spins_vmfa321
Members +
Hello all,
Wow, this is my first time, EVER, posting on Sim-Outhouse, after having browsed the forums for so many years!
My name is Jamal and I'm the lead 3D dev for McPhat Studios. I wanted to take the opportunity to post some progress shots of an aircraft we have been working on for a long time for Coolsky, the DC9-30. This project has been going on for I believe close to 3 years. I joined during the second year of development to work specifically on the virtual cockpit. It has been a very... VERY challenging experience, as all of the devs on this forum can attest!
I'm not much of a screenshot artist, so apologies for the lack of polish. But here are some WIP pics:
View attachment 67837 View attachment 67838 View attachment 67839 View attachment 67844
View attachment 67840 View attachment 67841 View attachment 67842 View attachment 67843
We've got an amazing group of texture artists who have been producing some incredible artwork for this project. As a 3D artist who can't paint, it's been awesome seeing something I've made really come alive when really good painters are involved.
The cockpit is fully (99%) functional. Almost every single switch, knob, and button in the VC is animated and has a function, including every single circuit breaker. And the very few knobs that don't, primarily for the oxygen system (the masks are not simulated), I don't think will really be missed.
If anyone has any questions, please let me know! And feel free to check out my horrible flickr page for more shots of the model here: http://www.flickr.com/photos/27277424@N04/
Thanks much and let me know what you all think!
Jamal
Wow, this is my first time, EVER, posting on Sim-Outhouse, after having browsed the forums for so many years!
My name is Jamal and I'm the lead 3D dev for McPhat Studios. I wanted to take the opportunity to post some progress shots of an aircraft we have been working on for a long time for Coolsky, the DC9-30. This project has been going on for I believe close to 3 years. I joined during the second year of development to work specifically on the virtual cockpit. It has been a very... VERY challenging experience, as all of the devs on this forum can attest!
I'm not much of a screenshot artist, so apologies for the lack of polish. But here are some WIP pics:
View attachment 67837 View attachment 67838 View attachment 67839 View attachment 67844
View attachment 67840 View attachment 67841 View attachment 67842 View attachment 67843
We've got an amazing group of texture artists who have been producing some incredible artwork for this project. As a 3D artist who can't paint, it's been awesome seeing something I've made really come alive when really good painters are involved.
The cockpit is fully (99%) functional. Almost every single switch, knob, and button in the VC is animated and has a function, including every single circuit breaker. And the very few knobs that don't, primarily for the oxygen system (the masks are not simulated), I don't think will really be missed.
If anyone has any questions, please let me know! And feel free to check out my horrible flickr page for more shots of the model here: http://www.flickr.com/photos/27277424@N04/
Thanks much and let me know what you all think!
Jamal