DC Designs legacy Hornet freeware - released 1/27!

And Dean, please let me apologize for the small but very vocal group of attention-seeking basement dwellers bitching about the port on Flightsim.to. One of them just seems surprisingly ignorant about aviation for someone with the base intelligence needed to download and install a community plane, the other two or three are flat-out trolling.

For every one of them, there are dozens (hundreds!) of us loving and appreciating the efforts you and CodenameJack put into this port.

I know you realize that, but I'm just saddened and disgusted that people react to a free gift to the community in such a vile, entitled way in an effort to fool themselves into thinking they're somehow contributing something significant or at least noticeable to the world around them.
 
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It's FREE, and incredibly well implemented into MSFS, with all of the same effects and functionality as the MSFS/Asobo F-18 (also freeware). Normally I don't go for any military aviation newer than the Korean War era, but I had to check it out.







Can we tempt you John ?????!!!
 
Thanks for this freeware F/A-18. I'm not very good with fast jets in MSFS, so I much appreciate free ones ( this one, Rob Richardson's, Dave Garwood's ) that let me dabble occasionally. No doubt this Hornet will soon be the subject of an ongoing community development project, similar to the Duckworks DC-3 mod. Looking forward to that. Thanks again, DC.
 
LOVE IT! Many many thanks. I've always preferred the "classic" F-18 over the Super Hornet (not that I don't enjoy the Asobo Super Hornet).
 
Can't wait to see the mods coming.
For example, I noticed yesterday that the model has unfortunately inherited the "long legs" issue, where the main gear always looks like the plane is too light, even when adding full fuel and loadout.
In FSX/P3D there was a mod to alter the base "compression" of the main gear, I hope that mod appears in MSFS soon :)
 
Many thanks for this great free model.

Please excuse my ignorance but what are the main difference's between the Hornet and the Super Hornet (real World)?
 
Unable to activate the nose steering. I have my X-52 rudder twist grip assigned to nose wheel steering, and it works fine on other aircraft.

I've clicked on the button on the reverse side of the stick in the F18's VC, but other than bringing up the tool-tip, nothing happens. Any pointers, folks ?
 
Unable to activate the nose steering. I have my X-52 rudder twist grip assigned to nose wheel steering, and it works fine on other aircraft.

I've clicked on the button on the reverse side of the stick in the F18's VC, but other than bringing up the tool-tip, nothing happens. Any pointers, folks ?

I assigned the "X" keyboard key to nose steering, it works.
 
I assigned the "X" keyboard key to nose steering, it works.

Thanks very much. I didn't understand fully what 'Set Nosewheel Steering to Limit' meant, other than the carrier deck vs airfield steering limits. I thought there was some numeric value that had to be entered. All working now - much appreciated.
 
Many thanks for this great free model.

Please excuse my ignorance but what are the main difference's between the Hornet and the Super Hornet (real World)?

And the really amusing thing is that the Super Hornet is nearly a completely different airplane than the original Hornet. There are virtually no parts in common behind the cockpit; it's bigger and more modern and while it's shaped the same, it's really an entirely new airframe.

It was a way for the Navy to get new airplanes without the usual decades-long procurement/flyoff nightmare. There's some commonality in the cockpit design, similar to how an A320 pilot can likely jump into an A340 and fly it, but almost all the systems are upgraded at this point.

Here's a good look at the differences from a pilot who's flown both:
https://sofrep.com/fightersweep/ask-fighter-pilot-hornet-vs-super-hornet/
 
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