I'm willing to bet there's some correlation between reality settings and degrees of pull
Actually, there is, and evidence to support it. Many of the formulae utilized in the .air file work differently with the Realism sliders below 100% than when the sliders ARE up to 100%. 99% is the same as 1% to these formulae. But it does matter.
This information is taken from Yves Guillaume's great PDF,
Flight Dynamics in MSFS V1.0. A truly amazing work for those who are willing to put some mental effort into adjusting .air file settings. It's for FS9 and FSX, not P3D though, so be aware.
If you wish to use it to it's full capabilities, be ready to do some pretty advanced math, although it's not up to calculus. Algebra and trig, with maybe a little geometry thrown in.
Even without actually doing the math for yourself, the explanations Yves gives are very enlightening.
It's available on the FSDeveloper form, IIRC, and if not, it's easy enough to find on Google. Just punch in Yves name and MSFS, or something like, and it's easy to find. If you want to adjust .air file settings, I strongly suggest getting, and using it. Couple it with Airfile Manager, and you have a superb .air file adjustment setup.
I wish more devs use it. NOT pointing any fingers, it would just make things a lot easier, and more accurate, as well as saving a lot of experimentation for them.
Hope this is of a little help...
Pat☺