Cyclone Hawk 75 series uploaded!!

Some of my own little tweaks that have made this plane a little murderer:

1. I set the weapons effectiveness in the .dp per 1% standards and then did the AIMIT thing. I set my tracers at 60. I'm a bit of a sadist and like to see the bullet stike as they chew up a Ki-2 or a Nell.
2. The panel is very good but apparently from a P-40. I had to run the panel.bmp through Paintshop Pro and lower the gunsight to get any forward visibility at all and to get the sight image to line up with the reticle(gunsight64.bmp). I also eliminated the ringed crosshair sight that would be mounted up by the prop; with a reflector sight this is redundant, detracts from visibility, and is a distraction, to me at least.

Great plane gentleman, I'm looking forward to the Finn:salute:

Chaing Kai Bones
 
OW,

What program do you use to compile it as a weapon?

Transo,

Thanks for that link to Thai aviation. Perhaps I should say "Khap kun khap" (Thai for thank you).
 
Good 'ol MDLC. It says it's compiled but the game 'can't find it in the library'. Usually I can just compile the 'trouble makers' on my other PC but 'no Joy' this time around.
 
ADDENDUM:::

... I've been giving myself fits trying to convert the Finnish P-36 - it goes thru MDLC, ACM and AirWrench just fine, but causes a CTD when I try to load it into Free Flight..... Grrrrrrrr.....

Let me point out that my challenge is with the RETRACTABLE LANDING GEAR P-36 - the fixed gear aircraft plays just fine... :isadizzy:

SC
:kilroy:
 
Well, don´t look for more light bombs for the Hawk. At last I remembered that Ivan Hsu´s Hawk III comes with light bombs. You can find the plane and bombs here:

http://www.simviation.com/cfs2aircraft50.htm

And the bomb name is WEP_US_M3BOMB_GP, and the pylon is wep_pylon_hawk3_wing for you that already have that weapon in your library.

Trasno
 
Here is the 'gunless' .MDL provided by A.F. Scrub plus the innards of Peperez' DP with added 'Gun tubes' for the Finnish version.

View attachment 17220


; 2- 50 cal cowl guns Plus 4-.303 cal wing guns

[BOXES]
box.0=%box_name.0%,-0.67,-1,2.61,0.63,0.74,3.53,33,34,35,36,53,54,55,56
box.1=%box_name.1%,-0.56,-1.02,-0.02,0.53,0.76,2.62,37,38,39,40,57,58,59,60
box.2=%box_name.2%,-0.34,0.04,0.26,0.34,1.33,1.04
box.3=%box_name.3%,-3.64,-0.65,-0.24,-0.56,-0.24,2.11,17,18,19,20,21,22,23,24,25,26,27,28,97,99,100,101,102,103,104,105,106,107,108,109
box.4=%box_name.4%,-5.6,-0.48,0.15,-3.66,-0.11,2.04,29,30,31,32,110,111,112,113
box.5=%box_name.5%,0.53,-0.71,-0.26,3.64,-0.22,2.19,1,2,3,4,5,6,7,8,9,10,11,81,82,83,84,85,86,87,88,90,91,92
box.6=%box_name.6%,3.66,-0.48,0.13,5.64,-0.15,2.1,12,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.46,-0.84,-2.58,0.44,0.73,-0.01,41,42,43,44,61,62,63
box.8=%box_name.8%,-0.36,-0.54,-5.55,0.34,0.72,-2.59,45,46,47,48,49,65,66,67,68,69
box.9=%box_name.9%,-1.97,0.35,-5.28,-0.41,0.53,-3.94,77,78,79,80,117,118,119,120
box.10=%box_name.10%,0.38,0.33,-5.28,1.95,0.53,-3.94,73,74,75,76,114,115,116
box.11=%box_name.11%,-0.1,-0.3,-6.11,0.09,2.19,-4.88,50,51,52,70,71,72
box.12=%box_name.12%,1.42,-2.46,1.18,2,-0.7,2.44
box.13=%box_name.13%,-2,-2.46,1.18,-1.42,-0.66,2.44

