variants) in Pack 1, The CV-580F (freighters) in Pack 2, the 2 580AT (airtankers) will be Pack 3. And the CV-5800 will be the 4th. Still 9 models and 28 repaints in total. Just split up better. Still am hoping they will be ready for the community to use before the end of October.

Also, I was asked to do some legacy paint testing this evening which I also accomplished. The original paints created for the 580s from other members of the community over the years are compatible on the new models. The only thing that will need to be modified on them, is the paints with painted on windows in the texture. Those need to be removed as the models now have functioning windows. There may need to be some other texture additions depending on the paint, but largely they do work. The tankers may need more work for that and the 5800s have a separate fuselage map due to the stretched fuselage.
 
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I am happy to report that I am preparing to move the whole lot of aircraft to my small scale "beta testing." So it's almost there! It will probably rotate around in the testing group for a bit to make sure all of the models can be tested by folks and make sure stuff is working how it should. All aircraft models will be released at the same time and be 4 different packs that are autonomous of one another and don't require each other to work. So people can pick and choose which models to "collect." Just to refresh yet again, The passenger models will all be together in a pack, the freighters will all be together in a pack, the airtankers will be in their own pack, and the 5800 will have it's own pack. Each pack will also have it's option to swap out the analog panel with the glass MFD updated one as well if people wish. The CV-580-Advanced air tanker model and CV-5800 will come with the glass panel as standard equipment. The others will come with the standard analog gauges that were updated.

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Just wanted to give everyone watching the project a quick update on the testing phases. The testers have found some bugs. But largely I've been trying to work through those and have made it through all of them so far. I'm giving the testers some additional time, but if nothing is probably found by Thursday or Friday, then I may pack them up and release them this coming weekend (26 October 2024). Which is around a week ahead of when I had wanted to get them done by. Luckily it was just some small cosmetic issues and some missing model bits and tweaking a few animations. But it looks good overall at this point in the process! I'm pretty confident the packs will be available for the community before or by the end of October. I will update further if the release will be pushed at all.
 
There are a lot of unhappy people waiting at the gate and we have run out of orange juice and peanuts. LOL. Kidding...waiting patiently just a little longer. You have put in a fantastic amount of work for us all to enjoy as soon as they are ready. Thank you.
 
Thank you for the nice additions. When flying the Navy C-131, I did notice the port landing light would blink and upon landing, a lot of
engine exhaust smoke (is that normal?). Some of the effects look to be shockwave lights. I don't have those in P3D V5.4
any substitutes for them?

Capture.jpg
smoke.jpg
 
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Huh, that is an odd one. I did include all the effects with each 580 to drop into everyone's main effects folder. Which includes the shockwave lights I used. Plus the other updated lighting and effects updates. But yes, the 580's do have an auto-engine smoke that I added since the Allison 501s are notorious smoke makers (as is the Allison T56 variant engines in general). If you don't wish for the smoke to be there you can add a couple backslashes in the aircraft.cfg in the lights sections ahead of light.7-10 to disable the engine auto-smoke. Which are marked as "logo lights" those are the smoke effects.
 
Huh, that is an odd one. I did include all the effects with each 580 to drop into everyone's main effects folder. Which includes the shockwave lights I used. Plus the other updated lighting and effects updates. But yes, the 580's do have an auto-engine smoke that I added since the Allison 501s are notorious smoke makers (as is the Allison T56 variant engines in general). If you don't wish for the smoke to be there you can add a couple backslashes in the aircraft.cfg in the lights sections ahead of light.7-10 to disable the engine auto-smoke. Which are marked as "logo lights" those are the smoke effects.
Thanks for the comeback, the way I installed the PK1 was to place it in the Addons folder and made a xml for P3DV5.4 to ask if I wanted to activate it in P3DV5. The effects folder is there with it, obviously as the smoke and lights are working. I wanted all associated files for this aircraft to be in one tidy location as there are tons of effects in the master effect folder.
 
Just downloaded them. Thank you for all your time and work on these and for sharing them with all of us. Looking forward to substituting the F for the old F I was using.
 
Thanks for the comeback, the way I installed the PK1 was to place it in the Addons folder and made a xml for P3DV5.4 to ask if I wanted to activate it in P3DV5. The effects folder is there with it, obviously as the smoke and lights are working. I wanted all associated files for this aircraft to be in one tidy location as there are tons of effects in the master effect folder.
Ahh I see what you mean. I'm not sure if that's why it's acting strangely or not. I wouldn't think this would cause an issue adding an xml to change the effects file location, at least I'd hope. As you said some of the effects so far do work. But others do not. But the pack also wasn't tested or created to work this way either. So I can't guarantee modifying it that way would cause it to work properly.
 
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