DCS Development Reports

Weekend News
04th September 2020
Dear Fighter Pilots, Partners and Friends,
pilotfly.gif

We are on track to release DCS: A-10C II Warthog and are currently working with
operational pilots to ensure small adjustments are made to the Flight Model where
required. See below for more information on the status of work in progress.
In late 2014, DCS: MiG-21bis was the first third-party module released and remains
one of the most beloved fighters in DCS World. We would like to share some of the
great progress made to this wonderful module, especially in regards to DCS: Syria.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
A-10C II
Preparation

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We are doing our best to meet your highest expectations and intensive internal and
external beta-testing is underway. Currently we are working on improvements to new
weaponry (APKWS, laser-guided Mavericks and bombs). We are also working hard on
all current bugs with scheduled fixes coming in further updates.

MiG-21bis
Development Report


Most importantly a long awaited update to the cockpit mesh was finalised, which
substantially improved the precision of cockpit geometry. This will be particularly
appreciated by VR users.

Visual improvements were followed by a new Flight Model as well as Avionics and
Weapon System enhancements such as the recalibration of all the instruments.
Significant ground clutter causes performance degradation when the RP-22SMA
radar is used in low level flight, this has yet to be resolved. Small corrections to
the lift coefficient at lower Mach numbers were made. Structural damage caused
by exceeding G-load limits is now dynamically calculated depending on aircraft weight.


The addition of navigation data for DCS: Syria has been added, as well as a number
of new missions. An overhaul of almost all air-to-air missiles is also in progress.

We are experimenting with a more realistic rendering technology for the ASP gunsight
and RP-22SMA radar. Magnitude 3 has expanded the Leatherneck Simulation team
who are now working on DCS: MIG-21bis, and two other projects…


Mi-8MTV2
Crew - Part One


A new crew campaign from Stone Sky is available for DCS: Mi-8MTV2 Magnificent Eight.
Set in the extremes of Northern Russia, this campaign will test your skills at all stages of flight.

Experience the immersive atmosphere of the arctic on Bolshevik Island in the Caucasus
where the Mi-8 helicopter is still a demanded transportation mode. Your base is situated
at the Solnechnaya Polar Station refinery complex, within the territory Severnaya Zemlya.

Complete day and night time exercises still in use by the Russian Army aviation. Destroy
ground targets in combat training flights and lead combat missions, which require perfect
management to enable a safe return to base.

Voiced radio messages in English and Russian give an insight into the civil aviation work
carried out in Arctic Russia. Your adventure awaits!

This campaign requires knowledge of navigation equipment, avionics and helicopter control.
Thank you again for your passion and support,
Kind regards,
 
Weekend News
Dear Fighter Pilots, Partners and Friends,
pilotfly.gif

In support of the UK-based charity MIND, please join us for the 24-hour Live Stream
Event, which will take place at 1900Z today. Find out more on Tactical DCS Discord.
We are working hard to release DCS: A-10C II Tank Killer. Particular attention is being
made to the buffet and stall flight dynamics, the implementation of the Helmet Mounted
Cueing System (HMCS), creation of mission content, updating the flight manual and
finalising the instruction videos. We look forward to sharing more information closer to launch.
In addition to the ongoing bug fixing, we have been focussing on DCS: F/A-18C Hornet.
In July we released DCS: Syria in cooperation with Ugra Media. This outstanding map offers
great geographic variety, high attention to detail and extensive gameplay. To celebrate its
success we have created a second Syria map video for your pleasure, watch DCS: Syria Movie.
We thank you for your passion and support.
Yours sincerely,
The Eagle Dynamics Team
Mind Stream
Charity Event


We will be hosting a 24-hour DCS livestream on the Tactical Pascale’s Youtube Channel to raise money for Mind,
a UK-based mental health charity who work directly with those suffering.

A team of committed virtual pilots from our community will be flying in DCS World for a full 24 hours, only
pausing to host livestream events like Giveaways, Competitions, and live community challenges. There will
be live training sessions, and we’ll be playing the latest homemade “Arabian Nights” campaign mission that
includes a 3-hour operation with real-player ATC, GCI, mission commanders, and 30 virtual pilots.

A-10C II Tank Killer
Development Progress

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As we prepare for the release of DCS: A-10C II Tank Killer by the end of this month, we are carefully checking
the Flight Model’s buffet and stall implementation, instantaneous turn rate, sustained turn rate, and maximum
speed at different altitudes. These checks enable measured parameters to match the flight manual charts with a
precision to within 3%.

We found that buffeting affects the airframe at a lower AoA than is stated in the manual, this affected aircraft
handling during deliberate stalling. We are working on this issue, which will result in a significant improvement
to overall aircraft behavior in this phase of flight.

In parallel, many of the new systems are now functional including laser-Maverick, APKWS, and the GBU-54 LJDAM.
Work continues on the Helmet Mounted Cueing System (HMCS) and associated HOTAS commands and updating the
cockpit and external art.

F/A-18C Hornet
Updates


This week we fixed an issue with A/G radar heading figures overlapping when switching from Map to EXP1-2-3.
Other strange behavior when switching between A/G radar EXP modes and A/A radar has now been resolved.

When Unlimited weapons mode is activated, the salvo / ripple replenishment levels now display correctly. Threat
circles on SA page now show even if the threat Icon is not visible. The SAM threat rings draw order on the SA page
has been fixed. Swapping HSI/SA on left and right MDI now functions correctly.

A fuel transfer issue from external tanks has now been fixed. Radio volume issues and the COMM AM/FM change on
the UFC have been fixed.

The ‘Throttle - HOTAS Warthog’ and ‘VPC WarBRD + MT50’ now have updated presets.
Thank you again for your passion and support,
With kind regards,
 

***weekend news***

Dear Fighter Pilots, Partners and Friends,
pilotfly.gif


We are pleased to announce that DCS: A-10C II Tank Killer is now airborne. After substantial
internal testing, we are confident the flight model and weapons will surpass your expectations.
The HMCS consists of several sub-systems, in this video, we’ll focus on the Helmet Mounted
Display (HMD) and the Profile Editor: DCS: A-10C II Tank Killer | Helmet Mounted Cueing
System (HMCS).


We would like to share our development progress on DCS: Supercarrier. In Open Beta 2.5.6
we added CVN-75 Harry S. Truman. We are currently finalising the key commands to activate
cut lights and wave off lights from the LSO station. We are also working on new pilot flight suits
and more fluid animations.

A new 12 mission historical campaign based in 1944 is now available for DCS: Fw 190 A-8 Anton.
This campaign includes historically accurate liveries, detailed briefings and mission specific kneeboard
cards and checklists. Complete missions such as patrol, intercept, bomber escort and ground attack.

Thank you for your passion and support.


Yours sincerely,

Eagle Dynamics Team



A-10C II Tank Killer
Released to Open Beta



DCS: A-10C II Tank Killer adds new weapons such as; the Advanced Precision Kill Weapons
System (APKWS), AGM-65L laser-Maverick, and GBU-54 laser-guided JDAM. A completely
remodelled cockpit with options for factory-fresh and weathered textures. The “Scorpion”
Helmet-Mounted Integrated Targeting (HMIT) system used to train the 355th Wing cadets
and the updated external model now set the bar for our future releases.

We have updated the preset key commands for HOTAS hardware to make new users feel
more comfortable learning this in-depth system. The fully interactive Forward Air Controller
(FAC) will also help you find and engage enemy targets, cooperative target engagement has
been taken to a new level.

With the improved ability to command ground forces, the vast number of land, air and sea units
as well as feature-rich cooperative missions and head-to-head multiplayer; We are proud to say
this is the most realistic model ever done for PC simulation.

Pricing Policy
DCS: A-10C II Tank Killer is available now for $79.99. If you own DCS: A-10C Warthog, you can
upgrade to DCS: A-10C II Tank Killer for only $9.99 until the 31st of October 2020. After that,
the upgrade will cost $19.99.

The upgrade option and module are both available on Steam and Eshop now.



