gman5250
Charter Member
First and foremost, thanks for this great effort. I actually bought the plane because of this work.
3 questions.
1. I use FSX and have a non default install. F:\FSX when I copied the new skins over to my ../simobjects/Airplanes/DH-114 Heron folder, the aircraft wouldnt show up in the simulation. I did the usual checks on aircraft.cfg sequencing order, etc. but still no go. I isolated it to the texture.cfg which seems to map to some other file structure, perhaps P3D? I noticed that the default structure for this AC does not have a texture.cfg, so perhaps thats it. I blunt forced it by copying my texture folder to the individual livery folders to test this out and then it worked. Not sure if theres a more elegant way to work that.
2. I dont use DX10 etc. I use ENBseries.ini etc. I find that some aircraft, particularly the Apache Airlines Heron, are too shiny. How can I back that off some?
3. Your blank aluminum liveries are awesome. However, I cant open them up in Photoshop because the files are too big. Photoshop 7, which I use (and admittedly OLD), doesnt like those huge textures above 2048x2048.dds Possible to get a set of these that are 2048x2048? I find that textures above this on my machine at least, really just suck FPS.
3 Answsers:

1. FSX, Steam and P3D reference aircraft using the same syntax, so this should not be an issue. Your install disk for the sim should not be a problem as long as you are pointing everything to that disk. I run my P3D on an isolated SSD Locan Disk (E). I've never had any issues, except with the intricate stitching together the various permissions needed to run networked weather and navigation softwares'.
The default aircraft contain a set of common files in each texture folder. I created a texture folder to carry all of the common files. If you install either or both of my upgrade sets, the individual texture folders contain a .cfg file coded to fall back to the common texture folder. Folder name texture.
Note: The texture file in either set is identical, so if you install both of my upgrades you can simply overwrite that file with no negative impact on the set.
If you have installed both of my sets, you should remove the original aircraft folders that are replaced by my upgraded. In your aircraft.cfg file, overwrite the old entries with the replacement entries. The six additional new entries can be added in any sequence to the aircraft.cfg file. Everything should display normally if you follow the procedure in the readme file I put in the kit.
2. DX9 will display alpha layers differently than DX10 or DX11. I run my FSX setup at DX9 to assure I have a good baseline to reference. All of my textures definitely display better in P3Dv2, they are designed around DX10 or DX11. If you think the DX9 versions are too strong, I can make a DX9 specific set. I would however strongly Steve's DX10 fixer if you have a compatible video card.
3. I totally forgot how much of a PITA early Photoshop was when working with large files. I'll make an alternative 1024 version of the PK to be more PS friendly.
Let me know if my tips get you straightened out on your install