• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Different aircraft in player's flight

Is the Havoc set up as a fighter_bomber? If not the AI might not be sure what to do.

In the Havoc xdp says "Category="fighter_bomber"" which is the same as for the ETO_Huri_Mk2C.xdp

The missions is

<?xml version="1.0" encoding="UTF-8"?>
<!--Combat Flight Sim mission-->
<Mission>
<Params Version="3.0" Directive="bomber_intercept" Country="Britain" Airbase="tane136" Date="12/6/1941" Time="23:00" Weather="OFFscatteredclouds7.xml" Multiplayer="y" MultiplayerOnly="n"/>
<Title>Havoc_Turbinlite_Test_short</Title>
<SubTitle>Havoc_Turbinlite_Test_short</SubTitle>
<AirFormation ID="6000" Directive="bomber_intercept" Country="Britain" Skill="3" FormType="lineabreast" OffsetScaleFactor="2">
<Unit ID="9471" Type="havoc_i" IsPlayer="y" Skill="3"/>
<Unit ID="9472" Type="ETO_Huri_Mk2C" Skill="3"/>
<Unit ID="9473" Type="ETO_Huri_Mk2C" Skill="2"/>
<Unit ID="9474" Type="ETO_Huri_Mk2C" Skill="2"/>
<Route ID="5000">
<Waypoint Type="turn" Speed="123.466666666667" IsWarpable="n" Lat="N51*21'22.3816"" Lon="W0*2'35.0140"" Alt="4571.99"/>
<Waypoint Type="turn" Speed="128.611111111111" IsWarpable="n" Lat="N51*25'27.0365"" Lon="E0*5'55.5485"" Alt="4571.99"/>
<Waypoint Type="turn" Speed="118.322222222222" IsWarpable="n" Lat="N51*20'3.7385"" Lon="E0*11'3.7638"" Alt="4571.99"/>
<Waypoint Type="turn" Speed="90.5422222222222" IsWarpable="n" Lat="N50*55'7.4925"" Lon="W0*36'56.2524"" Alt="1523.99"/>
<Waypoint Type="landing" Speed="90.5422222222222" IsWarpable="n" Lat="N50*50'53.4012"" Lon="W0*42'16.1999"" Alt="6736.00"/>
</Route>
</AirFormation>
<Facilities>
<Facility ID="9470" Type="Blitz_Patrol_Box" Lat="N51*25'30.4235"" Lon="E0*6'1.2766"" heading="0" Country="Germany" Spawns="Blitz_patrolbox.spawns" IsOneShot="y"/>
</Facilities>
</Mission>
 
Hi James, you could try a couple of things. Firstly, have the Waypoint type closest to the target changed from turn to "intercept".

And a long shot, check what loadout in the aircraft xdps for the hurris and the havoc have a Missiontype="bomber_intercept"
 
Well my mission is bomber intercept. Also there is only a spawn as a target which may effect the mission parameters. However I will try the mission in other installs as I am a bit suspicious of the install I used for this as it has produced anomalies before; know idea why!
 
Hi James, you could try a couple of things. Firstly, have the Waypoint type closest to the target changed from turn to "intercept".

And a long shot, check what loadout in the aircraft xdps for the hurris and the havoc have a Missiontype="bomber_intercept"

Well; I changed the wp to intercept. I added Missiontype="bomber_intercept" to the Havoc but the Hurricanes already had it.

Now, the Havoc still would not 'fire' in a mixed flight, nor would the Hurricanes attack a tabbed enemy. What's more confusing, neither ac type would attack a tabbed enemy even in a non mixed flight!:banghead:

I will investigate with different ac both single and mixed types to see if that makes any difference.
 
Aircraft recognition is always a little difficult on a dark night, especially between types that were commonly confused. But those partly-illuminated target aircraft in the screenies you posted look suspiciously like Blenheims not Ju88s to me, deep nacelles but stubby tailplanes...which would certainly explain a reluctance to shoot down the beggars. :)

What happens if you conduct the trial in daylight - make any difference?
 
