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CV-32 Leyte - beta textures?

delta_lima

Charter Member 2015
Hello,

Just a couple of shots - and a question: is there plans afoot to ever finish the texturing on this lovely beta? Micheal Davies really modelled a jewel here - it would such a shame if there weren't textures to dress her up properly.

dl
 
It is a great ship, I have no idea what the prospects for this one are. Michael has been very busy with numerous things in life and he was good enough to put this into our hands after some prodding.

I use it for most of my testing of vintage carrier aircraft.

Cheers: T
 
Thanks Tom,

What I was wondering was if Micheal had any objections to a repainter finishing it off ... I'm certainly very happy with the quality (and performance) of the model itself.

She's my 1950's American carrier of choice too!

dl
 
Ask M. Davies! He s a pretty good gent and was kind enough to allow the continuation of the P-61 project from his model.

I am sure some paints would be much appreciated by many!

T
 
Yes.... he has contributed some very nice things for us to enjoy. I am sure Michael would be open to some repaints if asked.
 
I PM'ed him ... let's see.

The beauty of that model is that there are a number of carriers that could be represented, even if there a few indidivudal radar and armament differences - Leyte, Yorkton, Lexington, and others in the pre-angled deck period.

Don't know how hard it would be to texture, but if Michael agrees, and someone consideres it - it will be a lovely finished product - I'm sure of that.

thanks for supporting idea,

dl
 
Thanks for the interest guys, you can play with the textures already in there and release as you see fit, thats no problem. As for the beta textures, well its a bit more complex than that, at the moment there just swatches to cover large areas, they are not textures that are mapped in any way shape or form, to texture the model fully would take me months of work, especially if you desire baked textures which to be honest, you have to on a vessel this big. To map the textures you need the source model and theres no way that will get released after recent events and dealings with people from within the community, sadly the few still spoil it for the majority.

I believe Mark Harper (FSDSMAN) posted a few weeks back that he has an Essex near completetion, no idea of the complexity or the era planned but it'll be like his other ships and probably very nice too, not sure if pay or freeware, that wasn't made clear in the post.

I do want to get back the the Essex models, but to be honest, FSx does not feature in my life right now, I recently bought the (cant even remember the company) B757, flew it twice, optimised the PC for its frame rates, ohh'd and ahh'd and then haven't turned on FSx since (6 weeks) so as to when I get back to the Essex models, well thats anyones guess LOL.

Probably not what y'all want to hear, but who knows, I might wake up tomorrow and go hell bent on the4 mapping LOL, I doubt it, but I'll worry about tomorrow when today ends :).

Kindest

Michael
 
Hello Michael,

Thanks for the reply. Sorry to hear there was some personal nastiness involved with this model - always a shame. It never ceases to amaze me at the titanic proportions of some grown men's immaturity when it comes to this hobby.

Anyway - in the absence of another period model, I'm totally fine with what's already here. I had no idea the mapping wasn't done, so now I understand why you'd not want to invest a ton of work into this project.

If some new deck textures emerge, that sounds like a pretty decent step forward - all in all, the glass is still more than half full ... :ernae:

cheers,

dl
 
OK, don't laugh too hard at my amateurish attempt to re-color the deck. This comes from someone who knows next to nothing about painting.

I simply opened up the deck dds file and changed the color. Here is the result. I'm sure that someone with more experience will do a better job.

View attachment 39185
 
Hello Michael,

Thanks for the reply. Sorry to hear there was some personal nastiness involved with this model - always a shame. It never ceases to amaze me at the titanic proportions of some grown men's immaturity when it comes to this hobby.

Anyway - in the absence of another period model, I'm totally fine with what's already here. I had no idea the mapping wasn't done, so now I understand why you'd not want to invest a ton of work into this project.

If some new deck textures emerge, that sounds like a pretty decent step forward - all in all, the glass is still more than half full ...

cheers,

dl

No nastiness on this model, actually no real nastiness at all, just plain rudeness, I find it staggering that people have all the time in the world to ask a question or request an old mesh but find no time at all to say thanks afterward after the files have been sent or their question answered. Its not just FS, I think its a general thing the world over, made easier by the remoteness of the Internet, and to be blunt I'm tired of playing the game, they will never change nor care about their actions, so to avoid possible conflict I just remove myself from the equation now, simples :).

