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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Craig and Matt's Sopwith Camel Released 12th

::LOL:: and thank you all as well. Especially to those of you downloading and flying this craft. Without you, It would only be a construct.
Its a bit addicting isnt it?? this plane i mean. the richness of the wood, the sheen on the brass and the way the light gently curves around the glass on the instruments.. Even the wicker on the chair looks comfy.. This plane is "special". Very special, and i want to thank Matt for inventing the original mesh and hanging in there with us all through the project, and Craig for taking that mesh and turning it into an amazing almost living breathing thing.. but most of all I want to say "Thanks Guys". It was an honor building this thing with you folks, for you folks..

OK, Tips on flying this thing before you come back and kill me :;chuckles::

1. The Sopwith had a twin magneto ignition system. One magneto was used by pressing a button on the stick and would engage all nine cylinders or cut the power to that magneto. it was called the "blip" switch. The other magneto had a three position selector switch which allowed you to use either three, six, or all nine cylinders. there was no throttle as we know them today. The closest we can mimic this in FSX is to suggest that you fly withyour throttle at either 33%, 66% or 100% settings. You can also set up FSUIPC to create a type of "blip" switch too.

2. "Before" removing the chocks set your stick to give the aircraft approximately 80% right aileron. That will hel keep you from rolling over when the front wheels come off the ground.

3. As you accelerate down the runway, gently and smoothly apply right rudder to keep the plane straight. once in the air, continue holding right rudder until the airspeed reaches the planes speed of equilibrium ( approx 70 mph ) where weathervaning takes over to keep the plane as straight as it can get ( the Sopwith is legendary for never quite flying in the direction its pointed ).

4. before you even start it up, climb out of the plane and get in front of it.. now press the starter, and watch it rock and roll. hit the throttle a few times and watch it dance.. :)

5. Spins are rare, but they do happen. The tail on the plane was so heavy it could flip around in a heartbeat on an unwary and under trained pilot. If you find yourself entering a spin, there are three choices you can choose from: learn fast, pray, die. there is no centering the stick and reducing throttle to get out of it. There is no dropping the gear. and theres no one single way this plane enters a spin. It demands respect. It rewards you with knowing youve mastered the single most difficult to fly plane ever created..

Love you all..
Pam
 
Oh My!

camelh.jpg
 
Roger? Tom? Could you folks please sticky this thread for the guys? they really deserve it with this plane..
Thanks.
Pam
 
Amazing! Just climbed out of the cockpit after a 30min flight and I think I smell castor oil!

Thank you so much for this gem!
 
I could finally try it.
The plane looks fantastic, and the sounds aren't bad either ;)
The flight model is quite challenging too, however I would have some small questions about it:
- are you sure this plane had brakes ?
- due to the torque effect, the plane always want to turn left.... however, when I shut the engine down (both magnetos off), the plane continues to turn left. Is that normal ?
- once the engine is shut in flight and the prop stops spinning, I cannot turn it on again. I suppose the starter works only when on the ground, because that plane didn't really have a starter, but had to be manually started by some guy, right ?
- once the prop stops spinning in flight, it won't spin even in a fast dive. Is it normal ?

Sorry for the dumb questions, I haven't **** yet because I couldn't resist testing the plane immediately after the installation :D
Thanks a lot for that great addon. :applause:
 
Merci beaucoup Craig, Matt, Pam and Paul ... :icon29:

Now, I'll be building myself a special hangar just for your planes which I'll name: "Craig's Stringbags Galore" ...

Looking forward to your next endeavours, but in the meantime, I'll have to learn to fly this one properly...:isadizzy:

Cheers,

Fleurdelys
 
Just a quick answer to one question (I'm supposed to be working!) - the Camel does not have brakes, but the parking brake is used to bring up the visual of the chocks, while normal brakes are tied to the machine guns firing. Unfortunately, this means that the brake section will still provide braking effect on the ground. Just try and avoid using brakes on the ground - it slows quickly enough without them.
 
Thanks for you kind comments everyone :)

@Daube

No it didn't have brakes, but the entry in the aircraft.cfg is required for the guns to work, of course you could delete the entry but your gun effects wouldn't work.

Pam or Paul would be the best to ask about the flight dynamics.... but the plane turning when the engine is turned off may have to do with rotational forces of the engine.

I have shut off in flight before and started again so maybe there is something a miss ? is your fuel cock open ? mixture rich ?

The prop not spinning is a FS trait, no aircraft I know of have this feature (maybe A2A). I'm not saying its not possible I just haven't found how to implement it yet... maybe using the anemometer tag somehow ?
 
Thanks for the answers !
Ok for the brakes, no problem with that, I'll simply avoid using them on the ground :)
Concerning the engine start, I'll make some additionnal tries tomorrow, as I didn't have enough time tonight.
Thanks again ! :ernae:
 
Wow! Just took her up for a short hop ... very impressive in every aspect, a job well done by all involved ! Mike :ernae:
 
trying to avoid review catch phrases ...

... so I must say:

it is replete with salacious muchness.

(great job, especially knowing many use joystick trigger for brakes and toggles guns on this bird)
 
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