Curtiss H-16 Large America Flying Boat

aleatorylamp

Charter Member
Hello Folks,

There is a flying boat that has attracted my attention for some time now,
of which there is no CFS1 model available.

It is the 1917 Curtiss H-16 Large America Flying boat, the last, largest
and most powerful of the "H" Series by Glenn Curtiss, and heavily armed.
It also appears to have also been the most produced version.

I found this aircraft´s design very attractive, ( dig the sponsons!), and
although it looked complicated, with bleeds threatening everywhere I gave
it a go to see what would happen.

Surprisingly, with appropriate glue sequencing, bleeds are few and only
occur where too many elements come together, i.e. the engines, for example,
so the model seems viable. Surprisingly the fins and wires on the top wing
are fine too.

The flight model has two Liberty 12A engines, developing 400 Hp at 1800 RPM,
with two 4-bladed, 20-degree pitch (perhaps 18.5? I wonder...) wooden propellers,
11.25 ft in diameter, giving the plane a top speed of 95 mph, and the .air file seems
to be behaving itself.

The model upto now is at a modest 106.5% parts count, but despite intense
scrimping and saving, components have maxed out, and there only 6 structures
are left. Something will have to be done, as wing-floats, crew-heads, MG´s
and the disappearing hull for water landings are as yet missing, so we shall see!

Here are a few screenshots for eye candy! No textures yet, though...
Update: I just now corrected the keel at the nose, renewed the screenshots,
and put in the gunner´s wells.

Cheers,
Aleatorylamp
 

Attachments

  • Large America 6.jpg
    Large America 6.jpg
    53.7 KB · Views: 5
  • Large America1.jpg
    Large America1.jpg
    47.7 KB · Views: 7
  • Large America2.jpg
    Large America2.jpg
    46.5 KB · Views: 4
  • Large America3.jpg
    Large America3.jpg
    51.2 KB · Views: 7
  • Large America4.jpg
    Large America4.jpg
    36.9 KB · Views: 5
  • Large America 5.jpg
    Large America 5.jpg
    36.1 KB · Views: 8
Last edited:
Sitting on the water

Hi all,

Now the crew´s heads are in, (no textures yet), and the submerged part
of the hull disappears below 45 Kt. Now for the weapons!

Parts count is at 126%, and I still have 2 components and 3 structures left,
so it is all going very well. With a bit of luck I´ll have the textures on at the
weekend.

Question: Would anyone like to suggest a livery?

The Curtiss H.16 had 4 to 7 guns, but the aft-fuselage side-guns aren´t turning
out too well - too much bleed interference from sponsons, fuselage and wings,
so I´ll leave the side doors closed. ...Although it would be nice to open the
doors and make the MG´s appear with the Spoiler Key... I´ll try some more.

Then, I´ll have to see about the gun behind the pilot.. so for the moment
there will be twin Lewis nose and dorsal guns only.

Here´s another couple of additional screenshots!

Cheers,
Aleatorylamp
 

Attachments

  • sitting on the water.jpg
    sitting on the water.jpg
    50.3 KB · Views: 2
  • sitting on the water 2.jpg
    sitting on the water 2.jpg
    53.5 KB · Views: 1
Hello Folks,

Glad you like it, Graham!

I´ve just put on the floats and am working on the guns.
Let´s see... and then the textures.

Maybe tomorrow I can post a couple of more screenshots.

Cheers,
Aleatorylamp
 
...and now with guns

Hi Folks,
Now, the guns are on, and parts count is at a packed 148.4 %.
I´m running late with the textures, but perhaps I can do some today!
Meanwhile, here are 2 new screenshots!
Cheers,
Aleatorylamp
P.S. No thumbnails today? ...strange.
 

Attachments

  • with guns 2.jpg
    with guns 2.jpg
    56.8 KB · Views: 6
  • with guns 1.jpg
    with guns 1.jpg
    54.3 KB · Views: 1
Texturing progress

Hello All,
After what seemed a never-ending battle against bleeds for over a week,:rocket:
the keel no longer lets the superstructure bleed through, and the texturing began a few days ago.

