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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Create a bump map using ModelConverterX?

OleBoy

Charter Member 2015
I've mainly used ModelConverterX as my "viewer" while doing repaints. I read here on the forum (I don't recall the name of the thread) that the bump map process can be done in ModelConverterX. Is a tutorial that explains all the steps-to-end-results?
 
Note in GIMP "bump map" plugin applies a bump map, what you want is "normalmap" plugin to create one from image.

scott s.
.
 
I'm in process of experimenting with nVidia tools. Normal/bump maps. I managed to run one through and it displayed as intended, just WAY too bumped! It's a start. Knowledge is key. And more experiments. :isadizzy:
 
I have been experimenting a bit too with ModelConverterX' texture converter. Below are my normal settings for creating a normal map using PS and the NVIDIA normal map filter:
View attachment 75542

Brighter parts of the height map (grayscale master) should display elevated in the RGB channels of an FSX converted flipped dds normal map. It does not. Brighter parts gets recessed. Alpha channel displays correctly, recessed when flipped. I tried setting the Scale setting to '-1' and this resulted in the RGB displaying correctly and the Alpha being incorrect.
What are the NVIDIA Normal Map Filter settings for getting Arno's great gadget to work?

Best
Dag
 
After quite a bit of fiddling with MCX, I gave up. The end results were not of my likings. I built them through Photoshop CS3. :mixedsmi:
 
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