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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Convair

Bjoern

worst developer ever
Hey, look at that, it's Convair 580!











But look at that, I think I spot some specular and bump mapping!









And somewhere in these shots is some self-shadowing!








Oh no, he didn't!





Yes, he did.





Thanks to Tom Gibson for the source files!





Just need to do all the pesky stuff, like writing ID10T-proof installation instructions, packing everything and uploading it.
 
The tailfin looks awesome with these bumps!
And thanks to the painted-only windows, I already see lots of cargo paints coming up.

Great work, Björn! :ernae:

Cheers,
Markus.
 
Speaking of cargo; I'm thinking of cutting out the baggage door and doing a dedicated cargo model - provided that the cutouts are always in one and the same location and not dependant on the company doing the conversion.


- Edit:

But then again; Gmax is such a nightmare to use...
 
Bjoern, if you are going to start cutting the 580, then by all means please cut a big, hydraulically controlled cargo door into that baby!

By the way, any change in the skins for the 580 or do they remain the same as the FS9 skins?
 
Bjoern, if you are going to start cutting the 580, then by all means please cut a big, hydraulically controlled cargo door into that baby!

I'm on that.

By the way, any change in the skins for the 580 or do they remain the same as the FS9 skins?
Any livery ever released for the 580 can be used with the native model.

Retaining compatibility was a major objective in the process.
 
YES! nice one Bjoern, your next beer is on my tab! :ernae: can't wait to drape a Sim outhouse livery onto her!
 
I would think that adding a tank would require a lot of 3D model work, new skin mapping, and a new flight model.
 
The VC has more changes than the average user will ever notice. And yes, the wipers are working and behaving realistically.




Some paints need adjustments to the doors.






Also, there's strobe lights now which should make the FAA stop complaining.


Thinking about adding a GPU...but where to plug it in?



I would think that adding a tank would require a lot of 3D model work, new skin mapping, and a new flight model.

The 3D and texturing work isn't actually the worst part. With a tanker model comes the request to add firebombing capability, which would require FDE, gauge and effect work. And that's work I simply don't want to do.
 
Thanks for making the cargo version.

Can you round out the edges of all the doors please. That's always bugged me since the old FS98 version I helped make. We had sever limitations on poly count back then and as the model has moved through the FS versions over time (and I got sidetracked with French fighters) no one has addressed that area.

How about putting in a plug in front of and behind the wings to make a 5800 model?
Info here: http://www.flightcraft.ca/documents/stretch_docs/stretch-extension.htm
:ernae:
 
The 3D and texturing work isn't actually the worst part. With a tanker model comes the request to add firebombing capability, which would require FDE, gauge and effect work. And that's work I simply don't want to do.
If you do the model itself, someone will come along and do the effects and stuff like that. Even just the model i would be very thankful for.
Im very happy to see just a native 580 anyways.
 
GPU. Appears when the appropriate switch in the 'pit is set to "ground".





Can you round out the edges of all the doors please. That's always bugged me since the old FS98 version I helped make. We had sever limitations on poly count back then and as the model has moved through the FS versions over time (and I got sidetracked with French fighters) no one has addressed that area.

Can't; won't.

I'm trying to slice out the doors as good as I can (it's not square at least), but the mesh is just too old to put in tons of refinements.

I will not touch the mapping of the main parts. GMax is kind of a nightmare to use compared to 3DS Max (on the upside, GMax exports faster than Max 9), especially in the mapping department, so anything I do is, well, rather lo-fi and simple.


How about putting in a plug in front of and behind the wings to make a 5800 model?
Info here: http://www.flightcraft.ca/documents/stretch_docs/stretch-extension.htm
:ernae:
No.
Reason: See above. I won't touch any relevant texture mappings.

Also, the 5800 is *way* more than "just" a stretch. Think new engines (= FDE) and a partial glass cockpit (= gauges).



If you do the model itself, someone will come along and do the effects and stuff like that. Even just the model i would be very thankful for.

Okay, you'll get that freaking tank.
But if you ask for a stubby nose version, I *will* kill you! ;P
 
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