The model is coming along very well, and soon CFS1 will not be the only simulator (and an FS98
model is planned too) to be without a Large America Flying Boat! :biggrin-new:

Here are some screenshots. Now come Dp files, VC SCASMing process, and a panel.

Cheers,
Aleatorylamp
 

Attachments

  • H16-1.jpg
    H16-1.jpg
    45.5 KB · Views: 1
  • H16-2.jpg
    H16-2.jpg
    43.6 KB · Views: 1
  • H16-3.jpg
    H16-3.jpg
    43.5 KB · Views: 2
  • H16-4.jpg
    H16-4.jpg
    50.5 KB · Views: 1
  • H16-5.jpg
    H16-5.jpg
    45.8 KB · Views: 0
  • H16-6.jpg
    H16-6.jpg
    65 KB · Views: 2
  • H16-7.jpg
    H16-7.jpg
    59.5 KB · Views: 1
Further to textures

Hi All,

It appears that the livery upto now in reality corresponds to the almost identical
English-built equivalent of the Curtiss H-16, the Felixstowe F2A, which only
differered in the 350 Hp Rolls Royce Eagle VIII motorization instead of the 400 Hp
Liberty 12A engines.

Thus, we will have two liveries. Here are a couple of screenshots of the Curtiss H-16
in its new textures. The registration number isn´t on yet, but will be the K29 based
at RNAS Killingholme. The number for the Felixstowe F2A will be 4081.

I had further bleed problems with the sponsons, keel and body, but after another week
working on it, I managed some very good improvements, so after doing the panel and
the SCASming, I´ll be able to upload the two models.

Cheers,
Aleatorylamp
 

Attachments

  • Curtiss1.jpg
    Curtiss1.jpg
    55.2 KB · Views: 7
  • Curtiss2.jpg
    Curtiss2.jpg
    53.6 KB · Views: 4
  • Curtiss3.jpg
    Curtiss3.jpg
    49.8 KB · Views: 4
Scasm...

Hello Folks,

Well, after countless and continual bleed battles that have gone on for 3 weeks now, it seems that the appearance from outside has slowly improved and is quite worthy by now.

However, the virtual cockpit view was an absolute disaster, with numerous items not showing up properly, requiring proper display order via SCASM. This proved to be quite a lengthy process, but came out very well:

- L/R outer struts and wires
- copilot
- L/R engines
- central struts and wires
- L/R inner struts and wires
- L/R radiators
- L/R propaxels and propellers
- aft cabin wall

Then, there is more SCASMing yet to come:
Components had run out and there was none left for a cockpit MG, and also, the two components for the double nose and dorsal MG´displayed poorly, (which can be seen in previous screenshots).
Thus, all MG´s except the lateral guns were substituted for simple 2D parts, and will be exchanged for improved MG structures with SCASM.

We´ll see how that goes...
Cheers,
Aleatorylamp
 
Virtual Cockpit

Hello all,

The virtual cockpit seems to be fine, except for the radiators blocking
the propblurs in the central area, but I haven´t found a way to alter
that in the SCASM listing, although it doesn´t bother, so it´s not important.

Here´s a screenshot - the co-pilot is saying "Pass me the rum".

Now for the SCASM inclusion of the MG structures.
Cheers,
Aleatorylamp
 

Attachments

  • AmericaVC.jpg
    AmericaVC.jpg
    42.4 KB · Views: 90
with SCASM-added guns

Hi Folks,

The SCASM-added MG´s are coming out quite well now. I have one build with MG components,
and another with MG structures, but the latter is probably better.

Now is a disappearing left nosegun at certain angles, and some other bleeds at the fuel tanks
behind the engines, but anyway... slowly we´re getting some tangibly better results!

Not easy, this one!
Cheers,
Aleatorylamp
 

Attachments

  • SCASM-added guns.jpg
    SCASM-added guns.jpg
    57.5 KB · Views: 82
Last edited:
Hello Aleatorylamp,

This is what I have been commenting about for a while: That it is possible and reasonable to add significant pieces from multiple assemblies using SCASM. We have been doing this for a while with Cockpit interior pieces that don't exist in the primary AF99 assembly.

