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Danang scenery

Am I to assume this up coming Danang scenery probably won't be compatible with P3D . I tried the Vietnam War Project scenery in P3D and unfortunately the taxiways don't show up correctly which is apparently a problen with some scenery in P3D. Would love to see some Vietnam scenery that works well in P3D . I keep FSXSE loaded specifically for the Vietnam War Project and many other excellent war sceneries . Anyway Ian , thanks for keeping this area of the world going . Looking forward to it .

Rich
Crusader, the missing taxiways/runways can be corrected easily with ADE if you're familiar with that program. Once that's done the Vietnam War Project scenery works very well in P3D.
 
As soon as

This is really cool. We have a couple of carriers at NAS Alameda right now that just might transit one to Yankee Station if I can get those ai tracks to work better. There is an example of an extended track to the Med that I may see if I can modify to go from Alameda to Yankee Station and then be able to fly the C1A Trader (COD) in and out of Danang just like in the 1960s-1970s. Watching here closely.

R
 
Hi, not much im afraid, ive been a bit distracted from simming lately, but things are moving in the right direction, ive been playing with Ai, seeing how much i can load up before frame's take a hit and at the moment things are pretty good, other than ground equipment, ive put as much work into the scenery as i want too, there's a few posts back that lists some very ambitious enhancements, its fair to say i wont be including any of them:biggrin-new:
Im quite pleased with the static Birddogs, its an old Alphasim model run through Mdlx, makes a good relativly low poly scenery ob, although strangely the prop has dissapear'd, i know there's a 0-1 scenery ob out there but i think this one has a better shape and texture's, im also trying to make a scenery ob out of Zhyhulshiy's C-123, again , it runs nicely through MDLconX to create an object that looks good and is low on frame's, there's just the thorny issue of permission,
The 123 was the most numerous transport so it seems right to try and use it, there's a few C-130's i can use but i'd prefer the 123.

PS, im having issue's with parking space push back, even though i select no pushback in the properties of the parking node, i still get aircraft reversing backwards through walls and im all out of ideas getting them to stop----


 
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