A new addition to the renowned A-10C is the Helmet Mounted Cueing System (HMCS). It provides
excellent situational awareness and the ability to cue weapons and sensors by just looking at the
target and setting a designation. Please note that this is not the same helmet implementation as
for the Viper and Hornet systems; it is in many ways far superior.

Watch the last video in the DCS: A-10C II Tank Killer Preview Series:
DCS: A-10C II Tank Killer | Helmet Mounted Cueing System (HMCS).

Learn and fly whilst using the updated Tank Killer Manual.



Supercarrier
Development Progress

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We are currently working on the animation engine capabilities. We have added additional animations
to vary operations phases on-board DCS: Supercarrier. A new skeleton that better matches human
anatomy is in progress, this will improve realistic deck crew movement.

We are also working on improving the catapult launch animation for the DCS: F/A-18C Hornet pilot.
The hand models have been corrected whilst we continue to develop Nomex® flight gloves. We are
also using highly detailed 3D scanning technology to better model the pilot for point-of-view experience.
When complete, the CWU-27 / p Flight Suit and the CSU-13 / p Anti-G Suit will be available.



Fw 190 A-8 Horrido!
Campaign by Reflected Simulations



August, 1944. You arrive in Merville-Calonne to take on leadership of 7./JG26 flying Focke Wulf 190A-8s.
Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an
efficient fighting unit under the ever-increasing pressures of the war. The Allies have gained complete air
superiority over the continent, and their ground forces are advancing rapidly through France.

Experience the thrill of attacking large bomber formations head-on and the terror of taking off amid the
bullets of low flying Mustangs. Download DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations now.

Thank you again for your passion and support,

Kind regards,

Eagle Dynamics Team
 
Weekend News09 October 2020
Dear Fighter Pilots, Partners and Friends,
We are currently working on improving AI logic and in particular Air to Air combat behaviour.
This results in a revised set of combat rules and more human-like outcomes while in offensive
and defensive maneuvers.

The new World War II airframe Damage Model will now take into account more detailed principles
such as: load-bearing elements, their material, control systems, electrical systems, geometric
dimensions and explosive characteristics of various ammunition types.

Raven One is a new DCS World Campaign developed with help from former U.S Navy pilots,
both with over 3,000 career flight hours and numerous overseas deployments.
Download it now on Steam and our Eshop.

Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Air Combat
New Features

Our improved AI will encompass variable decision making protocols dependent on a continuously
calculated environment in order to enhance fight/disengage/run behaviour. The AI will make
emergency landing decisions on land or water (ditch), it can also react in case of sudden attacks
even if the attacker is not visible. If there is light damage, it will attempt to evade the ‘unseen
attack’ and search for the attacker. When damage is more serious, it will evade and RTB where
and when possible. Potentially the damage can be too high and the only solution is bailing out.

Damage Model
Development Progress

Closed beta testing is now in final stages as we plan to release for public testing at the end of
this month. The new damage model will also be integrated into WWII AI bombers.

Each aircraft has unique hydraulics, pneumatic and electrical systems and materials. As a result,
the predicted damage depends on the type of munition, munition velocity dependent on distance
and location of impact. The internal effects such as engine/radiator damage, coolant or oil tempe-
rature variation, loss of pressure, loss of control or other effects will generate the corresponding
internal and/or external visual effects.

We have deployed this technology to all our World War II fighters, and we trust that the long wait
will be worth it and we hope that it will be to your demanding expectations.

Check our latest In Development screenshots.
Raven One
By Baltic Dragon

This campaign has been developed by our third party partner Baltic Dragon in close cooperation
with two experienced former Hornet pilots: Vincent Aiello, host of the Fighter Pilot Podcast, and
Kevin Miller, author of the Raven One trilogy. Throughout 15 missions and 2200 custom voiceovers;
get into the boots of James ‘Flip’ Wilson of the VFA-64 Ravens squadron and fly memorable sorties
that closely resemble real life procedures and operations.

Thank you again for your passion and support,
 
***Weekend News***
23 October 2020



Dear Fighter Pilots, Partners and Friends,:listening_headphone


We are pleased to announce that our special DCS World Halloween Sale is starting
today and will run until the 8th of November. For our friends who fly on Steam, a
shorter but nevertheless substantial sale will take place from the 29th of October
until the 2nd of November.

In the upcoming DCS World Open Beta update, we plan to deliver the possibility
of selecting desired impact conditions for the GBU-54 bomb via the DSMS page
for DCS: A-10C II and via the JDAM MSN page in DCS: F/A-18C. A whole raft of
additional features and bug fixes will also be delivered. Stay tuned.

After the initial release of the AGM-65 Maverick for the DCS: F-16C Viper, multiple
bugss were identified during the beta-testing period. The next Open Beta will
resolve most of the more pressing issues.



Thank you for your passion and support.



Yours sincerely,


Eagle Dynamics Team









Halloween
2020 Sale



We are pleased to announce our spooky Halloween Sale. Our EShop sale starts today at 08:00 PST
and will run until the 8th of November with most of our products seeing up to 50% discount.

On Steam, the Halloween Sale will start on the 29th of October at 10:00 PST and end on the 2nd of November.

Modules with a 30% discount
  • P-47D Thunderbolt
  • The Channel
  • F/A-18C Hornet
  • F-16C Viper
Exceptions
  • The F-14A/B Tomcat will have a 15% discount
  • The JF-17 Thunder will be only $64.99
Modules that do not participate in the Halloween Sale
  • A-10C II Tank Killer
  • Supercarrier
  • Syria
  • Mi-8MTV2 Crew Part 1 Campaign
  • F/A-18C Raven One Сampaign

We hope this will give you an opportunity to grab some hot deals and add some serious fighters
to your hangar.



GBU-38
Development Report



The key feature for this updated JDAM is the new autopilot. This weapon now incorporates enhanced
trajectory laws and provides the capability of programming for an impact with a specific terminal heading
and vertical angle. These options are designed to improve weapon effectiveness depending on the type
of target. The graph below demonstrates this effect.

Effect of desired terminal vertical angle on GBU-38 bomb path




Due to aerodynamic restrictions precise impact points are not always possible, in this case, JDAM uses
an algorithm to check the impact heading and vertical angle. If the check indicates a noticeable miss,
the algorithm will seek for conditions that will allow for an on target hit. In addition, to reduce the probability
of a near miss and to improve ballistics penetration, the autopilot will command a zero angle of attack during
the last seconds of flight.



Viper AGM-65
Updates



We encountered a target lock issue with objects in close proximity to the desired enemy. Symbology errors
on the WPN page will be fixed in the next update. The seeker depression angle markers are currently being
adjusted as well as the Sensor of Interest (SOI).

In the next Open Beta update, the addition of the BSGT option and uncage ability will be added. The LOS
handoff indication on HUD can also be expected. The possibility to engage target lock with two missiles
prior to launching the first will also become available. It will be possible to ripple fire two locked-on missiles
with RP 2 option. We are also working on the TMS-right re-command handoff.



Thank you again for your passion and support,


Kind regards,
 

***Weekend News***

[COLOR=#656A6D !important]Today, 03:20 PM

[/COLOR]

30 October 2020


Dear Fighter Pilots, Partners and Friends,


This week we are pleased to share some new features for DCS: F/A-18C Hornet coming in next Open Beta.
We are finalising work on the data link information that displays friendly, unknown and hostile air contacts to
the Helmet Mounted Display. Once completed, we will also add the Air-to-Ground mode.

We would like to share the current development progress of DCS: Mariana Islands. The civilian building
assets have been finalised and we are currently working on finalising airfields and military installations,
including storage bunkers, radars and hangars.

We kindly remind you this is your last chance to get DCS: A-10C II Tank Killer Upgrade for only $9.99.
Check out the new updates in the DCS: A-10C II Tank Killer November Update.


Thank you for your passion and support.



Yours sincerely,


Eagle Dynamics Team









F/A-18C Hornet
New Features

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The new GRID function will allow you to edit and create waypoints using coordinates,
this is particularly useful when working with a JTAC. The new Azimuth / Elevation (AZ/EL)
air-to-air radar page will display contacts and their relative elevation. Later, we will add the
automatic-IFF and FLIR elements to this page.