- Ivan.
 
Hi Ivan,
Sorry for not commenting anything about the Tigercat and the Havocs - the
issues are not really so important for me, I´m afraid. Thanks anyway...
encouragement.png


Regarding SCASM, I´ve managed to get everything tied up in the correct order
from the virtual cockpit point of view and am slowly coming to grips with adding
items with SCASM as well. In this case it is all the MG´s except for the side-fuselage
ones behind the wing.

I´d managed to include the MG´s as Collection-tagged, textured components, but
their display is a bit dodgy, obviously, so I went for structures.

Then, the bleed the provisional 2D planar front-left MG in the AF99 build wasn´t
apparent, and as soon as I added the gun structures with SCASM, it disappeared,
so I have been trying different glue sequences.

Sometimes the canopy-frame and windows bled through the nose-lid under the front
gunner, or the mid-section sponsons bled through the nose top, or the nose-section
sponsons bled through the mid-fuselage, and side-guns bled through the floats and/or
wings.

However, but studying the different glue sequences intensely and trying different
combinations, I think I´ve just about managed to cope with all the annoying bleeds.
rocket.gif


Now I´m ready for my umpteenth SCASMing session.
I noticed that with octogonal gun-barrel cross sections, (each gun has 48 points), SCASM not only can´t update the existing model file, but won´t make a new one either, so barrels will
have to remain square, (each gun has 32 points) but at least they are textured!

Even hexagonal cross-sectioned barrels only reduce the point-count per gun to 40, and most
probably won´t be low enough - also the side-guns will need more parts to match...

What I did do, is give the gun-muzzles a black insignia-tagged panel in the AF99 build, to fit
on the added MG structures.

We´ll see. I think it´s going rather well now.
As soon as I´m done I´ll post some screenshots, or even a WIP model with source files
just for fun.

Cheers,
Aleatorylamp
 
Hello Aleatorylamp,

The Tigercat actually had a lot more problems that I addressed than I described thus far.
The DP file needed some significant corrections such as ammunition weights and swapping the location of the cannons and .50 cal MG. It also has the A-20's check list.
The AIR file had a bunch of weird things such as a Wing Tank on one side that was pretty far outboard and threw off the balance, Liquid cooled engines, etc.
Since this was not my project, I only kept working copies and never backed anything up.

Regarding Adding Guns to the Curtiss Flying Boat: This is a long shot, but what is the data length of your model from MdlDisAs? Is it right at the edge of 64K? If so, that would explain why you can't any more model features.

Using MdlDisAs to create a new MDL never worked for me either.
Even when it looks like it worked, the resulting MDL appears to be corrupted and does not actually load properly.
It is possible to take the MDL file from another project and swap in your new SCASM code and that might solve some problems and let you have the room to add in more features.

- Ivan.
 
Curtiss H16 VC view progress

Hello Ivan, hello Folks,

Regarding the Tigercat, it´s a long time ago I uploaded it, and I didn´t know there were bugs.
After finishing this baby, I could try and fix the couple of Tigercat issues you mention. Thanks!

Anyway, here are some screenshots of the VC views now.
The forward view is fine, with the fore gunner and guns outside the cabin spars and windows.

The upward-left view shows the cockpit gun.
Note that I still have to fix gun-drum textures: The stripes are only supposed to show on the sides, not on top and bottom.

The strange thing in the side views is that the struts and wires show infront of the prop-blades although in the text the propblades are placed to show infront.
Also, there´s strangely a missing propblade, and when the prop-blur appears, the radiator block out parts of it. These issues had already appeared before adding the 5 MG´s, when file size was still under 65000. Now file size if 69,318 bytes.

Cheers,
Aleatorylamp
 

Attachments

  • VC--A.jpg
    VC--A.jpg
    41.6 KB · Views: 2
  • VC--B.jpg
    VC--B.jpg
    71.5 KB · Views: 2
  • VC--C.jpg
    VC--C.jpg
    67 KB · Views: 2
  • VC--D.jpg
    VC--D.jpg
    64.3 KB · Views: 2
  • VC--E.jpg
    VC--E.jpg
    57.6 KB · Views: 2
  • VC--Text.jpg
    VC--Text.jpg
    106.1 KB · Views: 3
Last edited:
Further progress: Five SCASM-added MG´s

Hello again!

