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Convair Delta Wing Test

If these are to your liking you're good to go, Milton :



110% sure that if he was still around Hansi would've been glad to donate his F-86 gauges for your XF-92 project, Milton. They are from quite a few years ago of course so no 3D alas. And our F-86 model was for FS9 but the gauges work fine in FSX. However they don't in P3Dv4.... I just checked... I don't have enough knowledge of gauges to know if they can be *made* to work in v4.... ( Bjoern ?.... )

Nice option here is that some gauges are double, click them and they'll turn into another gauge. F.i. the ILS gauge can change into the ADF gauge.

So, if you like i can send you the gauges or maybe you have our old Sabre puppy still lying around somewhere ? It's all Hansi's and my work, you're very welcome to it, naturally. In addition to the gauges you can of course use anything. I'd say put the whole VC in and remove what's not needed. :) In that case i'll send you our F-86 model source.

( afraid no AB gauge, Rick.... F-86 didn't have one.. )

Cheers,
Jan

Thank you Jan; you are most gracious. Yes, Hansi and I have worked together before and he graciously provided some needed new xml gauges in past projects.

I do have the F-86 in all its glory and thank you and your team for all that effort.

I have merged and converted the VC out of the xp-72/xp-54 and converted things for jet use.

Since your post here, I have used 6 gauges from the F-86 cab file; thank you very much. :)

I think aside from some texture changes we must make to "purify" the panel and cockpit for a "jet", we are almost there.

I really appreciate your spirit for the project.
 
In addition to the standard stuff, We do need an Afterburner ignition gauge upon reaching a throttle %power setting, as this model has AB. Anyone able to help in that arena? Milton will need that as well.

It's all in the aircraft.cfg.
afterburner_throttle_threshold=90 (or 95)



However they don't in P3Dv4.... I just checked... I don't have enough knowledge of gauges to know if they can be *made* to work in v4.... ( Bjoern ?.... )

XML gauges should work just fine. C++ based ones not at all.
 
It's all in the aircraft.cfg.
afterburner_throttle_threshold=90 (or 95)


XML gauges should work just fine. C++ based ones not at all.

I have the afterburner working okay; not a problem.

All the gauges are working fine in P3Dv4.

Focus now is on the AB effects.
 
The J33-A-29 isn't your F-16 or F15 with burners just blasting out the back end. Much less power so mostly we should see the flame inside the pipe. But if anyone has effects experience I doubt it will be turned down!
 
The J33-A-29 isn't your F-16 or F15 with burners just blasting out the back end. Much less power so mostly we should see the flame inside the pipe. But if anyone has effects experience I doubt it will be turned down!

I believe I have the effects taken care of now.

EDIT: Thank you Jan for use of your F-86 Jan Rosenberg effects. They are working great now. :jump:
 
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Good news Milton! As soon as I can devote more than an hour at a time in this we'll be cooking with fire in the texture side!
 
VC Textures Updated

So I've gone through and removed references to obvious prop driven mechanisms. Key here was to try and blend in with the original textures, and not to try to redo them from scratch. Removed painted shadows from the main panel to allow for those with DX10 FSX or P3D to use VC shadows without it looking strange. Added placards that would be plausibly appropriate.

38119640532_68e75a0c99_o.jpg
 
The J33-A-29 isn't your F-16 or F15 with burners just blasting out the back end. Much less power so mostly we should see the flame inside the pipe. But if anyone has effects experience I doubt it will be turned down!
In relation to this, do you know of anyone who has a nice MiG-17 "lick 'o flame" effect for my Bear Studios Fresco? None I've tried come anywhere near the cartoon like flame that comes out the back of Randy Ball's MiG-17! (It was especially impressive at EAA's night show last year!!) Better yet, how would one go about animating a flame effect? I'm always willing to try new things and help if possible!
 
Gentlemen, understand that there are only 2 pictures of the cockpit that I'm aware of. Both are of the piece in the USAF museum, and both are terribly out of focus! They are useless for reference. As such, Milton and I discussed converting the XP72 VC for use in the XF-92A. This greatly reduces production time. It also is in line with the spirit of the actual production of the real thing. Where parts were borrowed from off the shelf inventory. Also, being a test aircraft, there were no externa lights, and navigation equipment was likely lmited to a single ADF. Though I'm up for something more modern in order to facilitate use with VORs for ease of sim use.

Would it be possible to see the USAF museum photos..?
Really just curious...
 
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Sorry I thought it was 2, there are 4 interior shots with only ONE of the main panel... all fuzzy and and no whole shots...too bad. If someone who lives nearby would like to take some shots of the interior if possible, I would like to see it, even for just curiosity sake!


CockpitInstPanelFront.jpg


CockpitStbdWall.jpg


CockpitStbdWallDetail.jpg


CockpitSeatFront.jpg
 
Progress

Panel lines are coming. Now that I've got everything mapped from Milton, the real work can begin! Rivets on canopy, wings complete. Fuselage started along with fuse panel lines. Can't wait to tackle the inlet. The Anti-glare shield here represents "Phase I" testing where all flights were conducted by CONVAIR test pilots only. USAF pilots including Chuck Yeager, didn't come onto the scene until "Phase II", and NACA Pilots didn't kick the Tires until "Phase III". Please note there is NO BUMPS, place holder ALPHA (so I can see the rivets), and NO SPEC, and limited fresnel in play.

26396292349_e97e65f23c_o.jpg


26396292599_b66f49885c_o.jpg


26396292769_d2b03d10b9_o.jpg
 
Pointy jets are...pointy

Interesting project! I think I built a plastic model of it when I was a lad.

Can't but help notice the fillet at the tip of the fin though. (Milton- probably too far along to worry about a little niggle like that).

MeH6xA9.jpg
 
Interesting project! I think I built a plastic model of it when I was a lad.

Can't but help notice the fillet at the tip of the fin though. (Milton- probably too far along to worry about a little niggle like that).

MeH6xA9.jpg

LOL Ole Eagle eyes. Thanks for that observation.

The left side rudder actuator housing is quite a bit smaller than the right side, I suspect after which the drawings were made.
The right side housed two cameras and was much larger.

See the attached.

But I will reduce the left side so it is more at the appropriate size for the rudder actuator housing.

Thanks :)
 

Attachments

  • Left_XF-92A_Color_3V.jpg
    Left_XF-92A_Color_3V.jpg
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Might he also be referring to the actual tip of the rudder at the top being pointy instead of rounded as in the photo? Looks like we both missed that detail... Probably easy one to miss too, because the ailerons are pointed. So it probably looked right to us both! Lol. Nice to see so many detailed oriented people here!
 
I will be painting both cameras Milton! Have no fear. They will be included!

What will be nice, is that we have some neat camera options for P3D, so for those users I plan on having camera locations in those positions.
 
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