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Couple of Questions...

Hi John,

Thanks for taking the time to correct this issue. Although you probably wouldn't be able to post the fix here, perhaps Mr. Sanford would allow you to upload it at Simviation. Furthermore, maybe the Fox Four team could either add it to their site or repackage the Sea Fury campaign with the corrected texture. All credit to you for sure!

Kind regards,

TW
 
Hi John,

Thanks for taking the time to correct this issue. Although you probably wouldn't be able to post the fix here, perhaps Mr. Sanford would allow you to upload it at Simviation. Furthermore, maybe the Fox Four team could either add it to their site or repackage the Sea Fury campaign with the corrected texture. All credit to you for sure!

Kind regards,

TW

Sent a message out to TR. It might take a bit to here back from him. In the mean time I'll work on the texture and on a new model. I'll try to finish the texture tonite. The model will be a few days.
 
Another thing I've been messing with is the "out_submarine" screen and text. I figure that in the event a NATO pilot ejected/bailed out, even over water, he would have probably been picked up by a helicopter, right? I located in a splash screen/loading screen pack, an S-51 helicopter, resized it, renamed it, and installed it. In the Info folder, I found the outcome.config and edited the two outcomes from being rescued by a submarine, to be rescued by a helicopter. Tested it, and worked like a charm. Only problem is that on the debrief screen, it still says rescued by a sub, not sure where to change the text for the debrief screen, or if it can be changed at all.

TW
 
Same prob with my Euro install. Never found the debrief screen text.

EDIT: I found the text. It is coded in the ai_playr.dll and edited by Hex Editor to now only show "Player rescued". I'm 99% sure that you can't add any new character with out the causing the game to crash so shorting it down worked.

I will check the edited ai_playr.dll some more to make sure all of the text is working right and if it is okay admins I will post the edited ai_playr.dll.
 
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Hey Blood_Hawk23,

Can you open this bgl and identify the texture name? "wep_sea_fury_pylon_bombs.bgl"

I found a texture named MiGtank1, renamed it details1, reskinned it using the color of the main wings bottom and... wala!

Maybe the same will work for the bomb pylons, just need to know the name of the texture.

Kind regards,

TW
 

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I discovered the drop tanks that come with Dave Hanvey's Sea Fury have the "seam" you were referring to, B_H23. It originally came with a dark grey upper surface and light grey lower, however, all the photos I've seen show the tanks as one color, so that's what I did. Unfortunately, I barely get double digits in the frame rate department when using Dave's Sea Fury, so I continue to use the Fox Four model, with Morton's skins, of course!

TW
 

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Hopefully we can get it wrapped up for you soon. See Fibber's post for more...

The pylons are untextured. As are the weapons.
 
TR sent me the missing texture. Check your PMs and I'll send it to you. I won't be able to release it here, though I hope Tom will add it to th FF downloads. I'm trying to see if I can upload it to SimV at least. Anyways I'll send it to you.
 
I have perms from Tom to release it here and at SimV. He is dealing with some major family issues and has no time.

Rami, if you have questions as to this I'll forward the email to you.

TW,
Email is sent.
 
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