Dcs f/a-18c

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I asked this question before.. but will this module have carrier ops built in, or will contain only the aircraft? For example, when we get the F-18, where do we find a carrier?
 
There are already carriers available in DCS. You can place them in a mission with the Mission Editor, basically in the same way as you can place an aircraft.
 
***From DCS FB Page***”Today was a big step forward with the advisory and caution system in that we committed it into the rest of the Hornet simulation. Unlike yesteryears when such systems based on simple scripts, the system being created for our Hornet is all being based on all detail simulated sub-systems and all the correct display, clearing, priority logic. While being something that may appear from the outside as rather mundane and simple, it’s been far, far from it. With it now being “live” in the rest of the Hornet simulation, we can begin the process of debugging this complex system. At the same time, this a big step toward completing the sub-systems damage modeling.”
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***From DCS FB Page***
In just 24 hours since the Caution and Advisory system was moved into the simulation, the team has already rocketed through almost half conditions. Here you can see the right engine started, but not the left yet. I’m just waiting on a few key audio elements now before I can get started on the Hornet start up video.
Getting close! :)
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***Mini Update***

As much of the code team is busy working on the caution and advisory system (the last and toughest ones are always the worst), the art team has been working on the new stores for the Hornet. While there are many stores existing in DCS World that we can use, there are several that we are creating from scratch.
While not as interesting as a new bomb or missile, a new external fuel tank has been badly needed for the Hornet.
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***Mini Update***
A well-known visual characteristic of the Hornet has always been the vaps down the length of the Leading Edge Extension (LEX) during hard maneuvering. As has been eluded to earlier, we’ve been working on a new effect to properly implement this in DCS World. Rather than a simple shape file, we’ve used a partical-based system to allow the vaps to be very dynamic and variable based on aircraft maneuvering and the humidity. Not only are vaps based on the AoA of the aircraft, the humidity level is also a huge factor. In addition this effect working along the LEX, it is also being used for over the wings when appropriate.

Attached is an early work in progress image of this effect.

In addition to the Hornet, we plan to apply this effect to other aircraft, and this tech has been passed to our 3rd parties to use for their aircraft.
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Mini Update
There have been a lot of questions regarding what sensors and weapons will be available at the launch of the early access DCS: F/A-18C Hornet. This decision is based on balancing a great, first experience, while getting quickly into the hands of those prefer early access adoption. We realize that early access is not for everyone, but for many, it is. If you prefer a completed product, we ask that you wait for the final release. Take that time to monitor previews and early access reports to make an informed purchase.

We believe that starting with the more “simple” systems at early access roll-out allows a more shallow learning curve at the start. By then adding new systems gradually, it introduces the Hornet’s sensors and weapons in a more structured manner… much like what a real Hornet pilot goes through when learning the aircraft. This also allows us more time to fully develop the more complex systems in a way that delivers the most realistic experience possible.

Note that this is all very much subject to change for our mid-2000s F/A-18C USN Hornet.

Sensors:
A/A radar with RWS, STT, and ACM modes

Weapons:
Mk-82 series
Mk-83 series
Mk-84 series
Mk-77 Fire Bomb
CBU-99 and Mk-20 Cluster Bombs
BDU-33 Training Bomb
BDU-45 Training Bomb
2.75 inch rockets
5 inch rockets
20mm cannon
AIM-9L/M and CATM Sidewinder
AIM-7F/M/P Sparrow

Following the early access release, we plan to include many more sensors, weapons, and decoys for the final product. Please note that this list is also subject to change:

Sensors:
A/A radar with TWS, SCAN RAID, AZ/EL
A/G radar with MAP, EXP1, EXP2, EXP3, SEA, GMT, PVU, AGR, IRA, and TA
AN/ASQ-228 ATFLIR Targeting Pod
Joint Helmet Mounted Cueing System (JHMCS)
Link-16
AWW-13 Datalink Pod

Weapons:
AGM-88C HARM
AGM-45A/B Strike
AGM-84D Block 1C Harpoon
AGM-84E SLAM
AGM-84H SLAM-ER
AGM-65E Maverick
AGM-65F/G Maverick
AGM-154A JSOW
AGM-154C JSOW
Walleye I ER/DL
Walleye II ER/DL
GBU-10 Paveway II
GBU-12 Paveway II
GBU-16 Paveway II
GBU-24B/B Paveway III
GBU-38 JDAM
GBU-31 JDAM
GBU-32 JDAM
AIM-9X Sidewinder
AIM-120B/C AMRAAM
Mk-40 Destructor Sea Mine
Mk-63 Quickstrike Sea Mine

Decoys:
ADM-141 TALD
GEN-X

Thanks
Hey
 
***Mini Update***"It’s a small thing, but some of the art for the HUD camera control panel and the UFC has been cleaned up a bit. As these portions of the cockpit are often in your face, it’s pretty important to get these looking as good as possible.

