DDS DXT5 vs ???

tommieboy

SOH-CM-2025
A couple of my repaints can benefit from a high resolution than the standard DXT5 file format offers, but what are my options? I'm using the Nvidia DDS plugin for Photoshop, and it gives me a lot of options, maybe too many. I got one of the 32 bit file formats to work in FSX, but the resulting file is 4 times the size of the DXT5 file. Is there something in between that would also work in FSX?

Thanks,

Tommy

SAVAGE_984.jpg
 
Once you go up from DXT5 to 32 bit you're going to see those monster files. I run them selectively, but they are heavy hitters on some systems.
 
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I've grown quite fond of DXT1 format for textures without or with a simple pure black/white alpha channel. This format yields half the filesize of DXT5 which can cut down an aircraft's memory requirements when the texture in question is mapped to a lot of animated parts.
 
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