We are also working on the ground effect for the Hornet and have corrected lofting for the HARM.
A bug when using IR-maverick for the first time has also been resolved as well as many more improvements.

Guam
Development Progress

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Real geographic data is used to create the initial topography layer and road networks.
The placement of civilian housing assets and vegetation is now also complete.
We encourage you to check out the In Development Screenshots.

Antonio B. Won Pat airport in Guam is now in its final stages. We are also working on the
Andersen Air Force base. We look forward to sharing more information in the new year.

A-10C II
Tank Killer Upgrade

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After recent improvements to the exterior sound effects, the cockpit has also been tuned.
The updates will become available as part of our next Open Beta Update on the 4th of November.

F/A-18C
Hornet

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In addition to the improvements on the A-10C flight model, our team has also been working on
DCS: F/A-18C Hornet and DCS: F-16C Viper.


F-16C
Viper

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We understand that the targeting pod and pre-planned mode of the Maverick is not working as desired.
This is not a malfunction of either the targeting pod or Maverick, but rather the Sensor Point of Interest
(SPI) logic in the Viper. This is a high priority for the team to address, but it will not be ready for the
November Open Beta update. However, the next update will include a significant improvement to
ground handling, non-PRE mode Maverick improvements, refinements to the HARM, and more.

Both of these modules have a massive 30% Halloween Sale 2020 discount. We hope this will give you
a chance to kick start your learning of these complex weapon systems.


Thank you again for your passion and support.





Kind regards,
 

***Huge Open Beta 11/04/20***
CS 2.5.6.57264 Open Beta 2020-11-04




DCS World
  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database
  • AI F-14s don't use TWS with AIM-54 missiles - fixed
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
  • AI MLRS do not rearm and continue to fire - fixed
  • AI Tornado GR.4 unable to mid-air refuel - fixed
  • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
  • Sound. Support mono USB headsets
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
  • Sound. Added global origin-sphere around spatial sources
  • JDAM. Fixed satellite seeker error
  • JDAM. CEP for JDAM is equals 5 meters now
  • JDAM. Possible fix for MP sync of satellite guided weapons
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
  • Added new AGM-65L model
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
  • AGM-84H terminal stage parameters update
  • CBU-87/97/103/105. Reduced the influence of the wind
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
  • AI unable to drop multiple JDAMs on a single attack run - fixed
  • AIs optic sensors will take into account the blindness by sun
  • AI. Reduced the probability of AI planes falling into the water during air combat
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
  • AI aircraft stuck on some runways before takeoff - fixed
  • AI. Corrected the helicopter group landing
  • AI. Mi-8 jitters during taxi to takeoff - fixed
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
  • Aerobatics task. Added Horizontal Eight
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
  • AI will not go to takeoff with significant damages
  • AI with damage after landing will not remain on the runway
  • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes
  • Radio. WWII. Restored radiocommand “Cover Me”
  • AI behaves incorrectly during a follow task in some cases - fixed
  • Update of Russian Localization (GUI mission list)
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
  • MP. Select Role window. Added filters and search box for slots
  • AI. Crash on wcPlane::Select_Flight_Task - fixed
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
  • Updated DE, CN, RU, FR localization
DCS AJS-37 Viggen by Heatblur Simulations
  • Fix to HUD shutting of in sidewinder fast select mode.
  • Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
  • Added Caukasus short-field training instant action mission.
  • Fix to CTD related to saved-games folder in non-latin script.


DCS AV-8B NA by RAZBAM
  • GBU-54 are now loaded on DITERs
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs
  • Fixed: TPOD erratic behavior when using JDAMs
  • Fixed GBU-32 not tracking
  • Fixed Waypoint Icon not visible if designated and NWS is pressed
  • Fixed Com channel selector keybind incorrect behavior
  • Fixed LAR rings not showing on EHSD for GBU-54
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
  • Fixed: No markpoint menu option in AG mode
  • Fixed: DMT roll stabilization when in A/A mode
  • Fixed: AGM-65F internal handling inconsistency
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
  • Fixed: Release tone to sound after each release
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged
  • Fixed: AAR zone circle out of position when EHSD is decentered
  • Fixed: Various issues with the caged velocity vector
  • Updated: AUTO release mode. New procedure is in the Forums
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
    • HTS TDC now updates System Designation
    • Super Wide FOV (SWFV) mode has been enabled (PB10)
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
    • Zoom factor now changes when long pressing PB3 or PB4
    • New laser modes have been added
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation

DCS M-2000C by RAZBAM
  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working
  • Fixed: throttle deadzone at high throttle
  • Fixed: Various issues with the caged velocity vector

DCS C-101 Aviojet by AvioDev
  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

DCS SA-342 Gazelle by Polychop Simulations
  • Fixed RWR symbology
  • Fixed TV targeting symbology
  • Fixed laser rangefinder symbology

DCS JF-17 by Deka Ironwork Simulations
  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate or Elevator and ailerons
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

ChinaAssetPack by Deka Ironwork Simulations
  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range
DCS F-18C Hornet by ED
  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
  • Added PRECISE and GRID Coordinate Entry
  • Added Datalink Symbols on HMD
  • Added HMD control page from SUPT
  • Added IN LAR indication
  • Added FTT mode for moving targets
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
  • DCS Hang / crash with jettison procedure - Fixed
  • AACQ mode - Correction of the logic of work (W.I.P)
  • Datalink in the Hornet only works in the day, not at night - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
  • Automatic IFF disabled in LTWS
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
  • Radio digits corrupt during cold start - Fixed
  • AGM-65F resets after shooting all AGM-65E's - Fixed
  • Laser mavs will not fire after IR mavs used - Fixed
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • FLAP AUTO AoA above 35 and below 7 degrees
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed
  • PRF should not be pilot selectable in ACM modes - Fixed
  • TDC over Azimuth hides the setting - Fixed
  • STEP cursor fixed when using EXPAND
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
  • Corrected guns and rockets HUD / STORES symbology
  • EW symbols on SA always show upright - Fixed
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
  • IN RANGE notification in HUD with no target data - Fixed
  • Mark points become corrupted when using WPDSG - Fixed
  • Fixed indication of JDAM and cannon on HUD
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
  • Weapon volume for AIM-9X adjustment - Fixed
  • FPAS descent distance - Fixed
  • Paddle switch and Pinkie button animation switched - Fixed
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
  • Fixed indication of AGM-65E
  • COMM control does not work while the radios are not powered - Fixed
  • UFC Scratchpad Error input - Fixed
  • ACM and SIL mode crossing - Fixed
  • Reversed ground effect at high speed is fixed
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
  • Mark point cannot be displayed in feet - Fixed
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
  • A-G/A-A radar page shows true heading - Fixed
  • TWS still functions on ground - Fixed
  • AG radar. Functions on the ground at zero speed and WoW - Fixed
  • STT acquisition always uses the current PRF in INTL - Fixed
  • DDI#7 function during TDC designation - Fixed
  • Harpoon HUD intersection indication - Fixed
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
  • AACQ with TDC over different track than L&S - Fixed
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
  • Player's ladder at cold start moves - Fixed
  • HUD TD Diamond not ground stabilized - Fixed

DCS F-16C Viper by ED
  • Added HARM loading option on stations 4 and 6
  • Added HQ-7 and Roland to HARM sensor database
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
  • Nosewheel steering gains - sensitivity adjusted
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option
    • Uncage (allow Maverick gyro to complete 30 seconds earlier)
    • It is possible to lock on with two missiles prior to launching the first missile
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed
  • NOT SOI for HSD - Fixed
  • AGM-65 WPN Page symbology errors - Fixed
  • Check Exterior lights COVERT modes - Fixed
  • HARM HAS - redesigned logic - Fixed
  • Switching Master Modes PWR OFF HARM's - Fixed
  • Mavericks should already be powered on and warmed up on air start - Fixed
  • Livery names are incorrectly formatted - Fixed
  • EO submodes not remembered - Fixed
  • Aerodynamic forces on gear posts inverted - Fixed
  • Selected station number must be highlighted, not boxed - Fixed
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
  • Updated DE Viper manual