One thing to consider with the Essex model is that most people are really only interested in the bits they see from the cockpit, it'd be a 'reasonably' simple task to map the flight deck, then you could add the cleats and wood effect and painted lines, that may be a half way option, it certainly wont be this week but its something I might be able to slot in in the near future and offer up as an update sort of thing, it'd require a new mdl as well for the mapping. That might be one way forward, tackle it in bite size chunks rather than all at once, mind you could end up with one of those models with tons of textures in the texture folder, and that generally is bad for FPS, though I don't think the old girls suffer that much from FPS issues anyway from what I have heard.

Best

Michael
 
OK, don't laugh too hard at my amateurish attempt to re-color the deck. This comes from someone who knows next to nothing about painting.

I simply opened up the deck dds file and changed the color. Here is the result. I'm sure that someone with more experience will do a better job.

View attachment 39185

Mal you need to use a single color, ie one with out any noise, every pixel must have the exact same value RGB, this is due to the clone effect you have, rather than one map of say 1000x1000 for the whole deck, you have 100 at 10x10, therefore any blemish on that one texture will be repeated 100 times and look basically like a carpet. I think one of the texture compilers actually adds a noise component when it compiles the textures, either DXTBmp or Imagetool, you need to make an adjustment somewhere or save in a different format DXT3 or DXT5 or something, I'm going on blind guesswork as it month since I did anything in FS and Max and its scary how quick you forget things in this game.

Best

Michael
 
Hi Michael,
yeah, I see exactly what you are talking about, but I was so happy just to see that what I tried to do actually worked, I went ahead and posted it anyway.

Best to you and your's since we haven't spoken in a while.
mal
 
No nastiness on this model, actually no real nastiness at all, just plain rudeness, I find it staggering that people have all the time in the world to ask a question or request an old mesh but find no time at all to say thanks afterward after the files have been sent or their question answered. Its not just FS, I think its a general thing the world over, made easier by the remoteness of the Internet, and to be blunt I'm tired of playing the game, they will never change nor care about their actions, so to avoid possible conflict I just remove myself from the equation now, simples :).

One thing to consider with the Essex model is that most people are really only interested in the bits they see from the cockpit, it'd be a 'reasonably' simple task to map the flight deck, then you could add the cleats and wood effect and painted lines, that may be a half way option, it certainly wont be this week but its something I might be able to slot in in the near future and offer up as an update sort of thing, it'd require a new mdl as well for the mapping. That might be one way forward, tackle it in bite size chunks rather than all at once, mind you could end up with one of those models with tons of textures in the texture folder, and that generally is bad for FPS, though I don't think the old girls suffer that much from FPS issues anyway from what I have heard.

Best

Michael

I'm not surprised to hear you comment about ingratitude - a scarce virtue, to be sure. Some of the nastier characters seem to be moving along, so hopefully things will get better around here.

Phased approach totally makes sense. Looking at how to get the best result for the least amount of work, would it make sense to tackle the mapping by

1) Main Hull (only the large vertical surfaces
2) Island walls (again, only the large vertical surfaces)

Ignoring the guns, radar, and other stuff, at least for now - could that give a more finished look (coloured hull, coloured island) - together with whatever deck textures seem to be emerging?

Maybe that's all too tacit to be worth anything - just my thoughts on this ....

cheers,

dl
 

Not bad at all.

bridges-at-toko-ri-1954-jets-taking-off-from-uss-oriskany.jpg



Maybe a little too red, but I wouldn't say too dark - could even go darker. If anything, there is could be less reflectivity/sheen, more matte. I know the above pic is only a still from a period 50's video, and of course, lighting on that particular day, moisture on deck, all those play illusions on what the "true colour" was. Don't know if that helps ...

Headed in the right direction, though :applause:

dl
 
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