Here are some outside-view screenshots, showing the 5 gun structures.

The plane flies fine, and the model doesn´t seem to be corrupted, and elements display correctly
after a few glue sequences were corrected to eliminate some bleeds.

After the two nose-guns, there were a couple of Call32 instructions to substitute simple Call instructions, and after adding the cockpit gun, the model file couldn´t be updated any longer and a new one had to be saved. With the 2 dorsal guns, several more Call32 substitutions had to be done, but it all went well.

Here´s a WIP model, containing source files for anyone wishing to have a look-see inside
before it´s finished and uploaded.

Cheers,
Aleatorylamp
 

Attachments

  • H16--A.jpg
    H16--A.jpg
    76.6 KB · Views: 2
  • H16--B.jpg
    H16--B.jpg
    88.9 KB · Views: 4
  • H16--C.jpg
    H16--C.jpg
    77.2 KB · Views: 2
  • H16--D.jpg
    H16--D.jpg
    91.9 KB · Views: 2
  • H16--E.jpg
    H16--E.jpg
    83.5 KB · Views: 2
  • H16--F.jpg
    H16--F.jpg
    97.3 KB · Views: 2
Hello Aleatorylamp,

Until I get my Development machine operational, I am unable to get any screenshots to show you exactly what I mean.

I believe from the evidence you just supplied that my first guess was probably correct.
When you are about to edit the SCASM code, you first start MdlDisAs.
You will notice on one of the first screens that it tells you the current MDL format.
Your Curtiss Flying Boat is probably Aircraft Animator 64K or something like that.
MdlDisAs will offer you the option of changing to Aircraft Animator 128K or 133K or something like that.
DON'T TAKE THAT OPTION! It doesn't work!

Aircraft Factory 99 knows how to build a .MDL file with the correct format and Aircraft Animator can edit such a file without corrupting it.
MdlDisAs doesn't know how to build a .MDL file with the correct format!

Instead, try this process:
0. I presume you saved your .SCX file for the Curtiss. The screenshot with :COCKPIT and :MAINIVC and :MAINSTR labels indicates that you have done this.
1. Find another MDL with a format that is larger than 64K. I don't mean its file size on disk. I mean its data size in MdlDisAs. It can be nearly ANYTHING. If you want, you can even pull one of the P-40 MDLs that I built although you will have to go back and reset the Collision Bubble to match your model.
2. Copy that .MDL file and overwrite your Curtiss MDL.
3. Open the new .MDL using MdlDisAs.
4. When asked to save the SCASM code as a new SCX file, Don't! Instead, use Existing SCASM / SCX code. (Your Curtiss Flying Boat SCX file)
5. Update MDL. At this point, you will have your visual code and a new MDL format with a larger data limit and should be able to add pretty much whatever you want.

Just about every one of my projects uses a MDL format with a 128K or 133K maximum data length.
I suspect your Tigercat does as well and might save you the trouble of fixing the Collision Bubble.

Just don't overwrite your Curtiss SCX file unintentionally. Remember, you are trying to overwrite the .MDL file, not the .SCX file.

- Ivan.
 
Corrections on Previous Models

Hello Ivan,

Of course there is no hurry for anything, be it Curtiss H-16, Tigercat or Havoc issues,
until you get your development machine back into working order.

The main problem with my CFS1 creations is the lack of a building team, and my "strong
point" is really only building the model itself. Textures, FD and Dp files are a bit more
complicated for me, although in some cases, they come out very well, but not always.

In the case of my FS98 planes, I do the building work, another in the team "The Last Mohicans"
does some very nice textures, and a third member helps with .air file issues.