[SYSTEMS]
system.0=%system_name.0%,184,0
system.1=%system_name.1%,10,2
system.2=%system_name.2%,80,3
system.3=%system_name.3%,15,7
system.4=%system_name.4%,100,31
system.5=%system_name.5%,100,46
system.6=%system_name.6%,100,45
system.7=%system_name.7%,70,8
system.8=%system_name.8%,40,9
system.9=%system_name.9%,170,42
system.10=%system_name.10%,171,18
system.11=%system_name.11%,10,19
system.12=%system_name.12%,96,20
system.13=%system_name.13%,10,22
system.14=%system_name.14%,151,-1
system.15=%system_name.15%,80,15
system.16=%system_name.16%,15,24
system.17=%system_name.17%,50,25
system.18=%system_name.18%,10,26
system.19=%system_name.19%,20,27
system.20=%system_name.20%,50,-2
system.21=%system_name.21%,40,29
system.22=%system_name.22%,151,-3
system.23=%system_name.23%,80,12
system.24=%system_name.24%,50,32
system.25=%system_name.25%,10,33
system.26=%system_name.26%,20,34
system.27=%system_name.27%,50,-4
system.28=%system_name.28%,40,36
system.29=%system_name.29%,120,37
system.30=%system_name.30%,105,38
system.31=%system_name.31%,45,41
system.32=%system_name.32%,40,39
system.33=%system_name.33%,40,40

[BOXMAPS.0]
; Box = Nose
boxmap.0=30,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7
boxmap.4=10,46

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=15,8
boxmap.1=5,9
boxmap.2=0,42
boxmap.3=40,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,45

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=30,-1
boxmap.1=10,15
boxmap.2=10,24
boxmap.3=15,25
boxmap.4=10,29

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,-2
boxmap.1=10,27
boxmap.2=5,25

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=10,31
boxmap.1=30,-3
boxmap.2=10,12
boxmap.3=15,32
boxmap.4=10,36

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,-4
boxmap.1=10,29
boxmap.2=5,32

[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=85,37
boxmap.3=5,42

[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39

[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40

[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41

[BOXMAPS.12]
; Box = Starboard gear
boxmap.0=10,33

[BOXMAPS.13]
; Box = Port gear
boxmap.0=10,26

[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.4]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,

[EFFECTS.5]
; System = Machine Guns
effect.0=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.9]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.10]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.13]
; System = Port Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,

[EFFECTS.14]
; System = Port Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.15]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.18]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.19]
; System = Port Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.20]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.21]
; System = Starboard Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,

[EFFECTS.22]
; System = Starboard Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.23]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.25]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Starboard Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.27]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.28]
; System = Tail (fwd) Structure
Location = 0,0,0
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,

[EFFECTS.30]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.32]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.33]
; System = Bomb

[GUNSTATIONS]
; Port Cowl Gun
gunstation.0=0,24,2,0.08,870,2,0.02,500,2,40,1d1*13,0,0.52,3.6,-0.28139,0,0.10443,0,0,0,0,1.62
; Starboard Cowl Gun
gunstation.1=0,24,2,0.08,870,2,0.02,500,2,40,1d1*13,0,0.52,3.6,-0.28139,0,0.10443,0,0,0,0,1.62
; Port Gun inner
gunstation.2=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Port Gun outer
gunstation.3=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Starboard Gun inner
gunstation.4=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Starboard Gun outer
gunstation.5=0,31,1,0.04,800,2,0.01,600,0,40,1d1*8,0,-0.3,2.5,-0.17582,0,-0.09471,0,0,0,0,0.35
; Bomb release
gunstation.6=3,20,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=200,-0.32,0,-0.08,0,0,1,200

