• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Did anyone else notice...

Dang, that preview video is awesome! :eek:

And wow, he's even published the source files! :eek:


FSX conversion sense tingling...
 
Yea, been flying it since it was released and this is just the Beta Version, so it'll get even better. A couple of problems within FSX, mainly the nosewheel tends to kick over to the left in tight turns and then visually stays stuck there. . .it still steers correctly but if you're looking at it from the external view it looks weird. Vic says it's an XML coding problem that doesn't work in FSX. There are some canopy reflections that seem to bother some folks but I didn't have a problem with it. Also, in FS9 he has added an "exhaust effect" that looks like heat from the exhaust. . .in FSX it looks more like a vapor cloud that doesn't go away and unfortunately the effect is coded in the model so there's no way to remove it.:salute:
 
Well, all the bugs could be fixed fairly easily during a FSX conversion process, looking at the XML and Gmax file.

But don't give me any ideas, I've got too little time work on my projects already, lol. :d
 
Yea, been flying it since it was released and this is just the Beta Version, so it'll get even better. A couple of problems within FSX, mainly the nosewheel tends to kick over to the left in tight turns and then visually stays stuck there. . .it still steers correctly but if you're looking at it from the external view it looks weird. Vic says it's an XML coding problem that doesn't work in FSX. There are some canopy reflections that seem to bother some folks but I didn't have a problem with it. Also, in FS9 he has added an "exhaust effect" that looks like heat from the exhaust. . .in FSX it looks more like a vapor cloud that doesn't go away and unfortunately the effect is coded in the model so there's no way to remove it.:salute:

I edited the 4 texture files titled "sign0000.bmp" through "sign0001.bmp" by clearing the alpha then re-coloring it solid black. The exhast effect is now invisible.
 
I edited the 4 texture files titled "sign0000.bmp" through "sign0001.bmp" by clearing the alpha then re-coloring it solid black. The exhast effect is now invisible.
That's great, Vic told me it was modeled into the aircraft and there wasn't any way to remove it. Soooooooooo, now I'm off to DXTbmp to correct that little oversight, lol.

Thanks for the HU Dave!:salute:
 
That's great, Vic told me it was modeled into the aircraft and there wasn't any way to remove it. Soooooooooo, now I'm off to DXTbmp to correct that little oversight, lol.

Thanks for the HU Dave!:salute:

Oops on my part. Should be through file "sign0003.bmp" Sorry for the confusion.
 
Oops on my part. Should be through file "sign0003.bmp" Sorry for the confusion.
Yep, I noticed there were more when I opened the folder. Great find. Even being just a beta, Vic did a really nice job on this with more to come by the final release.:salute:
 
Back
Top