Could you light my....

You Betcha

...So this could be adapted to get rid of the 'thumbs' files, SC?...

That batch file can be set up [with proper wildcard notations] to delete most anything you want it to... :pop4:

I use a small program called xsearch.exe to find all the files I'm looking for at once, then delete them after I look at 'em first.


Better safe than... well, you know. :blind:

SC

:kilroy:
 
voyager

Actually some where kept lit. I just finished reading a book on some ww2 sub patrols and the bouys in th einland sea were actually kept lit. The Japs felt safe there and also the waters wqhere just as treacherous to them as our boats.
 
thanks to all :salute:
Chris, I've forgot the good old api macro , in this case , coupled with the gsl this would be the solution.

In wartime would they be lit?

[/ Quote]

It's a question I told myself, did the blackout was applied to the lighthouses, even in the most dangerous reef and cape places ?
,did had existed an international law that kept them lit even in wartime ?

JP
 
API Macro Use

...This may already have been mentioned but have you tried the standard Airfield Beacon api macro?...

Which brings me to a long-pondered question...

I 'came in' just after APIs were "out" and GSL was being understood - and never learned the proper implementation of APIs.

Does a decent tutorial on how to intermingle API scenery and animations with our present-day scenery exist ? :jump:

SC

:kilroy:
 
Winter Homework

...We can display them with the "good old" Flight simulator scenery creator...

AND

If you are unfamiliar with FSSC try this "good old" tutorial "... It was written for an earlier version of FSSC so a few of the instructions need a little interpolation...

Looks like I have more to learn this winter...

Thanks, Gentlemen - I will see what I can do ! :ernae:

Happy Thanksgiving
SC
:kilroy:
 
That batch file can be set up [with proper wildcard notations] to delete most anything you want it to... :pop4:

I use a small program called xsearch.exe to find all the files I'm looking for at once, then delete them after I look at 'em first.


Better safe than... well, you know. :blind:

SC

:kilroy:

Thanks, SC.....Just deleted (the hard way) all the 'thumbs.db' files from my installs......Jeepers, Man!....that freed up some space! It'd be nice to do it quickly on a 'maintenance' basis.
 
JB

It wasn't international law that kept them lit. It was the fact that a shoal is non-selective. You hit it and it messes up your plans bigtime. They were kept lit so that Japanese shipping could navigate at night in th einland sea. At that stage of the war very few subs had penetrated into the shallow seas and as so the authorities felt the risk was manageable. That changed as the war progressed.
 
It wasn't international law that kept them lit. It was the fact that a shoal is non-selective. You hit it and it messes up your plans bigtime. They were kept lit so that Japanese shipping could navigate at night in th einland sea. At that stage of the war very few subs had penetrated into the shallow seas and as so the authorities felt the risk was manageable. That changed as the war progressed.

....thinking also about the neutral nations with ships cruising these water like sweden, spanish ,swiss,argentinian or uruguayan fishers and cargos ...the Popal Navy...:kilroy:.....perhaps also a tacite and unofficial law depending of the place ,the date,the front line,the level in the conflit but in time of crisis like the DDay when all the traps was permitted I imagine.....

I've done some tries with the Airfield Beacon macro mixed with the jmk lighthouses and also with the Bruno's BSKlighthouse ,in layout where they were inactive ,the result is good ,the macro suit nicely in the JMK lighthouse ,the flashing light is visible from an acceptable distance and the mix lightouse +Airfield Beacon give a kind of post modern style (we have the Beaubourg museum all built in this style in Paris) ,and now the Lampione island can really justifie his name with its lighthouse flashing in the night
icon26.gif
that was the starting of the idea to post ,the lighthouse being the only center of interest of this island ...or for some secret deals.....
The Bsk lighthouse gives an another option for this object and coupled with the Airfield Beacon the light is on the top that really doesn't shock for who don't know that there are several objects blend in one ,it's possible to attache ,to custom them,some house and building objects .
Thanks again Chris to remind to us the "Good old" stuffs ,the macro could be some good alternative ,in this case for lights effect, but perhaps in some other unexpected future cases,a new layer to add ...

sorry the pics are a quite dark ...
cheers :ernae:
JP
 
Use the macro to build a library object to place with MB.
here is a template for building library objects with scasm

Code:
Header( 1  N94:21:19.18 S94:21:19.18 W000:00:00.00 W000:00:00.00 )
LatRange(  S94:21:19.18  N94:21:19.18 )
Set( BUF 4096 )
Set( LABELS 9000 )
Set( PATCHES 9000 )
Set( LINBUF 8192 )
Set( MAXPTLST 3000 )

ObjID( 00000000 00000000 00000000 00000000 ) ;this 32 byte hex number must be unique
LibObj( 
    PWR   0
    SIZE  0
    SCALE 0.001        ;0.001 for aircraft.mdl original, 0.5 for scenery.bgl original
    TYPE  0
    NAME   "uniqe_name"    )

;All the drawing code goes here
IfVarAnd( :NEXT 0024 0040 )         ;this checks for damage via DP
Jump( :DAMAGED )
:NEXT
Jump32( :_regular_object )
:DAMAGED
Include( model_D_0.sca )  ;the damage object 
:_regular_object
Include( model_0.sca )  ;the normal object

EndObj
Just replace the line "Include( model_0.sca ) " with the Transform_Mat and Light( blah blah from your macro
 
...
Looks like I have more to learn this winter...

me too about the scasm file !

Wich is cool with to blend Macros and library objects it's the fact that they don't work in the same plan or layer ,the macros effect,lights, stay active in the gsl layer where the usual lib objects,active in layout, lose their in the gsl .

Thanks Simonu :salute:

JP
 
Hi to all,

Use the macro to build a library object to place with MB.
here is a template for building library objects with scasm

Thanks Simonu for the tip it will be useful to understand how and what to do with the scasm files ,but what's about the LODs and the fps, I presume that made like that they are not multi lod ?

There is also something unexpected I've discovered making the gsl from the MB layouts (surely someone had already noticed that in the past...),so I was working on the lighthouses,using the same coords in the MB and in fssc to place the Airfield Beacon macros at exactly the same location of the lighthouse objects all around the scenery ,they matched perfectly in the MB with the layouts but passing them in the gsl the location of the objects is slightly different that they was in the source layouts from the gsls was made.
the placement of them seems to be more inland like if they've been retracted ,more the surface of the gob is, more it's visible, that is almost invisible in a short and very closed surface but in a case of a gsl of 10km x 5km area and, as reference ,the layout's objects or the fssc Airfield Beacon macro that's is evident.the lighthouses of the pics are at the West and East point of the Island and each times they are very slightly inland ...to solve that I place now the macro after the gsl is done and the flashing and turning light effects(of the macro) work in the night :mixedsmi:

ps: I've also noticed a Lindsay's radio building that kept its light effect in the dark with the gsl ,it's not a flashing light .

JP
 
I wonder what would happen if, as an experiment, you flatten the location down to sea level. Perhaps that would make the MB and GSL objects coincide.
 
I wonder what would happen if, as an experiment, you flatten the location down to sea level. Perhaps that would make the MB and GSL objects coincide.

Yes Chris ,that could explain and finally would be logical I use lod9 and that could alter surely ,I'll give a try to see .

JP
 
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