DCS Supercarrier by ED
  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed

DCS A-10C II Tank Killer by ED
  • Available for all countries in the Mission Editor
  • Animation of opening of aircraft canopy has been improved
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
  • "Hide stick" feature is added
  • Aircraft skins are restored in all training missions
  • Flashing for navigation lights - fixed
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
  • Flare count updated. Flares count increased up to 480
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
  • Sounds for the GAU8 gun are updated
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • A-10C II Canopy damage now visible in the external view and cockpit both
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
  • HUD CCRP mode was disabled for APKWS rockets
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
  • HMCS SADL assigned target shape was changed to the red solid triangle
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
  • Tweaks to Russian HOTAS input translations for A-10C
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles
  • Fixed CTD on Transport.dll

DCS P-47D Thunderbolt by ED
  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved

DCS FW 190 A-8 by ED
  • Smoke screen button assignment - fixed
  • Oil temperature - fixed

DCS FW 190 D-9 by ED
  • Corrections to the cooling model

DCS Spitfire LF Mk IX by ED
  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed

DCS Flaming Cliffs by ED
  • MiG-29G. Cockpit indication doesn't work - fixed
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
  • Su-25. Added single mission to Syria map
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
  • Updated / added Instant Action missions

DCS Ka-50 Black Shark by ED
  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed

DCS WWII Assets pack by ED
  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
  • A-20G behavior is changed to attack aircraft/bomber
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
  • Evasion maneuvers for WWII bombers improved
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD

DCS Combined Arms by ED
  • Paratroopers don't move after landing - fixed
  • Improved AI movement along the route
  • Fixed infantry stuck
  • Units "on road" are directed to the next WP - fixed


DCS The Channel Map by ED
  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying
DCS Syria Map by Ugra Media
  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff
Campaigns


The Border Campaign by Armen Murazyan:
  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored

FW-190A-8 Horrido! campaign by Reflected Simulations:
  • Temperatures adjusted
  • New assets added

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:
  • Various bug fixes and improvements
  • New assets added

UH-1H Argo Campaign by by 373vFS Greg:
  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

F/A-18C Raven One campaign by Baltic Dragon:
  • Mission 3. Fixed foul deck conditions in M03A and 03B
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
  • Mission 14. Removed debugging messages

A-10C The Enemy Within campaign by Baltic Dragon:
  • Added campaign of A-10C II

L-39 Albatros: Kursant Campaign by ED
  • Mission 08: The logic of the final message in the unsuccess has been improved

Thank your for your passion and support, we hope you all enjoy the new update
 
OB Changelog Up
nov
2020
[h=3]DCS 2.5.6.57949 Open Beta[/h][h=4]DCS World[/h]
  • Added the bomb speed indication into the object panel of the F10 map.
  • Triggered action ‘Load Mission’ only functions will work not only for missions from Saved Games/DCS/Missions folder.
  • Syria Map. Rearming and refueling on Syria map doesn’t work in MP - fixed.
  • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
  • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
  • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
  • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
  • Mig-29 AI will not use air break when the centre fuel tank is fitted.
  • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
  • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
  • ME. Added Logbook option into Customize menu.
  • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
  • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
  • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
  • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
  • Sound. Support mono sound devices.
  • Fixed crash on terrain preload.
  • Reduced memory consumption during clipmap textures loading.
  • Tuned terrain lights visibility.
[h=4]The new Damage Model[/h]
  • The new Damage Model is turned on by default for all WWII aircraft.
  • Calculations based on internal structure added to WWII bombers.
  • Not registered damage to landing gear is fixed.
[h=4]DCS C-101 Aviojet by AvioDev[/h]
  • Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
    • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
    • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
    • Fixed center of gravity change when one of the pilots ejects.
    • Refueling and defueling update now fuel masses correctly.
    • Unlimited fuel flag is correctly accounted now in the fuel system.
    • Fixed center of gravity computation at aircraft rebirth in the same mission.
    • Smoke system weight is correctly accounted now in the center of gravity computation.
  • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
  • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
  • Synchronized parking brake handle in multicrew.
  • Fixed animation of clock needles.
[h=4]DCS AV-8B NA by RAZBAM[/h]
  • Removed all GBU-16 x 2 loads.
  • GAU-12 gunpod engine based firing restrictions enabled.
  • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
  • Fixed: DSL (1) release mode.
  • Fixed: Missing switches sounds in the cockpit.
  • Fixed: EHSD DESG behavior when using AUTO release mode.
  • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
  • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
  • Added: Ottoman Courier Campaign by Baltic Dragon.
[h=4]DCS JF-17 by Deka Ironwork Simulations[/h]
  • Fixed: support unlimited ammo.
  • Fixed: hand tremble during defog.
  • Fixed: removed deadzone for HOTAS T6 slide axis.
  • Fixed: too long defog time.
  • Fixed: BRM1 “INRNG” notification.
  • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
  • Added more key bindings.
  • Added one training: anti-ship missile.
  • Updated CN locales.
[h=4]ChinaAssetPack by Deka Ironwork Simulations[/h]
  • Adjusted: ship collision parts life.
  • Adjusted: brm1 max range value for DLZ calc.
[h=4]DCS A-10C II Tank Killer by ED[/h]
  • HMCS TDC makes jumps after movement - fixed.
  • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
  • TGP starts to drift after slaving to HMCS - fixed.
  • Updated voice messages index - made A-10C II VMU messages audible.
  • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
  • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
  • Central payload drag position fixed.
  • Default Laser Latch to ON.
  • 3D model. Added name change and texture remapping for the pilot.
  • 3D model. Removed unnecessary arguments on the second LOD.
  • 3D model. Helmet system hangs after pilot ejection - fixed.
  • 3D model. Corrected pilot textures.
[h=4]DCS F-18C Hornet by ED[/h]
  • Added AG Mode for JHMCS.
  • Completed HUD TD designation logic.
  • Added GBU-32 and GBU-31V2 /V4.
  • HUD TD Diamond not ground stabilized - Fixed.
  • ASL blank in AUTO Mode - Fixed.
  • REL indication missing in HUD designate - Fixed.
  • Adjusted AIM-9 family missiles drag.
  • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
  • DL-13 Remains after rearm - Fixed.
  • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
  • Gear lights seem to have to much bloom on last LOD - Fixed.
  • There is no reticle on HUD for Walleye.
  • Updated Flight Manual in Chinese.
[h=4]DCS F-16C Viper by ED[/h]
  • Added pylons mass accounting to FM.
  • Adjust payloads drag AIM-9.
  • 3 Syria mission have snap views included creating problems for users - Fixed.
  • Added CN localization for QS and Single missions.
  • UFC Training mission static aircraft placement issue - Fixed
[h=4]DCS F-5E Tiger II by ED[/h]
  • Fixed Z fighting in main landing gears.
  • Adjusted drag of AIM-9 payloads.
[h=4]DCS L-39 Albatros by ED[/h]
  • Fixed the animation of the pilot’s hand in the rear cockpit.
[h=4]DCS UH-1H Huey by ED[/h]
  • Fix altimeter.
[h=4]DCS P-47D Thunderbolt by ED[/h]
  • Dive recovery flaps added to FM.
  • Damage of structural elements from G-overload is tuned.
[h=4]DCS F-14A/B by Heatblur Simulations[/h]
  • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
      • Mid Compression Bypass Circuit
      • Mach Lever
      • Expanded compressor stall model
      • Hydromechanical fuel control
      • New thrust model
      • New engine spool dynamics
      • New afterburner model
      • Updated nozzle logic
      • New audio
    • Reshaped engine nacelles and added new nozzles
    • New - A specific liveries:
      • VF-21 Freelancers 200
      • VF-111 Sundowners (200)
      • VF-154 Black Knights 101
      • VF-211 Fighting Checkmates 105
  • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
    • New rear aspect exhaust sounds
    • New intake sounds
    • New afterburner sounds
    • New fly-by sounds
    • New engine fan blade rattle sound (slow windmilling speeds)
    • AB Zone lighting thump (internal)
    • Fixed stall warning tone + new audio sample (internal)
    • New compressor stall sounds
    • Tuned engine start and idle sounds
    • Adjusted all sdef files to improve directional sound and audible distance
    • Complete overhaul of audio driver logic on code side
    • Various other common sound fixes:
      • Sounds now load quicker
      • Tomcat is no longer unbearably loud at idle and at distance
      • Reduced total number of sound samples being played in external view
  • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
  • NEW Fire Suppression System + keybinds.
  • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
  • NEW Afterburner Gate option + keybind.
  • NEW Jester Features:
    • JOKER callout
    • BINGO fuel callout
  • Fixed fuel shutoff handles not shutting down engines.
  • Fixed engine stall/over temperature warning light logic.
  • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
  • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
  • Adjusted afterburners to not show black streaks.
  • Engine windmill speed now affected by relative wind direction.
  • Adjusted F110 AB thrust below mach 0.7.
  • Fixed crashes caused by visual effects during compressor stalls.
  • Adjusted engine fire and compressor stall visual effects.
  • Engine fire and compressor stall effects now synced over the network.
  • Adjusted pitch damping and pitch with power effects per SME comments.
  • Adjusted inlet aerodynamic performance per SME comments.
  • Adjusted subsonic airframe drag per SME comments.
  • Fixed TF-30 oil overheating.
  • Misc potential crash fixes in engine code.
  • Updated F-14B Syria Take-Off Instant Action mission.
  • Painted air brake pistons white.
  • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
  • Added CVN-75 to the data link capable carriers.
  • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
  • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
  • Update RWR threat library version.
  • Fix RWR symbols for HQ-7.
  • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
  • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
  • Adjust AIM-54 chaff resistance after latest ED/DCS changes
  • Add bindable input for pilot hydraulic hand pump.
  • Use the DCS global gameplay option for hiding control stick.
  • Fix typo in options dialog (butons-> buttons).
  • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
  • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
  • Fixed TID STT strobe angle error when not flying level.
  • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
  • Prevent RIO from using Pilot Controls from backseat.
  • Fixed steering tee not displayed in weapon off mode.
  • Fixed detached wing not disappearing in LoD1+.
  • Fixed Pilots not disappearing in static aircraft in LoD1+.
  • Fixed Pilots not disappearing after ejection in LoD1+.
  • Shifted pilot stick neutral position slightly aft.
  • Adjusted flap jamming logic - flap jamming is now more likely to occur.
  • Added anhedral tilt to horizontal tailplanes.
  • Fixed left horizontal tailplane being displaced along Z Axis.
  • Fixed Fire Extinguisher Handles & made accessible to pilot only.
  • Fixed TWS velocity vector sometimes getting stuck.
  • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
  • Fixed AIM-54 RWR indications.
  • Updated manual to include F-14A late specific sections.
[h=4]Campaigns[/h]DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
  • Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
  • Improved Prince’s behaviour - he should not fall into the sea anymore
    slight_smile.png
  • Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
  • Mission 10. Updated location of player’s waypoint over target. Updated position of the guard helo.
The Enemy Within 3.0 Campaign by Baltic Dragon

  • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
  • Mission 19. Updated Player’s loadou
 

***Weekend News***

27 November 2020



Dear Fighter Pilots, partners and friends,:listening_headphone


Migration to a new and improved forum engine is due, all forum services will be offline for
24 hours on Monday, November 30th. We apologise for any inconvenience but we are
confident that the change is for the best. Thank you for your understanding.

This week we would like to share development progress on DCS: Syria by our third party
developers Ugra Media. Check out the In Development Screenshots, they look wonderful.

Recently, new missions for DCS: Fw 190 A-8 Anton and DCS: Fw 190 D-9 Dora have
been added to the Persian Gulf map. These fictional missions provide a great way to
practice WWII aircraft bombing. As you are aware, all terrains are currently on sale
during the DCS World Autumn Sale 2020, ending on the 7th of December at 15:00 GMT.

Thank you for your passion and support.


Yours sincerely,



Eagle Dynamics Team






Forum
Upgrade


As you may be aware, in the last month we updated our forum software. The update caused some
unforeseen disruptions and we apologise for any inconveniences.

On Monday, we will make a major improvement by migrating to a new IPS-based forum engine.
This is being done to iron out bugs in the current forum and to accommodate user traffic whilst
taking advantage of mobile viewing without the need for additional software.

Please note that if you are not able to login, you will have to request a password reset. If you
can login, no further action is required.

BBCode is a legacy markup language that was originally designed to allow users to submit rich
content prior to the advancement of WYSIWYG editors. BBCode will not be supported in the
new forum. All posts with deprecated BBCode will be converted over the next 3 days and after
that, all BBCode support will be switched off forever. [YOUTUBE.] [/YOUTUBE] markup is not
supported by IPS, this BBCode content can not be converted automatically and will not show.



DCS: Syria
Development Progress



Ugra Media is currently increasing DCS: Syria to a massive 800x600 km map size. The addition
of 18 airfields is also in progress. The final version of DCS: Syria will have a total of 51 airfields
including the United States Air Force base at Incirlik, the Russian Air Force base at Latakia,
and the Royal Airforce bases on the island of Cyprus.

Fw 190
Lone Wolf Raid RAF Luqa (Fictional)



As a Lone Wolf Anton, you are to carry out a bombing raid on RAF Luqa airfield. Your primary
target is an aircraft pan, housing Spitfires being readied to defend the island. You are armed
with a bomb and air-to-ground ammunition belts to destroy the aircraft on the pan. Be prepared
for potential interception. Good Luck!

Four new Instant Action missions are now available for the Focke-Wulf Fw 190 on DCS: Persian Gulf.
These missions provide a great environment and use our latest mission editor features.

Thank you again for your passion and support,


Kind regards,

attachment.php
 

***WeekEnd News***

4 December 2020
Dear Fighter Pilots, partners and friends, We hope that you will enjoy our new forum engine and that it will significantly improve communication quality and access to resources. Thank you in advance for bearing with us whilst we fix any persisting concerns and bugs. We are actively working on the GBU-24 laser guided bomb as well as the AGM-84K SLAM-ER land attack missile. In addition to these new weapons, we are also finalising advanced modes for the AGM-88C HARM and AGM-84D Harpoon for DCS: F/A-18C Hornet. We would also like to take this opportunity to share our progress on new 3D modern era assets that will be added to DCS World core. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team


Forum
New



Forum posts and search indexing have at last been rebuilt, however it is possible that some content still does not display as intended and we apologise for this inconvenience. Please note, [YOUTUBE] [/YOUTUBE] links will not work in the new engine.



F/A-18C Hornet
Development Progress



GBU-24 Paveway IIIThe GBU-24 is a 2,000 lbs-class laser-guided bomb with general purpose and penetrator warheads. It hasadvanced guidance over the Paveway II bombs and provides extended N range, maneuverability, and attack flexibility. It is designed to defeat high-value, protected targets. The Paveway III is planned for release in December 2020.



AGM-84KThe SLAM-ER is the next land-attack cruise missile coming to the Hornet. Unlike the current AGM-84E SLAM, the SLAM-ER has greater range, a more advanced terminal seeker, a multi-steerpoint navigation system, stealthier radar cross section, as well as greater accuracy when human-in-the-loop guidance is not used. Unlike the GBU-24, the SLAM-ER has much greater range and the ability to alter terminal targeting. We are also developing the enhanced data link video transmission for these greater distances which we plan to deliver early next year. AGM-88C HARMIn addition to the current Self Protect (SP) and Target of Opportunity (TOO) HARM modes, we will be adding the Pre-Briefed (PB) mode later this month. This attack mode targets a geographic location and attempts to engage hostiles within range. Because the range is known, the HARM can be lofted and thus giving it greaterrange than SP and TOO modes. AGM-84D HarpoonWe will soon be adding the SEA mode to the Hornet’s radar. This will be an effective tool to acquire and engage moving naval targets. The Harpoon can take advantage of known target azimuth and range to use the Range/Bearing Launch (R/BOL) mode for more accurate attacks.


