DC Designs F-15C/E/I Eagle Package Available

That's right, Dale, it's an easy conversion. Not everybody owns, or wants, Photoshop, but GIMP is free to all. Converting from GIMP to PSD however destroys all layers, so it actually makes more sense to save everything in the original XCF format.


F15C-1/F15D-1 textures are missing panel lines!
 
How the animation appears chocks,covers etc in FSX?

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Any idea?
 
It's in the manual. Battery off, canopy open, ticks in pilot kneepads and things will miraculously appear.

Thank you all info!

It would be nice if you could replace the missing panel lines!
There's a chance?

Zsolt
 
Thank you all info!

It would be nice if you could replace the missing panel lines!
There's a chance?

Zsolt

Just checked, they're there in the layer Panels # 1. They're just switched "off" - you need to select the layer and turn it on, then convert to PSD, otherwise, as mentioned, the layer won't show up in Photoshop.
 
Sorry, but no, it's AMRAAMS only on this model. I'd love to cover every request that I get but if I did, the airplanes would never get published.

I see your point, but kind of strange to not include the Eagles main missile for all of the Cold war period!
This was the heyday of the Eagle force both in the USAF and other users as the IAF. The Aim-7 accounted for almost all of the F-15C Eagles kill during Desert Storm.
Without checking the numbers, just by the high kill numbers with the Aim-7 from 1991, I think the Sparrow is still the weapon with most kills for the USAF F-15C fleet.

For me this is about the realism and accuracy for a model, but I understand that others may feel otherwise and see no problem with mixing newer stores on a "older" time period scheme. I will most likely buy this model, so its not about that (the models looks stunning!), just seems very strange to not include what you could argue is the F-15Cs historical main weapon.
 
At the risk of showing my ignorance, how does one get the landing / taxi lights to show. I see the switch is turned on but I don't see the light showing. I checked the light section of the aircraft.cfg and don't see a landing light there. I know some are modeled with the aircraft. Help would be much appreciated. Thanks! Edit, I looked very closely again and see a tiny dot in the center of the landing light. Is there a way to make it more visible?
 
Nice Job Dean. Was trying to resist because I don't use FSX much these days but... just couldn't manage it.

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Matt
 
At the risk of showing my ignorance, how does one get the landing / taxi lights to show. I see the switch is turned on but I don't see the light showing. I checked the light section of the aircraft.cfg and don't see a landing light there. I know some are modeled with the aircraft. Help would be much appreciated. Thanks! Edit, I looked very closely again and see a tiny dot in the center of the landing light. Is there a way to make it more visible?

It's Prepar3D that's to blame Tom, the stock landing light is truly awful. Only way to improve things is to use third-party lights. The landing light has to be modeled in because it moves with the oleo leg assembly, but the effect can still be replaced with another, brighter version if you can find one.

Beautiful shots MDIvey! :)
 
It's Prepar3D that's to blame Tom, the stock landing light is truly awful. Only way to improve things is to use third-party lights. The landing light has to be modeled in because it moves with the oleo leg assembly, but the effect can still be replaced with another, brighter version if you can find one. Beautiful shots MDIvey! :)
Thanks for the answer, I have seen this in P3D before when you mention the stock landing light. I am working with a shockwave landing light. Once completed I will post the coordinates here. This is what I came up with - light.xx=5, 10.800000, 0.000000, -3.650000, fx.xxxxxxxxxxxo. I used Shockwave 3D lighting which will require you to have the program from A2A which includes a gauge. For me this is the best option because you can have the landing light turn off when the wheels go up.
 
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I tried but didn't no change
Do I need to see the check mark in the box?
On my install, in order for the avionics to be turned on you also have to turn on the battery. And there are no check marks.

In a cold and dark state, I turn on both the avionics and battery before activating the panel. Remember to open the canopy to see all the external elements. This is also where I select the external weapons before startup.

After a flight I shut down the engines using the fuel switches, then opening the panel for the external elements before turning off the rest.
 
On my install, in order for the avionics to be turned on you also have to turn on the battery. And there are no check marks.

In a cold and dark state, I turn on both the avionics and battery before activating the panel. Remember to open the canopy to see all the external elements. This is also where I select the external weapons before startup.

After a flight I shut down the engines using the fuel switches, then opening the panel for the external elements before turning off the rest.

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Thank you!

:ernaehrung004:
 
Glad you got it sorted Zsolt!

I think that it is a bit clunky though - I did improve the coding during the test phase but I'll have a think about how to make it a bit easier to use, while still ensuring you can't turn any of them on while flying about though! :)
 
Posted in the P3D and I also figured out the ground services just missing the checkmarks on the kneeboard. Any others having fuel issues, the conformals alone on the Strike Eagle hold 750 USG each. I seem to only get internal fuel.
 
Posted in the P3D and I also figured out the ground services just missing the checkmarks on the kneeboard. Any others having fuel issues, the conformals alone on the Strike Eagle hold 750 USG each. I seem to only get internal fuel.

Hi, sorry I missed your other post!

External fuel has to be added via the normal sim fuel/payload manager. To have "dynamic" fuel loading with fuel tank visibility requires SimConnect and .dll files, all things I'd like to avoid due to the difficulty with upgrades over time. I am working on XML visibility code that will auto-add the tanks when fuel is selected using the payload manager though.
 
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