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Digital Trim Gauge for CFS1

Ivan

SOH-CM-2025
Is there such a thing? I am a pretty good C Programmer and have experimented a bit with C++ if there is some generic gauge code out there I can modify.

Thanks.
- Ivan.
 
I don't have the FS98 gauge SDK anymore. Am pretty sure you'd need to stick with FS98 style gauges for CFS1...I don't think FS2000 style will work, but it's been so long I'm not sure anymore.

In the FS2000 SDK, the gauge token you'd need to watch will be one of these:
ELEVATOR_TRIM
AILERON_TRIM
RUDDER_TRIM
They return a value in radians, so if you want a different number displayed you'd need to do some conversion math too.

Attached is a simple string display gauge source file that I use for testing variables. It's FS2000 format so it would need some tweaking to work as a FS98 project, but the callback and string stuff shouldn't have changed that much.
You'd have to supply your own header and resource file. I forget exactly how they're structured for FS98.
 
sorry Ivan, i just saw this.
i have one if you're interested.
let me know and i'll email it to you.
 
2000 gauges in CFS1

I don't have the FS98 gauge SDK anymore. Am pretty sure you'd need to stick with FS98 style gauges for CFS1...I don't think FS2000 style will work, but it's been so long I'm not sure anymore.

In the FS2000 SDK, the gauge token you'd need to watch will be one of these:
ELEVATOR_TRIM
AILERON_TRIM
RUDDER_TRIM
They return a value in radians, so if you want a different number displayed you'd need to do some conversion math too.

Attached is a simple string display gauge source file that I use for testing variables. It's FS2000 format so it would need some tweaking to work as a FS98 project, but the callback and string stuff shouldn't have changed that much.
You'd have to supply your own header and resource file. I forget exactly how they're structured for FS98.


You should not have problems with 2000 gauges in CFS1, at least not most of them, I have not run into a problem with that.

Dave www.thefreeflightsite.com
 
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