For CFS2, I build hollowed out AF99 models with no crew or weapons, another in the team
"Westfront" does the Dp files, adding crew and weapons, a third member converts the AF99 models
to Gmax and adds several enhancements like virtual cockpits and gauges, and also does high-resolution extended bitmap textures. Then, a fourth member does extensive flight testing so that I can get the .air file right, and also undertakes the rather complicated CFS2 uploads.

For the Tigercat and Havocs, I´d have a suggestion: It would be nice if you could help me out with the different corrections - in fact it would be absolutely great, and I would appreciate it very much.

Perhaps, once your development machine is in order again, in the Tigercat and the Havoc threads, you could attach the corrected files (e-mails usually block aircraft .zip attachments), with some comments, and I could slip these corrections into the aircraft here, and then proceed with editing the aircraft uploaded in the CFS1 library with the corresponding updates, also adding corresponding acknowlegments to your efforts in the corrections.

How about that?

Cheers,
Aleatorylamp
 
SCASM and the Curtiss H-16 .MDL file

Hello Ivan,

Thank you very much for your comments on SCASM.

In my case, once SCASM assembles the model correctly, I always use the
FSDS short format 133K option (I´ve never tried the Aircraft Animator 133K option,
or the FSDS long format 1029K one), and then I select update the .mdl file.

Furthermore, after the first .SCX saving, at the beginning of some SCASMing task,
I always use the "use existing file" option as I progress through the whole process.

If I have had to add parts to the model, it is normally by substituting a number
of simple 2D planar parts with 3D structures or components, in the same positions
in the SCASM listing. This ensures that correct glue-sequencing will be maintained.

If for re-assembly there are some Call commands that need to be substituted by
Call32 commands, it may happen that updating the .mdl file it gets refused, and
I re-name the old model file and let it make a new one. Upto now, this has worked
fine for me, without corrupting any models.

I am always amazed how SCASM or the MdlDisAs can correctly manipulate and
re-write .mdl files! Funnily enough, it is just the opposite to what you report! :untroubled:

On the Large America, today I have already fixed the orange base colour of the gun
structures to black, as it sometimes shone through the insignia-tagged gun muzzle.

Then, as I said yesterday, I´ll also adjust the texture bitmaps to eliminate the stripes
from the gun-drums.

Another thing I need to do is put the 4 propeller blades of each prop into a component,
which I couldn´t do for lack of components upto now. Maybe this will cure the interference
with the present SCASMed parts (blades struts and wires). It will be difficult to just substitute
the existing individual blades in the SCASM listing for prop components, and with maxed out
AF99 components maxed out, I´ll have to think of some strategy to do this.
I´ll see how it goes. I wonder...

I also have to add the new cockpit gun to the Dp files.

Incidentally, I forgot to include the extra Gun-structure AFX called "Parts", which went into the
SCASM listing. Here it is attached.

The guns are the items in the listing with 32 points and using textures. Restly stuff is the windows,
cabin canopy frame, and other stuff like struts and scarfrings.

Cheers for now ,
Aleatorylamp
 
Disaster Recovery

Hello Aleatorylamp,

I have always been willing to assist to some extent. After the episode with the Eric Johnson P-39, I just don't tend to volunteer solutions any more.
I generally prefer to teach someone how to do something rather than do it for them, but my Children have told me that I am not very good at teaching.

As for helping you out on some of your older projects, a lot of it is simple research and data collection and I am VERY slow at doing that. Look at how many projects I have actually released recently.

As for the Disk Failure on the Development Machine, if I cannot recover any data, I may be down for months or even a year because I only have some source code archives dating back about a year or so. What I have that is still working is basically a bare Windows 98SR2 system with nothing installed and no data.

At the moment, my days are committed to other tasks mostly related to the new addition to the house, so I can't even begin to round up pieces for a recovery yet.

- Ivan.
 
Hello Ivan,

No problem.
After the episode with Eric Johnson´s P-39, I wasn´t really interested in
asking anything anyway, although eventually I did respond to your
messages yesterday, but I see...

At any rate, there´s no big deal with the Tigercat and Havoc corrections,
so the issue is unimportant.

Good luck with your hardware.

Cheers,
Aleatorylamp
 
Back
Top