Convair Delta Wing Test

Tail panel lines and rivets complete! Now to finish off the fuselage. I added some camera port locations. You can see a little better the detail in the nose wheel doors and main gear. Still no bumps, specs and limited FRESNEL as well as placeholder alpha channel.
 
Amazing textures, Rick.

Looks like a very slippery aircraft.

I've gone online and twiddled through a host of images, and see no evidence that the original machine was ever fitted with any form of air brake.

Certainly the delta platform could generate a ton of drag once a high angle of attack was achieved on final, but getting this plane to slow down into pattern must have taken some planning to stay ahead of the aircraft......

....Muroc/Edwards would be the place to be when you touch ground..........
 
Thanks Magoo! Agreed, we absolutely have no air brake on this aircraft! It is most certainly a tough bird to slow down if you're flying straight lines. One way to overcome this is to start practicing your S-turns! ;-)
 
Looks like a very slippery aircraft.
My feelings are for the poor ground crew that has to polish that thing.
Must use a few gallons of Mother's Aluminum Polish every day to keep it looking like that.

Have fun, all!
Pat☺
 
Oh yes! Lol. The final version will not be this reflective and smooth looking. That's a result of missing texture sets and a placeholder reflective texture. ;)
 
bumps almost done...specular being dialed in...

new effects...thanks Milton!

Base paint almost complete.

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stunning, you have way more patience than me mate, i would given up a long time ago over shear boredom of repetitive rivet making

again stunning work its paying off
 
I'm starting to now refine the base alpha layer and create a more permanent spec file. If you're going to use dynamic reflections, make sure it's set to ULTRA. (Image 1 and 2). Otherwise you don't get the same effect. Or simply don't use dynamic reflections at all! (Image 3).


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That's looking outstanding Rick. As someone who has made textures before, I've always failed at metal textures and you've really invested a lot of time in getting these right. Thanks for all of the hard work.
 
This is going to be so great when released. I have a video series running on Facebook and Youtube and I'm planning on doing a bit involving the XF-92, F-102, and F-106 aircraft. All I'm missing is the XF-92. :applause:
 
Thanks everyone. Milton has been working hard. There are still a few feature items that are being nailed down. Just a couple more shots. Here's you can see the option for wing fences and the intake test article. These are available through a switch in the VC. The XF-92A had a period where they tested wing fences. There is a set which appears in some photos, however it's with an early version where the wing tips where not part of the elevon s. So, the likelihood that more than one wing fence configuration was tested is fairly high, so we elected to take some artistic license, albeit, limited and show the fences with the latter all moveable elevons. You can also see the intake FOD cover and chalks.


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This is going to be so great when released. I have a video series running on Facebook and Youtube and I'm planning on doing a bit involving the XF-92, F-102, and F-106 aircraft. All I'm missing is the XF-92. :applause:

What video series is this? Can you point me a link?
 
That's looking outstanding Rick. As someone who has made textures before, I've always failed at metal textures and you've really invested a lot of time in getting these right. Thanks for all of the hard work.

Thank you! Your email was very helpful in filling some major gaps about Timeline, design, and program objectives. And there was enough information to use deduction against other information to make accurate assumptions as to other gaps in the information log.
 
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Starting to dial in the specular now for the metal brightness. Placeholder animation for vapor effects..

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Thank you! Now all we need is a brave pilot to fly her! Lol! I believe that is in work behind the scenes.
 
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