DCS world 1.5 and 2

***Normandy Update***
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DCS: World War II Update

Last week we showed off some images of a few new ground units coming to DCS World to support the period Normandy map. Today though we’d like to show off some of the new aircraft and ground units operating in their native environment. We hope you enjoy them.

 
***Update 10/14/2016***
New DCS: NEVADA Test and Training Range Map Images

The last big feature is now added to the Nevada map update: the Tonopah Test and Training Range (TTR) Airfield. We consider this the cornerstone of the update. Not only does the TTR airfield act as a divert airfield for Red Flag exercises, it was also home to the Red Eagles (Soviet fighters flown by US aircrews) and the F-117 stealth strike aircraft.



This airfield also greatly extends flight distances between airfields; a common request from our online players.



Today we offer a pair images of the TTR airfield.
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***Update 10/14/2016***
DCS: World War II, Normandy Map Update

We are also making great progress with the Normandy map, a chief part of which is creating the many period units to populate the map. Today we offer pair first-look images of famous German heavy tank Tiger what we have created for this new map.
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Some comparison shots between 1.57 and 2.5 Caucasus
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Few more Caucuses in 2.5

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***NEW WINTER 2.5 SHOTS WIP***
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DCS World 2.5 weeks away!!!:jump:
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A few more.....................
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***2.5 SHOTS**WIP**"For the updated Caucasus map for DCS World 2.5, we’ve spent a LOT of time and effort to add a lot more detail to the world. In fact, we are right against the edge of what our system memory specification can handle. This is particularly true from lower altitudes where it is more easy to see these details. This is why most of our updated Caucasus map images to date have been from lower altitudes. For today, we’d like to show off how the map looks from a nose-bleed altitudes of 20,000 feet. The biggest changes from the 1.5 map you may note are the terrain projected shadows, realistic haze, view distances, forest rendering distances and coverage, and the improved elevation mesh resolution (no more pyramid mountains)."
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A word from Wags concerning DCS World 2.5 and VR........"One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.

As such, I can only comment on how it performs for me, and this may or may not reflect your experience.

When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.

Hope this helps. "
 
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