Sorry - I should have said: that's not a pic of when it releases the tank; it's what it looks like all the time. Here's the DP:
[BOXES]
box.0=%box_name.0%,-0.52,-0.72,0.08,0.51,0.89,3.38,33,34,35,36,53,54,55,56
box.1=%box_name.1%,-0.54,-0.60,-3.05,0.54,1.14,0.08,37,38,39,40,57,58,59,60
box.2=%box_name.2%,-0.26,0.15,-0.89,0.26,1.03,-0.50
box.3=%box_name.3%,-3.07,-0.38,-1.98,-0.54,0.17,0.62,17,18,19,20,21,22,23,24,97,98,99,100,101,102,103,104
box.4=%box_name.4%,-5.72,-0.09,-1.47,-3.06,0.34,0.62,25,26,27,28,29,30,31,32
box.5=%box_name.5%,0.54,-0.38,-1.98,3.07,0.17,0.62,1,2,3,4,5,6,7,8,81,82,83,84,85,86,87,88
box.6=%box_name.6%,3.06,-0.09,-1.47,5.72,0.34,0.62,9,10,11,12,13,14,15,16,89,90,91,92,93,94,95,96
box.7=%box_name.7%,-0.34,-0.34,-4.51,0.34,1.00,-3.06,41,42,43,44,61,62,63,64
box.8=%box_name.8%,-0.19,-0.07,-5.49,0.19,2.00,-4.48,45,46,47,48,65,66,67,68
box.9=%box_name.9%,-1.88,0.65,-6.02,-0.17,0.87,-4.52,77,78,79,80,117,118,119,120
box.10=%box_name.10%,0.17,0.65,-6.02,1.88,0.87,-4.52,73,74,75,76,113,114,115,116
box.11=%box_name.11%,-0.18,0.10,-6.30,0.18,2.00,-5.47,49,50,51,52,69,70,71,72
[SYSTEMS]
system.0=%system_name.0%,369,0
system.1=%system_name.1%,184,2
system.2=%system_name.2%,276,3
system.3=%system_name.3%,92,7
system.4=%system_name.4%,100,45
system.5=%system_name.5%,69,8
system.6=%system_name.6%,23,9
system.7=%system_name.7%,120,10
system.8=%system_name.8%,369,18
system.9=%system_name.9%,23,19
system.10=%system_name.10%,69,20
system.11=%system_name.11%,69,22
system.12=%system_name.12%,369,23
system.13=%system_name.13%,184,24
system.14=%system_name.14%,115,25
system.15=%system_name.15%,23,26
system.16=%system_name.16%,138,27
system.17=%system_name.17%,138,28
system.18=%system_name.18%,115,29
system.19=%system_name.19%,369,30
system.20=%system_name.20%,184,31
system.21=%system_name.21%,115,32
system.22=%system_name.22%,23,33
system.23=%system_name.23%,138,34
system.24=%system_name.24%,138,35
system.25=%system_name.25%,115,36
system.26=%system_name.26%,369,37
system.27=%system_name.27%,369,38
system.28=%system_name.28%,184,41
system.29=%system_name.29%,138,39
system.30=%system_name.30%,138,40
system.31=%system_name.31%,0,21
[BOXMAPS.0]
; Box = Nose
boxmap.0=40,0
boxmap.1=5,2
boxmap.2=50,3
boxmap.3=5,7
[BOXMAPS.1]
; Box = Fuselage
boxmap.0=10,8
boxmap.1=5,9
boxmap.2=15,10
boxmap.3=50,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
boxmap.7=5,21
[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.3]
; Box = Port Wing
boxmap.0=45,23
boxmap.1=10,24
boxmap.2=10,25
boxmap.3=5,26
boxmap.4=10,27
boxmap.5=10,28
boxmap.6=10,29
[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28
[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=45,30
boxmap.1=10,31
boxmap.2=10,32
boxmap.3=5,33
boxmap.4=10,34
boxmap.5=10,35
boxmap.6=10,36
[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35
[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37
[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38
[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39
[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40
[BOXMAPS.11]
; Box = Rudder
boxmap.0=100,41
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,
[EFFECTS.1]
; System = Oil Reservoir
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine
Location = 0,0,1.63414634146341
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,7,
[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.4]
; System = Machine Guns
effect.0=100,BREAK,,
[EFFECTS.5]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,
[EFFECTS.6]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.7]
; System = Fuel Tank
Location = -0.457317073170732,-0.304878048780488,-1.52439024390244
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_s,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BOMB,,
[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.12]
; System = Port Wing Structure
Location = -1.77134146341463,-0.560975609756098,-0.478658536585366
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,
[EFFECTS.13]
; System = Port Guns
effect.0=50,LIBRARY,fx_intsmoke,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Wing Tip Structure
Location = -4.8780487804878,-0.304878048780488,-0.478658536585366
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,
[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.19]
; System = Starboard Wing Structure
Location = 1.77,-0.560975609756098,-0.478658536585366
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,
[EFFECTS.20]
; System = Starboard Guns
effect.0=50,LIBRARY,fx_gastank_s,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,
[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Wing Tip Structure
Location = 4.8780487804878,-0.304878048780488,-0.478658536585366
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,
[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.26]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.27]
; System = Tail (rear) Structure
Location = 0,0.304878048780488,-4.77743902439024
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,
[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,
[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = Bomb
effect.0=95,LIBRARY,fs_airexpl_m,
effect.1=100,BOMB,,
[GUNSTATIONS]
gunstation.0=0,24,1,0.08,839,2,0.01,500,2,40,1d1*14,-2.16,-0.335,0.77,-1,0,0.3,0,0,0,0,1.6
gunstation.1=0,31,1,0.08,839,2,0.01,500,2,40,1d1*14,2.16,-0.335,0.77,-1,0,-0.3,0,0,0,0,1.6
gunstation.2=3,21,8,1.00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=235,0.42,-0.05,0.02,0,0,1,235
gun.1=235,0.21,-0.025,0.01,0,0,1,235
gun.2=235,0,0,0,0,0,1,235
[guns.1]
gun.0=235,-0.42,-0.05,0.02,0,0,1,235
gun.1=235,-0.21,-0.025,0.01,0,0,1,235
gun.2=235,0,0,0,0,0,1,235
[guns.2]
gun.0=1,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=0.0,0.0,0.0
mount.1=0.0,0.0,0.0
mount.2=0.0,-0.895,0.100
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
[PAYLOAD.0]
[PAYLOAD.1]
mount.0=wep_pylon_p40_belly, 1, -1
mount.1=wep_us_warhawk_drop_gp, 1, -1
[PAYLOAD.2]
mount.0=wep_pylon_p40_belly, 1, -1
mount.2=wep_us_500lb_gp, 1, -1
[MISC_DATA]
unit_family=1
category=1
allegiance=10
max_group_size=8
min_speed=146
cruise_speed=437
max_speed=655
min_alt=100
cruise_alt=5892
max_alt=8838
entered_service=11/1/41
crew=1
[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.5"=Pilot
"system_name.6"=Radio
"system_name.7"=Fuel Tank
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.31"=Bomb
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Guns
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Guns
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.28"=Rudder
"system_name.4"=Machine Guns
"payload_name.0"=Guns Only
"payload_name.1"=Guns Only Long Range
"payload_name.2"=Bombs Medium