Also, we have had to move the Mk-77 to the post-Early Access release list for weapons. Not only will the Mk-77 require a new object and napalm effect, but an all new warhead type needs to be created (quite different than HE and pen-aid warheads) and all units and objects will need to be updated to account for this all, new weapon type. As you might imagine, it's going to be a lot of work to support this.
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***Mini Update***
"In case of a departure, the Hornet was provided a spin/departure recovery system that instructs the pilot on how to command the controls to exit a spin. However, this did not really help with a much more serious “falling leaf” departure... As the Hornet evolved, the Flight Control System (FCS) became advanced enough that the jet could automatically recover itself by simply taking hands off the controls and allow the jet to fly itself out of the departure. In fact, the spin recovery switch should not really be used in later F/A-18s.

However, to be complete, we plan to model this system. Here are some work-in-progress images of it in action.

It’s been a very long haul with the Caution and Advisory System that has entailed the simulation of many other systems that feed into it like electrical, fuel, hydraulic, navigation, mission computers, flight control system, engine, AMAD, TAWS, and others. However, we are getting pretty close now to have functions in place to create an authentic Hornet start up. Thanks for your patience on this."
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***mini update***
"Another little improvement coming with the Hornet is an improve afterburner effect. It’s these little things that we hope to make the Hornet a truly great product"
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***mini update*** "Let’s talk a little about sensors…

A key aspect of the Hornet early access release will be the air-to-air radar modes that consist of Range While Search (RWS), Single Target Track (STT), Latent Track While Scan (LTWS), and the Air Combat Maneuvering Mode of Boresight Acq (, Vertical Acq (VACQ), Wide Acq (WACQ), and Long Range Automatic Acq (AACQ). A lot of our efforts are now devoted to this.

Attached is an image just showing a symbol test. Several items are quite incorrect (it’s just a symbol test), so please don’t get too wrapped around the axle on this.

Once that is complete and the Early Access version of the Hornet has been released, we’ll be using the air-to-ground radar technology we’ve been developing over the past few years to create the A/G modes of the AN/APG-73 radar we are simulating. Our goal is to create the most realistic simulation of an A/G radar ever done for a game. This will be in addition to including the remaining A/A radar modes and functions.

Upon wrapping up the APG-73, we’ll move on to the ATFLIR, and at that time, develop a new and improved FLIR technology to provide the best and most realistic simulation of such a sensor.
You may also note in the image that we’ve been working on the lighting system for the IFEI. In fact, the panel was modified.

As for the Hornet start up video, we are just waiting on one critical item to be resolved with the caution and advisory system. The AV-8B will have the limelight to itself this weekend, but I hope to the Hornet start up video to you the week after… finally."
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Another beautiful multipurpose bird I definitely look forward to having in my virtual hangar. Between Jane's Fleet Defender and Jane's FA-18 pc titles, I spent way too much time over the Straits of Hormuz and the North Cape. Just so very immersing and challenging, landing at night or in a storm.

Thanks for the update.
 
Another beautiful multipurpose bird I definitely look forward to having in my virtual hangar. Between Jane's Fleet Defender and Jane's FA-18 pc titles, I spent way too much time over the Straits of Hormuz and the North Cape. Just so very immersing and challenging, landing at night or in a storm.

Thanks for the update.
Hello Matt,WOW!! Great memories of Jane's F/A-18E SuperHornet,I thought that sim was really well done and ahead of it's time visually for the graphics tech available then.Funny you mention that sim since one of Eagle Dynamics leading Producer,Matt Wagner. was an original member of The Jane's Hornet team. Kinda Cool and a Good Omen for The DCS Hornet I think :)

I like your Ride!!! Those HellCat's are some powerful machines!!:applause: I'm into cars/motorcycles also...This's my Baby...'65 Pontiac G-T-O

 
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