[guns.1]
gun.0=200,0.32,0,-0.08,0,0,1,200

[guns.2]
gun.0=500,-1.68,-0.22,-0.03,0,0,1,500

[guns.3]
gun.0=500,-1.81,-0.21,-0.03,0,0,1,500

[guns.4]
gun.0=500,1.68,-0.22,-0.03,0,0,1,500

[guns.5]
gun.0=500,1.81,-0.21,-0.03,0,0,1,500

[guns.6]
gun.0=6,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=1.67,-0.49,1.98
mount.1=1.8,-0.47,1.98
mount.2=-1.67,-0.49,1.98
mount.3=-1.8,-0.47,1.98

[PAYLOADS]
payload.0=%payload_name.0%

[PAYLOAD.0]
; Payload = Guns Only
mount.0=1tube, 13, 0
mount.1=1tube, 13, 0
mount.2=1tube, 13, 0
mount.3=1tube, 13, 0

[MISC_DATA]
unit_family=1
category=1
allegiance=3
max_group_size=8
min_speed=200
cruise_speed=248
max_speed=302
min_alt=50
cruise_alt=14000
max_alt=32700
entered_service=4/7/37
crew=1

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"box_name.12"=Starboard gear
"box_name.13"=Port gear
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Starboard Guns
"system_name.5"=Machine Guns
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Center Gear
"system_name.9"=Fuselage Structure
"system_name.10"=Rudder Cntrl Cable
"system_name.11"=Bomb Release
"system_name.12"=Elevator Cntrl Cable
"system_name.13"=Port Wing Structure
"system_name.14"=Port Fuel Tank
"system_name.15"=Port Guns
"system_name.16"=Port Flap
"system_name.17"=Port Ail. Cntrl Cable
"system_name.18"=Port Gear
"system_name.19"=Port Wing Tip Structure
"system_name.20"=Port Aileron
"system_name.21"=Starboard Wing Structure
"system_name.22"=Starboard Fuel Tank
"system_name.23"=Starboard Flap
"system_name.24"=Starboard Ail. Cntrl Cable
"system_name.25"=Starboard Gear
"system_name.26"=Starboard Wing Tip Structure
"system_name.27"=Starboard Aileron
"system_name.28"=Tail (fwd) Structure
"system_name.29"=Tail (rear) Structure
"system_name.30"=Rudder
"system_name.31"=Port Elevator
"system_name.32"=Starboard Elevator
"system_name.33"=Bomb
"payload_name.0"=Guns Only

; DPED Version 1.21
 
OK, for some stupid reason, the bombs give a 'cannot find' popup on the Hawk 75 but they work just fine on other aircraft in the same folder. Maybe it's a DP glitch that I have overlooked :banghead:. Anyway, they are uploaded now so I'll leave it up to someone else to fit them to the Hawk 75.
 
Well, don´t look for more light bombs for the Hawk. At last I remembered that Ivan Hsu´s Hawk III comes with light bombs. You can find the plane and bombs here:

http://www.simviation.com/cfs2aircraft50.htm

And the bomb name is WEP_US_M3BOMB_GP, and the pylon is wep_pylon_hawk3_wing for you that already have that weapon in your library.

Trasno

I got this and tried it (you'll need an earlier Hawk III version to get the .dp and textures of the bombs), but I'm getting crashes to desk even in the airplane selection screen. The thing is that it also happens with Ivan Hsu's I-16 weapon pack, not sure why, but seems like there's something wrong going on between their weapons and my computer.

Is anybody else also having problems with them?
 
Jpalance, the crash is because Ivan uses very large aircraft names in the aircraft cfg. Cut the neme and use a shorter one, and that will resolve the problem.

Trasno
 
Thanks Trasno, but this is not the case, as I always edit the planes names to my taste (usually a short description, like I-16 Tip5 Mosca), and also have tried this bombs in another plane (in this case, in Bruce Thorson's Tomahawk) and get a crash as well.
 
Well, both the I-16 and Hawk III work for me after editing the name, so I don´t know what can be your problem.

Trasno
 
A.F. did the skins. We could use a lot more (hint,hint). A few British skins would be most useful. BTW. The skins for the donation P-36's fit with a little tweaking.
 
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