All the screen shots prior to the lit up bombers were from an actual test mixed flight mission where the issues are, while the last was a QC 'mission' where the turbinlite did work, but there were no Hurricanes involved. The bombers were Do17z's.

attachment.php
 

Attachments

  • QC enemy.jpg
    QC enemy.jpg
    44.4 KB · Views: 2
I see. In daylight and flying the Havoc as leader, do orders to Hurricane wingmen produce attacks?

Nice skin on the Havoc!
 
OK! Well as to starting a mixed mission, that seems to go well now but:-

- While all other player aircraft in a mixed flight I have tried 'shoot'; the havoc Turbinlite won't light up.

- I am now having issues with wingmen attacking tabbed enemy; even with a non mixed player flight as here which I tried out to see if it was a mixed flight issue. You might have to substitute other ac if you are testing it.

<?xml version="1.0" encoding="UTF-8"?>
<!--Combat Flight Sim mission-->
<Mission>
<Params Version="3.0" Directive="bomber_intercept" Country="Britain" Aircraft="ETO_Huri_Mk2C" Airbase="tane136" Date="12/6/1941" Time="23:00" Weather="OFFscatteredclouds7.xml" Multiplayer="y" MultiplayerOnly="n"/>
<Title>Mixed_Flight_Test1</Title>
<SubTitle>Mixed_Flight_Test1</SubTitle>
<AirFormation ID="6000" Directive="bomber_intercept" Country="Britain" Skill="3" FormType="lineabreast" OffsetScaleFactor="2">
<Unit ID="9471" Type="ETO_Huri_Mk2C" IsPlayer="y" Skill="3"/>
<Unit ID="9472" Type="ETO_Huri_Mk2C" Skill="3"/>
<Unit ID="9473" Type="ETO_Huri_Mk2C" Skill="2"/>
<Unit ID="9474" Type="ETO_Huri_Mk2C" Skill="2"/>
<Route ID="5000">
<Waypoint Type="turn" Speed="123.466666666667" IsWarpable="n" Lat="N51*21'22.3816"" Lon="W0*2'35.0140"" Alt="4571.99"/>
<Waypoint Type="intercept_bomber" Speed="128.611111111111" IsWarpable="n" Lat="N51*25'58.1371"" Lon="E0*6'53.2993"" Alt="4571.99"/>
<Waypoint Type="turn" Speed="118.322222222222" IsWarpable="n" Lat="N51*24'5.1143"" Lon="E0*10'4.5318"" Alt="4571.99"/>
<Waypoint Type="turn" Speed="90.5422222222222" IsWarpable="n" Lat="N50*55'7.4925"" Lon="W0*36'56.2524"" Alt="1523.99"/>
<Waypoint Type="landing" Speed="90.5422222222222" IsWarpable="n" Lat="N50*50'53.4012"" Lon="W0*42'16.1999"" Alt="6736.00"/>
</Route>
</AirFormation>
<AirFormation ID="6001" Directive="strike" Country="Germany" Skill="2" Payload="4" FormType="lineabreast" OffsetScaleFactor="10">
<Unit ID="9475" Type="sj_do17z1_3z-gs" Skill="2" Payload="4"/>
<Unit ID="9476" Type="sj_do17z1_3z-gs" Skill="2" Payload="4"/>
<Unit ID="9477" Type="sj_do17z1_3z-gs" Skill="2" Payload="4"/>
<Route ID="5008">
<Waypoint Type="turn" Speed="83.8544444444444" IsWarpable="n" Lat="N51*29'12.7478"" Lon="E0*3'24.3647"" Alt="4471.89"/>
<Waypoint Type="turn" Speed="83.8544444444444" IsWarpable="y" Lat="N51*25'15.2882"" Lon="E0*5'17.3924"" Alt="4471.89"/>
<Waypoint Type="turn" Speed="83.8544444444444" IsWarpable="y" Lat="N51*25'55.4891"" Lon="E0*6'53.5853"" Alt="4471.89"/>
<Waypoint Type="turn" Speed="83.8544444444444" IsWarpable="n" Lat="N50*7'18.3496"" Lon="E1*51'34.4610"" Alt="4471.89"/>
</Route>
</AirFormation>
</Mission>
 
Back
Top