Tin Shield
Progress


We are currently finalising the ST68U mobile three-coordinates radar station (Tin Shield NATO classification). This unit was designed to detect and track low-altitude targets in active and passive interference in the presence of intense reflections from the ground and in adverse weather conditions. It is in service with many CIS countries and the former Warsaw Pact countries.


BTR-82
Progress


This is a seriously updated BTR-80 model. The armoured personnel carrier is equipped with the 30-mm 2A72 cannon and has been realised with the troop compartment. BTR-82A is actively used in Syria during patrols by the military police.
Thank you again for all your passion and support,


Kind regards,

 

***Weekend News***
1 December 2020


Dear Fighter Pilots, partners and friends,
pilotfly.gif


Our DCS: P-47D Thunderbolt will be moving to release state in the coming update. This remarkably rugged and dependable aircraft offers superb gameplay over our World War II battlefields, especially as it was a successful escort fighter and highly-effective ground attack aircraft.

We would like to share our progress on new air defense artillery units; the ZSU-57-2 and AZP S-60. Check out the In Development Screenshots, they are quite remarkable.

The Virtual Airshow team will soon be running their now famous online event. VFAT 2020 will be held on the 11th and 12th of December, don’t miss it, as you will see some of the best flying in the world. We can assure you that online formation flying at this level is in many ways harder than the real thing! Watch the trailer.

Thank you all for your passion and support and remember to stay safe.

Yours sincerely,


Eagle Dynamics Team



P-47D Thunderbolt
Release

https://www.digitalcombatsimulator.com/en/shop/modules/thunderbolt/

Over the course of the Early Access period, we have been able to fine tune the unique hydraulics, oil, electrical systems, and flight model of the Jug.. We believe that this is our best World War II fighter to date and that it sets a new standard for all our future World War II aircraft.

DCS: P-47D Thunderbolt was used extensively to test and tune our new Damage Model update. It provided a stable platform for general bug-fixing and creating engine damage effects caused by overheating and poor engine management.

We have simulated almost all aspects of this aircraft to create the most accurate representation possible for PC. Don’t miss the last chance to benefit from the 20% Early Access discount and enjoy one of the most loved and iconic allied fighters of the second world war.



Air Defense
New Artillery Units

https://www.digitalcombatsimulator.com/en/downloads/screenshots/

The ZSU-57-2 is a Soviet Self-Propelled Anti-Aircraft Gun (SPAAG) with twin S-68 57-mm autocannons that are recoil-operated. It supplements the shorter-range 23-mm gun systems like the ZU-23 and ZSU-23-4. These two 57-mm cannons have a range of 20,000 feet and a far larger blast radius.


https://www.digitalcombatsimulator.com/en/downloads/screenshots/

The Soviet 57-mm AZP S-60 is a towed, road-transportable, short to medium range, single-barrel anti-aircraft gun from the 1950s. The S-60 and S-68 cannons both feature blast fragmentation warheads capable of bringing down enemy aircraft with a single round.



VFAT 2020
Airshow

https://www.youtube.com/watch?v=A67eManGfFs

This weekend, tune it to watch the Virtual Festival of Aerobatic Teams. Watch renowned virtual teams replicate real-life routines and fictional teams showcase their creativity within DCS World. Watch the live event and view the schedule.

Thank you again for all your passion and support,

Kind regards,
 
Looks like Open Beta got switched to tomorrow
](https://forums.eagle.ru/topic/233848-patch-status/?do=findComment&comment=234590
[COLOR=var(--primary-medium)]8[/COLOR]​
)

Stable Version
Currently version number: DCS 2.5.6.55960
Next update: To be announced.

Open Beta Public testing build
Currently version number: DCS 2.5.6.58125
Next update: Planned 17th December 2020.

Stable patch notes
[COLOR=var(--primary-medium)]1[/COLOR]​

Open beta patch notes
[COLOR=var(--primary-medium)]18[/COLOR]​

Thank you
 
[h=3]DCS 2.5.6.59398 Open Beta[/h]
Introduced multi-crew for DCS UH-1H Huey.
Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.
Known Issues during playing with multi-crew:

  • Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
  • When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
  • There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
  • There is no visualization of the cargo mark on the cargo indicator (cargo position display).
[h=4]DCS World[/h]
  • AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
  • Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
  • Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
  • Introduced GBU-24 Paveway III laser guided bomb for the Hornet.
  • AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
    • LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
    • Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
    • Fixes in seeker target searching logics.
    • Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
    • Datalink. A fighter-missile line-of-sight check has been introduced.
    • Fixed periodical desynchronization of chaff lock in MP.
  • AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
  • Optimized culling for Default Terrain Objects Shadows option.
  • The new Damage Model improvements
    • Multi engine aircraft support
    • AI reaction on different damages
    • Visualisation of a fuel leakage stops when the fuel ends
    • Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
    • Bearing damage model is added to FW 190A-8 and P-47D
    • Stutters on hits to the fuel tanks are fixed
  • Added ability to remove bookmarks in the cockpit kneeboard.
  • Fixed crash when attacking ground targets by a group of helicopters in some conditions.
  • SS-1 Scud range and rearming time are corrected.
  • Improved WWII AI tactics for attacking bombers.
  • IR Pointer too much blooming - corrected.
  • Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
  • A high polling rate on your mouse results in a poor response time in the game - fixed.
  • ME. Error when click on new button for vehicle units in some cases - fixed.
  • Unable to delete unit from within a group in ME - fixed.
  • AI B-17G collides when climbing in formation Bomber element - fixed.
  • AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
  • AI. Uboat VIIC U-flak has the wrong depth shown in status bar F9 and set from command bar in Imperial units - fixed.
  • AI. Aircraft carriers do not deny landing even if the flight deck is damaged - fixed.
  • AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
  • AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
  • GUI Input. Better folder management while saving input profile.
  • Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
  • GUI Input. Added button Rescan devices.
  • AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
  • White dot can be seen in day time for aircraft and units in the far - fixed.
  • AI. B-17 and two-piston engine bombers formation lateral separation fixed.
  • ME. The leader of the ground group on the map will be indicated with digit 1.
  • ME. Static objects are not displayed in the mission planner - fixed.
  • ME. Hide units filter doesn't work in the mission planner - fixed.
  • ME. New piktogramm of Templates icon.
  • GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
  • Wire strike for helicopters doesn't work - fixed.
  • Track replay mouse cursor issue when using Scale GUI and UHD fixed.
  • AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
  • AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
  • AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
  • ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
  • ME. Warehouse screen: added field - fill column to value.
  • ME. Added ability to copy and paste Coordinate info via mouse position.
  • GUI VR options. Added some help images.
  • GUI input. No possibility to tune FFB joystick - fixed.
  • ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
  • ME. Added Argentina.
  • Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
  • AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
  • AI Ship. Arleigh Burke sounder fixed.
  • AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
  • AI pilot falls through Tarawa deck after shutting down - fixed.
  • DCS freeze when assigning a route to a ground unit in some case - fixed.
[h=4]DCS AV-8B NA by RAZBAM[/h]
  • Fixed: SKID Warning Light illuminates with parking brake engaged.
  • Fixed: Selected weapon box remains after store depleted.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: Unable to edit Markpoints and Target Points.
  • Fixed: Brake Accumulators reading 0 when starting on carriers.
  • Fixed: External 3D model errors when taking damage.
  • Improvement: Added VR Pilot body.
  • Improvement: Added Parking Brake keyboard/joystick command.
  • Improvement: Added wheel chocks & ground crew menu option.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added Mission Route Plan page in the kneeboard.
  • Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
  • Improvement: Parking brake will now be engaged by default for all ground start missions.
  • Improvement: Wheel chocks are now installed by default when starting cold and dark.
  • Improvement: Nozzle stop now moves in steps based on the lock locations.
  • Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
  • Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
  • Improvement: Enabled mirrors clickable.
  • Improvement: Merged show/hide stick and throttle keyboard commands.
  • Improvement: Enabled show/hide stick and throttle clickable.
  • Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Merged missing command definitions from keyboard to joystick.
  • Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
[h=4]DCS M-2000C by RAZBAM[/h]
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: TDC waypoint range and bearing info display condition.
  • Fixed: HSI knob decreases value.
  • Fixed: ADI "pole" mode not working on INS failure.
  • Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
  • Fixed: INS decimal value.
  • Fixed: INS short alignment.
  • Fixed: INS off has no impact.
  • Fixed: TDC position reset when switching from search mode to scan.
  • Fixed: Radar SIL message position on the VTB.
  • Fixed: External 3D model error.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added F-14A to the RDI library.
  • Improvement: Updated HUD altitude display conditions.
  • Improvement: Updated HUD RS arrow display conditions.
  • Improvement: Updated SELH behaviour.
  • Improvement: Updated VTB heading tape indicator behaviour.
  • Improvement: Updated HUD RS Arrow behavior.
[h=4]DCS SA-342 Gazelle by Polychop Simulations[/h]
  • Added Mission editor option “Allow NS430”.
[h=4]China Asset Pack by Deka Ironwork Simulations[/h]
  • Fixed ZBD-04 collision model for AP ammo.
  • Fixed 052B cannot intercept harpoon.
  • Fixed (by ED) 093 flying after setting a new waypoint.
  • Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
  • Adjusted: JF-17 AI engine param.
  • Adjusted: SAM missile reflection limit.
  • Adjusted: 052B/052C SAM radar type and launcher.
[h=4]DCS JF-17 by Deka Ironwork Simulations[/h]
  • Fixed: CTD due to AA radar hpt/spt switch under some condition.
  • Fixed: laser-guided bomb tracking issue (adjusted motor speed).
  • Fixed: CCRP cannot release bomb with crosswind.
  • Fixed: DTC data copy between 01-49 and 50-59.
  • Fixed: potential CTD from new kneeboard design.
  • Fixed: salvo bomb release under infinite ammo mode.
  • Fixed: engine oil pressure.
  • Fixed: CLINK page network host indicator.
  • Fixed: input master_mode_next/prev keys not work when start from cold.
  • Fixed: INS page display error.
  • Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
  • Adjusted: too dark MFCD camera page for wmd7 and c701.
  • Adjusted: MFCD SMS CNTL page and AG param page.
  • Adjusted: Training 08 CCRP.
  • Added: applied new CCRP symbols - more details.
  • Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
  • Added: MFCD DATA->NAV can manually set wind speed/dir if INS works abnormally.
  • Added: HSD shows target indication lines of wingmen in the same flight via datalink.
  • Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
  • Added: F-14A in RWR detection.
[h=4]DCS C-101 Aviojet by AvioDev[/h]
  • Added GPS circuit breaker on main panel.
  • Added C-101CC Video Camera light.
  • Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
  • Fixed orientation of several C-101EB speed/mach indicator marks.
  • Removed unused lua files.
  • FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
  • Added Georgia fictional skin for C-101EB.
[h=4]DCS F-18C Hornet by ED[/h]
  • Added GBU-24 A/B Paveway III laser-guided bomb.
  • Added Auto IFF/CIT from the AZ/EL A/A page.
  • Added AZ/EL FlIR Sublevel.
  • Redesigned threat search algorithm for HARM for TOO mode.
  • AGR Ranging Uncommon Symbology - Fixed.
  • Hostile NCTR doesn't contribute to hostile ID - Fixed.
  • Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
  • ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
  • Un-designate in any Gun mode should return to GACQ - Fixed.
  • Bar setting glitch upon exiting GACQ - Fixed.
  • GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
  • GACQ + AG radar breaks both AA and AG radar modes - Fixed.
  • AG Radar picture anomalies at 160nm range - Fixed.
  • Walleye HUD error - Fixed.
  • AGM-65E code step when unboxed- Fixed.
  • Double Print on DDI - Fixed.
  • Heatblur F-14A appears as 'U' in RWR- Fixed.
  • JHMCS ATC indication is linked to gun selection - Fixed.
  • Problem with AGM-65E after using LST when not self-lasing - Fixed.
  • AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
  • LGBs still releasable without laser code set - Fixed.
  • User track hornet crash - will only replay in branch - Fixed.
  • Updated the manual.
  • Added new, free MP mission by Baltic Dragon.
[h=4]DCS F-16C Viper by ED[/h]
  • Fixed the logic of the System Point of Interest (SPI) concept.
  • Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
  • SPI location isn't changed when steerpoint is changed - Fixed.
  • Maverick Slew Error in PRE Mode - Fixed.
  • Phantom waypoint issue - Fixed.Phantom waypoint issue - Fixed.
  • Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
  • F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
  • CCRP SPI not updating with TGP designation - Fixed.
  • Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
  • Uncommanded TGP to Maverick Handoff - Fixed.
  • Maverick Not Slaving to TGP LOS in PRE - Fixed.
  • Uncage switch works for all sensors independently from SOI assigned - Fixed.
  • Fuel quantity dial sound only in one direction - Fixed.
  • Reduced search time for HARM for HAS mode.
  • AIM-120B/C Training lesson bugs - Fixed.
  • Minor cockpit sound fixes.
  • Added new F-16C A/A Training Missions.
  • Updated the manual.
  • Fixed wrong release scheme in POS mode.
[h=4]DCS A-10C II Tank Killer by ED[/h]
  • Visual improvements to 3D model of the cockpit:
    • SAS switches
    • UHF selector positions
    • STEER switch
    • Reflections on glass
  • Analog speed dial discrepancy fixed.
  • IFFCC SPI in guns mode - fixes.
  • Maverick IFFCC SPI wrong location - fixed.
  • Improvements were made in the training missions.
  • Removed nose rise with PAC Off.
  • Emergency trim reversed when using mapped controls - fixed.
  • With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - fixed.
  • Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
  • Updated the manual.
[h=4]DCS A-10C Warthog by ED[/h]
  • UHF selector stop positions corrected.
  • Analog speed dial discrepancy - fixed.
  • Eliminated intersecting the external mesh to cockpit mesh.
  • Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
  • Maverick IFFCC SPI wrong location - fixed.
  • STEER switch bug fixed.
[h=4]DCS Supercarrier by ED[/h]
  • Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
  • F-14A replies "Hornet Ball" on landing - Fixed.
[h=4]DCS: F-14 Tomcat by Heatblur Simulations[/h]
  • Add new F-14A unit types to ALR-67 threat library.
  • Explicitly prevent all sparrows but AIM-7MH from lofting.
  • Fixed AIM-7 not tracking correctly in PD-STT.
  • Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
  • Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
  • Added new TTI calculation with real time update.
  • Renamed F-14A models to avoid clashes with VSN mods.
  • Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
  • Fixed DCS log warnings about duplicated ALU shapes.
  • Tweaked FM for both -B and -A:
    • Slightly reduced transonic airframe drag
    • Adjusted intake drag at low airflow ratios for TF30
    • Restored and re-tested previous F110 subsonic and supersonic AB thrust
    • Re-tuned TF30 AB thrust
    • Adjusted TF30 extreme high altitude core thrust and fuel flow
    • Adjusted TF30 extreme high altitude AB fuel flow schedule
    • Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
    • Adjusted TF30 fuel control gains and spool dynamics
    • Adjusted TF30 gross thrust at low RPMs
  • Fixed ground spoiler logic.
  • Added F-14A single and multiplayer missions.
  • Added VF-11 Red Rippers 106 livery.
  • Added VF-33 Starfighters 201 livery.
  • Exterior engine sound adjustments.
  • Fixed LAU-7 color on some liveries.
  • AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
  • Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
  • JESTER Menu changes & additions:
    • Radar mode submenu renamed to Radar Settings
    • TWS-M switch added
    • TGT Size switch submenu added
    • Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
    • Scan distance renamed to TID range
  • Changed kneeboard datalink hosts page to use unit display name instead of type name.
  • Fixed AI F-14A nozzle animations & afterburner.
[h=4]DCS: AJS-37 Viggen by Heatblur Simulations[/h]
  • Fixed canopy position sync in multiplayer.
  • Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
  • Fix to crash when dropping High-drag bombs.
[h=4]DCS L-39 Albatros by ED[/h]
  • Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.
[h=4]DCS P-47D Thunderbolt by ED[/h]
  • Updated EN and RU manuals.
  • Default payloads added for all modifications.
  • Improvements to the aftercooler.
  • Pylons drag - fixed.
  • Structure elements parameters - tuned.
  • Improved visualisation of the damage on armor glass.
  • Pilot 3D model is added to the first person view.
  • Autostart procedure - fixed.
  • Improvements to FM and Systems.
    • Engine with water manifold pressure
    • Turbine stall
    • Buffeting from the cowl flaps
  • Engine damages and failures.
    • Detonation with water
  • New P-47 Turbine Stall and Bearing Sounds.
  • Added and updated IA missions.
  • Added SP mission.
[h=4]DCS FW 190A-8 by ED[/h]
  • Fixed the oil pressure.
  • Added and updated IA missions.
  • Added SP mission.
[h=4]DCS Bf 109 K-4 by ED[/h]
  • Minor cockpit sound fixes.
  • Added new IA missions for The Channel map.
  • Added new Caucasus IA missions.
  • Added SP mission.
[h=4]DCS Spitfire IX by ED[/h]
  • Added and updated IA missions.
  • Added SP mission.
[h=4]DCS P-51D Mustang by ED[/h]
  • Added and updated IA missions.
  • Added SP mission.
[h=4]DCS Fw 190 D-9 by ED[/h]
  • Added and updated IA missions.
  • Added SP mission.
[h=4]DCS UH-1H Huey by ED[/h]
  • Minigun sound fix.
  • Cockpit doors are now always operated separately.
[h=4]DCS: WWII Assets Pack by ED[/h]
  • U-boat VII-C flak has wrong depth - fixed.
  • LSO view disabled for WWII ships.
  • KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
  • Sight M70D for M8 Greyhound.
  • Added warehouses for Bedford and CCKW.
  • A-20 x-ray model improved.
[h=4]DCS Combined Arms by ED[/h]
  • APC M113. Implemented variable armor thickness in collision model.
  • AA guns do not attack surface targets - fixed.
  • Infantry collision with aircraft can do massive damage - fixed.
  • Compass for T-72 in isometric view - fixed.
  • Added indication of stabilization “STBL ON”.
  • Fixed missing sound CIWS for some ships.
[h=4]DCS: The Channel Map by ED[/h]
  • Optimized VRAM meets 4GB requirements.
[h=4]DCS: Caucasus by ED[/h]
  • Kobuleti airfield: Large aircrafts can now reach the runway.
  • Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
  • Beslan airfield: fixed runway sign.
  • Fixed scenes objects: intersections, objects on roads, and elevated objects.
  • Added names of beacons on "ARK channels" plate KA-50.
  • Fixed random disappearance of airfield markings.
  • Cosmetic corrections in the airfield markings.
  • Fixed many surface elevation artifacts.
  • Many cosmetic corrections to forest tree distribution and tree-line borders.
  • Removed trees from ATC line of sight.
  • Fixes to building collisions.
[h=4]DCS: NEVADA Test and Training Range Map by ED[/h]
  • North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
  • Nellis airfield: aircrafts can now reach runways from parking spot E11.
  • Runway/taxiway signs are no longer fuchsia colored at night.
  • Fixed many surface textures.
[h=4]DCS: Persian Gulf Map by ED[/h]
  • Fixed tile of surface textures on far distances.
  • Khasab airfield: fixed VASI lights.
  • Jask airfield: added АТС frequencies.
  • Bandar-E-Jask airfield: added TACAN.
  • Sharjah airfield: fixed taxiway/runway signs.
  • Fujairah airfield: fixed scene objects distribution.
  • Al Minhad airfield: changed parking slot "Stand01" to "62".
  • Bandar Abbas airfield: fixed collisions of aircrafts with walls.
  • Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
  • Liwa airfield: added more parking slots for larger aircraft.
  • Fixed duplicated airfield scenes objects.
  • Fixed airfields namings.
  • Fixed collision shells of buildings with flat roofs.
  • FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
  • Fixed many cosmetic errors on shorelines.
  • Fixed many surface artifacts (flipped triangles).
  • Added lightmaps for airfield taxiway/runway signs.
  • Cosmetic corrections to surface textures.
[h=4]Campaigns[/h]The Enemy Within 3.0 Campaign by Baltic Dragon.

