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DA62X Mod Minor Issue

Tom Clayton

Administrator
Staff member
I posted this at the official forum in the mod's discussion thread, but I wanted to post here too in case anyone besides me is running the mod.

I noticed something today that I hadn’t before. Not sure if it’s just me missing it all this time, or if the latest update actually affected this. But I was looking at the plane head-on with the lights on, and spotted three ghost orbs floating just under the modeled landing and taxi lights. After confirming that they were indeed tied to those switches, I went into the system config. After checking the SDK doc’s to confirm type and axis entries, I made an update to six lines. On lightdef.12-17, I changed the vertical position from -0.88 to -.050, which effectively raised those orbs about 4½", hiding them inside the glow of the modeled lights.
Here are the lines changed with the changes:


lightdef.12=Type:5#Index:0#LocalPosition:-2.00,-1.30,-0.50#LocalRot...
lightdef.13=Type:5#Index:0#LocalPosition:-2.00,1.30,-0.50#LocalRot...
lightdef.14=Type:5#Index:0#LocalPosition:-2.00,-1.30,-0.50#LocalRot...
lightdef.15=Type:5#Index:0#LocalPosition:-2.00,1.30,-0.50#LocalRot...
lightdef.16=Type:6#Index:0#LocalPosition:-2.00,1.350,-0.50#LocalRot...
lightdef.17=Type:6#Index:0#LocalPosition:-2.00,1.350,-0.50#LocalRot...

And pics to show the issue:


Before
52773369650_4f6b2f3bda_o.jpg


After
52773436723_6b3e79c5f5_o.jpg
 
Damn, Tom. I fly that plane quite often and never have noticed those lights. Maybe because I don't do too many night flights,
or I don't usually sit in front of the plane and stare into the landing lights.:biggrin-new:

I just did the mod. Thanks.
 
I like to try to get screenshots from interesting angles. (Most turn out boring after I go back and look at them again, so they don't end up here.) I was looking to get a head-on shot after passing the mountains just east of Los Angeles and that's when I spotted the orbs.
 
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