Creating an airfield

Hiya Ian,

Nice looking airfields.

Word of advice: don't get ahead of yourself. You're doing fine.

IMHO it is good to really get the technique of drawing your fields with FSSC down pat before moving onto the next phase of creating blended/painted fields. To this day I still begin by drawing a full blown FSSC style version for each new field- screenies from which I eventually use as templates for masks in the final blended/painted versions. After using screenies from the full blown FSSC version for masks, I save it with a new name that includes a "wTW" to identify it as the version that still includes all of the drawn-in taxiways and polys. Then for the ready for distribution "blended" version I delete all of the drawn in stuff from the original and keep only the menu entry start points, NDBs, ground polys(with custom alpha channel mask textures), refueling areas and any macros I may wish to include.

Keep having fun with it,
Cheers,
Chris
 
Hiya Chris

I completely understand what you're saying. And it's very addictive making this stuff!!

I don't want to ''release'' this stuff, I'd just like somebody else's opinions on what I could add to make it better, ATM I've gone about as far as I can on my own. But I reckon there could be some finer details that I could add to make it better

And the next step will be trying to get a blended version. Just need to get a copy of photoshop first!

Cheers

Ian
 
Hi Ian, Photoshop is a great tool and I use it on my windows machine, but there is a great alternative called Gimp, which is the standard image proccessor on linux distributions. It is now ported to windows, It does all the things I know how to do in Photoshop 5 but it is completely free. Heres a link to a Gimp for windows package at sourceforge.net
 
I was just thinking of mentioning GIMP when I saw Simonu's post above but I can still concur. As my GIMP skills have improved dramatically in the last few months I can say that this is a very powerful package. There are also numerous resources on the web and I noticed the other day my not to write home about public library stocks 3 good instructional books.

While an image manipulation and not a paint program, GIMP has many features to help with blending , texturing and color adjustment or filtering. Yes, it supports Alpha channels and multiple layers. While to become a well rounded GIMP expert takes some time I'm guessing with the right tutorials in front of you, for such a specific task you'll quickly be blending those airfields with ease. Also, like above, it's really, really fun.


AC
 
I have GIMP but don't use it much- not because I find any major faults with it but because I haven't found a need for it with the limited number of imaging tasks I perform. Primarily for my CFS2 work I use PaintShopPro7 and for more photo intensive work- AdobePhotoShop Elements.


I have never too keen about the gimp workspace- guess its too complicated for me- not what I am used to..


MR
 
I've always been a bit confused with Gimp. Not sure why, but I'm usually confused anyway so I guess that's normal.

Here's a few shots of Jurby. I stuck a few planes and trucks about, but Ian's GSL layer works well with the airfield.
 
Hmm

Theres a missing polygon there. I was having trouble with getting a concrete polygon to sit above the grass but I thought i'd solved it.....

I'll upload a pic of how mine looks in a sec

Edit:

Jurby.jpg


I'm guessing it has something to do with layers? Could anyone point me in the right direction?

Edit 2:

JurbyFlyby.jpg


Also the Control Tower now has a bright red roof. I'm guessing that something is clashing after I installed some more objects
 
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