  • Mission 11: Updated kneeboard.
  • Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
  • Documentation updated.
M-2000C Red Flag Campaign by Baltic Dragon.

  • Mission 03: Unchecked "force alignment and INS drift option".
  • Mission 04: Fixed issue with mission not progressing when all flights are on station.
F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633.

  • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.
F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions.

  • Behaves AI wingman F-5E corrected.
Bf 109 K-4 Jagdflieger, Fw 190 A-8 Horrido!, P-51D The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show Campaigns by Reflected Simulations.

  • Flak adapted to the new DM.
UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven.

  • French mission text localization added.

 

***New Roadmap from The Boss***

[h=3]Minsky[/h]
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Posted Friday at 01:52 PM (edited)
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From Kate Perederko (dotrugirl) on Discord:

1. Stable version will be updated in the coming days, before the holidays (Dec 31 -- Jan 10 in Russia).

2. The AH-64D (2002) will be developed, but the Early Access version will be closer to the AH-64A in terms of features. Radar is not yet confirmed ("it's a secret").

3. According to Kate, the new clouds are "already optimized" (you won't need the 3080 to run it). They will be released in multiple stages: 1. Presets only (release date - with the 2.6, "as soon as possible", "we're almost there", "no, not 'in two weeks' - more like 'in two months'") 2. Configurable weather 3. Dynamic weather. Apparently, the new clouds will be synced in multiplayer at stage 1 already.

4. No Tornado for DCS: no data in open sources, and the aircraft's manufacturer denied ED's purchase requests.

5. Afghanistan map is quite possible (DCS already has a lot of relevant units for this setting). Vietnam map - rather no than yes. Cuba - no. Overall, ED doesn't have any definite plans regarding future maps.

6. ED is going to "take away" all bombs and rockets from the 3rd party devs (weapons will be developed internally).

7. The development of the clickable Mig-29 9-12 will start after the Black Shark 3.

8. Dynamic Campaign will be given to beta testers in the first half of 2021. It's already playable, but users should not expect anything breathtaking at start. This will be a long continuous work.

9. No World War 1 in DCS, it's not even planned.

10. Mi-24 has been postponed from the initial "Autumn 2020" release because ED wanted to create the multi-crew subsystem first. The module is not quite ready for release yet, but there's "light at the end of the tunnel". AI co-pilot for Mi-24 will have name (like Jester), but "it's a secret".

11. Kate promised to personally hold all future modules (including the Mi-24) from being released half-baked. They don't want to repeat the Viper's fiasco.

14. Caucasus map will NOT be expanded to include detailed Ukrainian & Crimean territories.

15. Marianas map will first be released in modern version. WWII variant will follow. Development of this map has been slowed down because of the COVID.

16. Combined Arms 2 is on hold, all devs are busy elsewhere.

17. F-4 will be developed, eventually, but probably by a 3rd party dev. No particular model has been picked yet.
18. Me.262 is NOT in the works.
19. Mig-27 is NOT in the works. Not planned neither.
20. AH-1 - "not yet".
21. WWII Zero from ED - "probably" (in the internal wishlist).
22. Soviet WWII planes - not planned. When asked about La-7, teased by OctopusG this Summer, Kate replied "I don't know anything about it".
23. No immediate plans to release more naval helos & planes, E-2 or C-2.

24. ED can't yet figure out how to merge multiple maps into one (e.g. Normandy and The Channel).
25. Kate promised to personally deal with the Mirage's radar problem.
26. ED think they found a way to solve paratroopers and AI pathfinding issues.
27. No immediate plans to make the T-72B3 user-controllable.
28. The new ground ATC is still at the very early stages of development.
29. ED doesn't really want to add civilian air traffic in DCS, because "we're military sim".
30. ED will not allow 3rd party devs to officially create the Su-57 module for DCS.
31. DCS merchandise - "more info early next year".

.

[COLOR=rgb( var(--theme-text_light) )]Edited Friday at 02:01 PM by Minsky[/COLOR]


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