Dcs f/a-18c

:jawdrop: That was simply stunning! It is beyond me why the aircraft in it's currently demonstrated state could not be released...with the maneuvers they just demonstrated and everything else currently in place, this is going to be one kick arse bird. Graphically, I felt like I was watching the real Hornet doing an airshow, from the LEX and wingtip vertices, to the high alpha maneuver (cobra?), just simply amazing.

Thanks for posting Phantom.
 
I also felt like I was watching an actual video of a real hornet performing an airshow routine.
 

***Mini Update***
"
Hornet update time!

As mentioned earlier, a lot of the work is focused on the air-to-air radar, and Single Track Target (STT) mode in particular. This uses “electronic roll” logic and we are now finalizing the antenna scan and limits. Once that is done, we can finish up the ACM modes and STT lock in BVR mode. This would also then allow us to finish up air-to-air symbology for the HUD and attack display.

I had hoped/planned to next do an IFR field landing video, but we first want to set up proper instrumentation for the approach. USN Hornets are NOT equipped with standard ILS equipment. Instead, they most often use ACLS, PAR, or ICLS. We had first planned ICLS, but it appears this is no longer used, so we will instead develop ACLS ground stations that can be placed at an airfield, but like a TACAN station. Instead, I think the next academic video will be aerial refueling (became functional this week).

The waypoint system is making great progress, with just a few items to clean up on the DATA page and include the appropriate HUD data.

The art team further improved the cockpit by adding an albedo property to the textures using a PBR rendering method. This gives the surfaces a more authentic paint on metal look. You can see this in the two attached images.

Other advancements have also been made on the Hornet external sounds and the vapor effects."

Thanks,
Matt “Wags” Wagner

Senior Producer
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** tiny update **

"https://forums.eagle.ru/showthread.php?t=197186

2018-03-08
Q: Will interactive training missions be included?
A: Yes, the following free lessons are planned for the Early Access:

1- Cold Start
2- Airfield Taxi and Takeoff
3- Carrier Takeoff
4- Navigation
5- VFR Airfield Landing
6- IFR Airfield Landing
7- Case I and II Carrier Landing
8- Aerial Refueling
9- AG Gun and Rockets
10- Unguided Bombs
11- Air-to-Air Radar Overview
12- Air-to-Air Gun
13- AIM-9
14- AIM-7
15- Defensive Systems
 
**Early Access Missions Updated**

Updated again:
1- Introduction and Basic Controls
2- Cold Start
3- Airfield Taxi and Takeoff
4- TACAN Navigation
5- Waypoint Navigation
6- VFR Airfield Landing
7- IFR Airfield Landing
8- Air-to-Air Radar Overview
9- Aerial Refueling
10- Carrier Takeoff
11- Case I and II Carrier Landing
12- Air-to-Air Gun
13- AIM-9
14- AIM-7
15- AG Gun and Rockets
16- Unguided Bombs
17- Defensive Systems
 

***mini update***

Over the weekend the team implemented both big and small items into the latest build that move us ever forward to an Early Access release. We are still on track for an Early Access release prior to the end of Spring 2018. However, we have no tighter estimate at this time given the complexities involved and the unknowns of how long testing will require.1- The Waypoint navigation system is now functional in the simulation and tied to the Inertial Navigation System (INS). This includes indications both on the HSI and HUD. This also includes most of the functionality for the HSI/DATA/WYPT page. This will provide most waypoint functions used by players. After Early Access release, we will implement the option for the programming of three waypoint sequences in the Mission Editor and the creation of Offset Waypoints using the HSI page. The last big item for waypoints in the Early Access release will be implementing the Waypoint Designate (WPDSG) option, that will set the selected waypoint as the target point. This is important for both weapon and sensor cuing.
2- Starting from an airfield or aircraft carrier has some key differences when setting up the cockpit controls. For example: When starting from an airfield, the Hook Bypass switch should be set to FIELD and the Anti-Skid switch should be set to ON; when starting on an aircraft carrier, the Hook Bypass switch should be set to should be set to CARRIER and the Anti-Skid switch should be set to OFF. This weekend we enabled the ability to set default cockpit configurations for Ramp, Hot, and Runway starts to account for the starting location.
3- Aerial refueling is now implemented. Now I just need to get good enough at this to not embarrass myself too much in a video.
4- Fuel dump logic and animation has been implemented. This can be quite important to meeting max trap weights.
Onward and upwards!
Thanks,
Matt “Wags” Wagner
Senior Producer
 
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***Aggressor***
 

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**tiny update**

"Our latest Hornet squadron addition for DCS World: VFA-34 "Blue Blasters".

Please note that we are first prioritizing skins for actual operators of the F/A-18C, that includes the USN, USMC, Finland, Switzerland, and Kuwait. After which, we hope to include "what if" skins for F/A-18A operators like Canada, Australia, Spain.


As for the USN squadrons, we are first prioritizing those squadrons that have yet to or recently move to Super Hornets."
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***mini update***.

"Hornet Radar Update

As noted in the last several updates, one of the primary tasks is coding the air-to-air modes of the AN/APG-73 radar for the Hornet. The current focus is on Single Track Target (STT) mode as this will be vital for radar directed gun, radar-slaved AIM-9, and PD illumination for AIM-7. This work is currently revolving around target angles/range filtering and symbology display behavior.


Work is still in progress on search/acquisition radar modes in regard to scan limits applied by antenna servo electronics, in addition to physical antenna gimbal limits. This all involve coordinate transformation (antenna/scan frames, SPRS (Space Pitch/Roll Stabilized), body frame while accounting for antenna electronic roll stabilization.


In parallel, the needed data for future MSI (Multi-Sensor Integration) routines and modes like LTWS (latent TWS) is being coded and would be sent to the MC2 (Mission Computer 2).


A lot of work is being done on code-structure refinement. Given all the functionality is being worked on, we have to avoid the code from becoming spaghetti-like.


The implemented and in-progress data structures and algorithms (like target search, target data filtering, antenna electronic roll stabilization, etc.) will help us in later projects, and we hope this will reduce those development times.


Attached is a very simple debug screenshot.


Thanks,
Matt “Wags” Wagner
Senior Producer
 

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Looking awesome! BTW, are there any plans to add a Blue Angels paint? I know their birds are specially modified but was just curious about the possibility of a paint.
 
Looking awesome! BTW, are there any plans to add a Blue Angels paint? I know their birds are specially modified but was just curious about the possibility of a paint.
I believe they said they would be doing a non pylon version but this wouldn't be included in Hornet Early Access.
 

***mini update***

"As we mover ever-closer to the Early Access release of the Hornet, more and more of our work is shifting to the air-to-air radar and weapon systems.Over the past several weeks, the focus of air-to-air radar work has been on Single Target Track (STT) mode. This is critical for what we plan for the Early Access release. This week, it is initially operational in the simulation, as you can see in the attached. The next big step is to complete the attack radar symbology and data and then the various HUD information. Still very work-in-progress.
Similar to SPI in the A-10C, the Hornet allows you to designate a Target Point (TP) that can then be used to slave sensors and weapons to. There are several ways to create a TP, but the one we are finishing up now is the ability to set a waypoint as a TP using the WPDSG function on the HSI. HSI symbology is complete, as well as most of the HUD data. We just need to set up the target diamond of the TP location when looking through the HUD.
Earlier we talked about the ability to set a course line based on a selected TACAN station or Waypoint by using the course knob. This week we also added the ability to set a course using the UFC… much faster.
Thanks,
Matt “Wags” Wagner

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