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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
1. The Sopwith had a twin magneto ignition system. One magneto was used by pressing a button on the stick and would engage all nine cylinders or cut the power to that magneto. it was called the "blip" switch. The other magneto had a three position selector switch which allowed you to use either three, six, or all nine cylinders. there was no throttle as we know them today. The closest we can mimic this in FSX is to suggest that you fly withyour throttle at either 33%, 66% or 100% settings. You can also set up FSUIPC to create a type of "blip" switch too.
Love you all..
Pam
In FSX Paul set up a sort of blip switch using fsuipc.
I can't get it to download? Probably because I'm only a blue member.
Ok guys I've been looking into the sound issue after landing a can confirm that is the tail skid causing the problem.
You can get the new sound.cfg here ----> http://www.classicwings.net/freeplanes/Sopwith_Camel/sound.cfg
Please let me know if this fix's the issue. BTW nice screen shots everyone ! keep them coming![]()




Here's the 'blip switch' gauge and minor mods that I described earlier. Make sure to back-up your original Aircraft.cfg file and Panel.cfg file if you decide to try this out, incase you want to revert back to how it was, and don't want to have to re-download the aircraft all over again. The included Aircraft.cfg file is the latest version that Craig has provided in his last post. In the Aircraft.cfg file I have just increased the propeller MOI (so that it spins longer after the power is off) and decreased the brake scaler further. In the Panel.cfg file I have replaced the gun effects gauge with the blip switch gauge.
As mentioned earlier, this is meant to simulate the blip switch in FSX. The blip switch gauge ties your brake switch to the fuel cutoff - so as long as you hold the brakes switch on, the fuel will be cutoff, simulating the effect of pressing the blip switch. When you let go of the brake switch (the brakes themselves have no effect), the fuel will run again, and as long as the RPM's are high enough the engine will come back on. It's not exactly perfect - for instance, on my joystick, the brake switch has a bit of a lull in it, so that even after I release the switch the brakes still stay on for an extra second or so (not so great). You can feel how it should work, at its best, when you use the keyboard command for the brakes, as there is far less delay between brakes on/off.
I also want to add that this is open to anyone who would like to take it and see if it could be further improved upon.
As a result, however, I have removed the gun effects and lowered the brake scaler to the point that the brakes themselves have no effect.