• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Developy types... Help needed.

Firekitten

Charter Member 2016
Guys, I need your help... I'm working on a model atm, One of Iris's easter eggs... the CRJ200. It doesn't have alphas enabled... bumps or specs... now I'm pretty sure bumps and specs can't be done, but I'm sure I heard (if I'm not going mad) that it IS possible to add alpha channel support in afterwards yes? Does anyone have any idea how to do it?

Model is native x, no ammount of alpha shows... which makes me wonder if its simply disabled... the glass texture in the same model does have it on... just the fuse and wings etc don't... thoughts?
 
Try a texture with an alpha channel and see if it works...?


If it doesn't, you're out of luck.
 
I did try it already.... as I said above... I was sure there was a way of editing material properties? or am I confusing something else?
 
For a "painter", either the FSX Materials are set or they are not. For normal Alpha "reflections" the model's FSX Material should be set to "Blend diffuse by diffuse alpha."

A less commonly used option is to set up the FSX Material using "Blend diffuse by inverse of specular map alpha."

Furthermore, the Reflection Scale needs to be set to some value greater than zero, typically about 32, and the Specular Map Power Scale set to some value greater than zero, typically about 232...
 
Bugger... *sad panda*... That's really quite irritating. I was wondering if any material editors might be able to bodge it in... thanks Bill. Those four easter egg aircraft are almost purposefully unfinished to the state that you can't really do much to finish them properly. :(
 
Back
Top