Dark blue water

Adam, I have the same problem. You described it perfectly. From a distance the water has the appropriate color. As you become more vertical, the water turns completely black. I also have tried all the fixes including REX etc. Has anyone any ideas how to change this or are we stuck with black water?
By pure luck, I think I've stumbled across the cause: it's to do with *tessellation*. If you disable it completely (needs a P3D restart) you'll find that the water goes back to "normal".

However - the water quality slider becomes non-operational and you'll get frequent runtime errors. In fact - I found any setting of less than maximum tessellation could produce these errors.

It may be driver and/or GPU related. I have the latest nVidia drivers and a GTX580 - and run with DSR set at 2x.

Adam.
 
Hmmm. I had a close look and start wonder a bit. When I go into the locked spot position, and adjust the viewpoint top down, I still don't see any real black water (it gets a bit darker though). However, when zooming out / moving the viewpoint out, I see a dark spot which is always at the 12 o'clock monitor position. Here the water gets quite dark, but I still see the texture. However, this phenomena depends on the angle of view between my eyes and the monitor. If I tilt the monitor or adjust my viewing angle towards the monitor the dark spot is gone.

At least on my system the dark water only occurs in top down views and only at a certain viewing angle at my TN (twisted nematic) type monitor. This and the reduced display dynamics at dark colors is typical for that monitor type.
It would be interesting to hear observations from a member here who has an IPS type monitor. These monitors have a much greater viewing angle as well better dynamics at dark color settings.

Cheers,
Mark
 
I recently got an IPS panel but got the 970 card at the same time and maxed out water and tesselation along with the latest REX textures. I am very happy with my water colour and I fly a lot over water in the Greek islands so I can't really say which of the above really made the difference. Maybe all.

It is darker than FSX but depends of the viewing angle, while in FSX the colour is flat. I'll do some more observations though and get back.
 
Sounds good, Dimus! I really think that this issue is something that can't be reduced to a singular cause.

A IPS or MVA / PVA panel type monitor is one of the next investments on my rig. Not because only of simulations, but I also do a lot of work in the photo sector. I've always fought with the shortcomings of the classic TN panels there.


Cheers,
Mark
 
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