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Critics be damned !, blatant WIP progress (F-100D)

michael davies

Charter Member 2012
They exist, always have, always will, time to move on.

Some renders of current F-100D progress, hopefully finish off the gear detail and animations this week. Last image is a wire frame for the technophobes.

Enjoy

Michael
 
OH YEAH?! I flew F-100s in the war of 1884 against the then township of Utah. I also crew chiefed them for 40 years before retiring as a adjudant ensign lieutenant's mate fifth class to the third power. I'm saying this doesn't look anything like an F-100. First off, you got the flapper doors all wrong. Also, your screenshots look horrible. Couldn't you have picked better scenery? Whoever did your repaints doesn't know what they're doing. Look, I don't mean to insult anybody, but this is the worst iteration of anything I've ever seen; take it from me because I know everything.

:173go1::173go1::173go1::bump::bump::bump:
 
Thanks, and only 48,000 polys thus far LOL. Sadly the term 'low poly' seems synonymous with 2nd rate these days, shame, its a skill set that could enhance a lot of game play if used astutely.

Best

Michael

The term "low poly" is constantly being re-defined as technology progresses. When I first started modeling, low poly was in the hundreds, and high poly was in the tens of thousands. The FSX engine is amazingly robust when it comes to polygon crunching, so now we have aircraft in the range of hundreds of thousands of polygons with very little hit on frame rate. But I think it truly takes skill to make a low poly aircraft LOOK like a high poly aircraft. Great work!
 
OH YEAH?! I flew F-100s in the war of 1884 against the then township of Utah. I also crew chiefed them for 40 years before retiring as a adjudant ensign lieutenant's mate fifth class to the third power. I'm saying this doesn't look anything like an F-100. First off, you got the flapper doors all wrong. Also, your screenshots look horrible. Couldn't you have picked better scenery? Whoever did your repaints doesn't know what they're doing. Look, I don't mean to insult anybody, but this is the worst iteration of anything I've ever seen; take it from me because I know everything.

:173go1::173go1::173go1::bump::bump::bump:

Well I guess you don't know EVERYTHING. ;) If you did, you would know that is one of the Misty birds in camo, so the Gommers wouldn't recognize them. LOL

Michael, I can pretty much guarantee you one sale for the F-100.

I still remember T-38 X-country into St. Louis to tour the F-15 factory. I had landed and was taxing in when a ANG F-100 took off. I remember NOISE and the longest takeoff run I had ever seen. It was impressive, however.
 
John, they say...those that say these things...that only one plane takes longer to take off than the F-100, thats the F-84F :)...yes, yes, yes, dont all shout at once LOL, I do aim to get back up to speed on that one once the raw mesh of the F-100 is complete.

Was it the F-100 or F-105 that was called the 'Lead Sled' ?.

Best

Michael
 
OH YEAH?! I flew F-100s in the war of 1884 against the then township of Utah. I also crew chiefed them for 40 years before retiring as a adjudant ensign lieutenant's mate fifth class to the third power. I'm saying this doesn't look anything like an F-100. First off, you got the flapper doors all wrong. Also, your screenshots look horrible. Couldn't you have picked better scenery? Whoever did your repaints doesn't know what they're doing. Look, I don't mean to insult anybody, but this is the worst iteration of anything I've ever seen; take it from me because I know everything.

:173go1::173go1::173go1::bump::bump::bump:

HAHAHA! You forgot to tell us that you were conceived on the horizontal stab of an F-100 while it was in burner on a runup test.
 
Ok, last one for tonight, I know many dont feel renders represent the model correctly, sleigh of hand or something so I threw it in FSx, mildly impressed with how smooth it looks there as well.

Gibbage, I agree, the 'low poly' limit is rising all the time, like you I was brought up on a poly limit of just 1200, I still get the shakes when I get near to 60,000 LOL, I think the extra fidelity in the VC is a very good use of extra polys, but a lot of an aircraft exterior can be accomplished with much lower poly counts especially with good textures and now good bump maps.

I spared no polys for the base fuselage and major components, resorting to a massive Nurbs mesh for the fuselage to get all the compound curves to flow, yet it still came out very low to my mind.

Best

Michael
 
John, they say...those that say these things...that only one plane takes longer to take off than the F-100, thats the F-84F :)...yes, yes, yes, dont all shout at once LOL, I do aim to get back up to speed on that one once the raw mesh of the F-100 is complete.

Was it the F-100 or F-105 that was called the 'Lead Sled' ?.

Best

Michael

I seem to recall it was the F-100, Michael.

I also recall that a fully loaded B-52 or KC-135 taking off on Guam took every inch of the runway and maybe a bit more. However, that was after I saw the F-100 takeoff.

I can only imagine the time between V1 & V2 speeds in that thing. You could say a decade of the rosary, in hopes you wouldn't lose the engine, between them.
 
Goodness Michael!

Outdoing yourself again.

Awesome work man! That is one beauty of a fuselage. The lines look right on. It had a very different scoop, none like it.

:ernae: :applause: :ernae:



Bill
 
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