You can texture aircraft models with more than one texture sheet, using one texture for the main airframe and any others for details like undercarriage, wheelwells, cockpit etc. The .MOS file references the main airframe texture and bullet holes and other damage shows just fine. Maximum texture size for CFS3 is 2048x2048 with tweaking of the sim so we don't have the potential for extreme detail like FSX. Going mad with umpteen 2048 textures will bog CFS3 down, so packing your UV mappings closely and welding coincident UVW vertices together is still needed to keep frame rates high, as is not using 2048 textures when they're not needed, like with gauges in the VC.