65olschool
SOH-CM-2025
I have been testing some IJN ships for Thudman and hadn't realised till just this week the sound files used for the main guns that are called for by the SoundName statement in the XXX_gun.xdp files didnt work, the guns fired no problem but no sound.
So I did a little digging through a process of elimination I found the below entry in the sounds.xml
<c5in>
<no_damage>
<sound file="gun_naval5in.wav" Looping="No"/>
</no_damage>
</c5in>
<c16in>
<no_damage>
<sound file="gun_naval16in.wav" Looping="No"/>
</no_damage>
</c16in>
<c8in>
<no_damage>
<sound file="gun_naval8in.wav" Looping="No"/>
</no_damage>
</c8in>
The next thing I noticed was the other entrys that used the "<no_damage> </no_damage>" are all guns used in aircraft but all the land based guns didnt use that line, so I changed it to -
<c5in>
<sound file="gun_naval5in.wav" Looping="No"/>
</c5in>
<c16in>
<sound file="gun_naval16in.wav" Looping="No"/>
</c16in>
<c8in>
<sound file="gun_naval8in.wav" Looping="No"/>
</c8in>
After doing that change I could hear the guns fire, so if you want the main guns sound work remove the <no_damage> </no_damage> lines as shown above.
Its not important in the whole scheme of things for a aircraft simulator/game but its nice to have that sound working.
Its an easy fix but as ever before making changes make a copy of the original sounds.xml file so you can go back if something goes wrong.
So I did a little digging through a process of elimination I found the below entry in the sounds.xml
<c5in>
<no_damage>
<sound file="gun_naval5in.wav" Looping="No"/>
</no_damage>
</c5in>
<c16in>
<no_damage>
<sound file="gun_naval16in.wav" Looping="No"/>
</no_damage>
</c16in>
<c8in>
<no_damage>
<sound file="gun_naval8in.wav" Looping="No"/>
</no_damage>
</c8in>
The next thing I noticed was the other entrys that used the "<no_damage> </no_damage>" are all guns used in aircraft but all the land based guns didnt use that line, so I changed it to -
<c5in>
<sound file="gun_naval5in.wav" Looping="No"/>
</c5in>
<c16in>
<sound file="gun_naval16in.wav" Looping="No"/>
</c16in>
<c8in>
<sound file="gun_naval8in.wav" Looping="No"/>
</c8in>
After doing that change I could hear the guns fire, so if you want the main guns sound work remove the <no_damage> </no_damage> lines as shown above.
Its not important in the whole scheme of things for a aircraft simulator/game but its nice to have that sound working.
Its an easy fix but as ever before making changes make a copy of the original sounds.xml file so you can go back if something goes wrong.
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