MaskRider
Tiller of Soil
Hiya Ian,
Nice looking airfields.
Word of advice: don't get ahead of yourself. You're doing fine.
IMHO it is good to really get the technique of drawing your fields with FSSC down pat before moving onto the next phase of creating blended/painted fields. To this day I still begin by drawing a full blown FSSC style version for each new field- screenies from which I eventually use as templates for masks in the final blended/painted versions. After using screenies from the full blown FSSC version for masks, I save it with a new name that includes a "wTW" to identify it as the version that still includes all of the drawn-in taxiways and polys. Then for the ready for distribution "blended" version I delete all of the drawn in stuff from the original and keep only the menu entry start points, NDBs, ground polys(with custom alpha channel mask textures), refueling areas and any macros I may wish to include.
Keep having fun with it,
Cheers,
Chris
Nice looking airfields.
Word of advice: don't get ahead of yourself. You're doing fine.
IMHO it is good to really get the technique of drawing your fields with FSSC down pat before moving onto the next phase of creating blended/painted fields. To this day I still begin by drawing a full blown FSSC style version for each new field- screenies from which I eventually use as templates for masks in the final blended/painted versions. After using screenies from the full blown FSSC version for masks, I save it with a new name that includes a "wTW" to identify it as the version that still includes all of the drawn-in taxiways and polys. Then for the ready for distribution "blended" version I delete all of the drawn in stuff from the original and keep only the menu entry start points, NDBs, ground polys(with custom alpha channel mask textures), refueling areas and any macros I may wish to include.
Keep having fun with it,
Cheers,
Chris