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Dino's Aermacchi is released....

And here you may find an Argentinian livery : http://joelaars.blogspot.gr/

Untitled-21.jpg


If I recall correctly, this plane type was the first to engage British troops (firing rockets) during Falklands war.
 
Brilliant news! Thanks for the HU Chief and thank you for this model Dino!

Hoping that Dag is reading this! I would love to have that SAF repaint for the Impala Mk.II of his!

Johan

Yeah, I read :) I think Alessandro did some magnificent paints for this model, as he always do. I might find time for some paints as well but I am firmly hooked on the F-14 for the time being :)


Best regards
Dag
 
People here are downloading this, so I really feel dumb asking this. How do you download this into your computer so it can be installed?
The link provided here goes to Dino's webpage, there is a "Download" box to click, but all it does is bring up what files are included in the download.
What is it that you click to get it to download onto your computer?
I'm missing something that I'm sure is right there in plain site!

Thanks
 
On the top of the Google page that lists the files there is a downward pointing arrow. Click that arrow to get the download.
 
Braking on runway

Anyone having problems getting the Aermacchi stopped after landing? Mine doesn't want to slow down. Bill
 
Yeah...albeit I generally like the Google design language, the current Google Drive interface is a little confusing.
Anyway, the file is now up at Avsim and Flightsim, too.

Aside, I've noticed that, in the readme, I have not clearly noted that the flight manual is in the MB326E / docs folder.
 
This is an awesome work. Just like ALL Dinos stuff.:jump::encouragement:

One thing. How do I turn off the heavy breathing / grunting sound effects in the cockpit? While I know thats simulation of real pilot G force stress and breathing technique, I am a ninja assassin and trained not to have these problems when flying from my desktop. I find it very distracting.

How can this be either turned down (preferable) or off?

Eric
 
One thing. How do I turn off the heavy breathing / grunting sound effects in the cockpit? While I know thats simulation of real pilot G force stress and breathing technique, I am a ninja assassin and trained not to have these problems when flying from my desktop. I find it very distracting.

How can this be either turned down (preferable) or off?

I couldn't agree more! In my house, I'm the one that does the heavy breathing and grunting!! :biggrin-new:

Johan
 
To turn off the breathing sounds (which I thought it was a nice touch... as reflected my own experience on the real deal :) ) you should edit the Sound.ini file in the MODULES folder of the MB-326E.
Removing the following lines will disable the sounds:

Lvar11=Breath_Sound
Lvar12=Valsava_Sound

BTW - I am really looking forward for the repaints that the community will create on this one :)
 
To turn off the breathing sounds (which I thought it was a nice touch... as reflected my own experience on the real deal :) ) you should edit the Sound.ini file in the MODULES folder of the MB-326E.
Removing the following lines will disable the sounds:

Lvar11=Breath_Sound
Lvar12=Valsava_Sound

BTW - I am really looking forward for the repaints that the community will create on this one :)

The sounds themselves are quite nice. I just think that they are triggerred a tad too early with respect to g-level. Of course Dino you have hands on experience on this bird and know better. However, is there a way to increase the threshold of the g over which this effect is triggerred?
 
To turn off the breathing sounds (which I thought it was a nice touch... as reflected my own experience on the real deal :) ) you should edit the Sound.ini file in the MODULES folder of the MB-326E.
Removing the following lines will disable the sounds:

Lvar11=Breath_Sound
Lvar12=Valsava_Sound

BTW - I am really looking forward for the repaints that the community will create on this one :)

Hi Dino. Im confused. My sound.ini only goes up to Lvar-10 and shows max sounds =10. Even still, I have the valsava and Breath sounds.

[Config]
MaxSounds=10
Lvar=SoundId
LvarStop=SoundStop


[Sounds]
Sound00=./SimObjects/Airplanes/MB326E/Sound_fx/Gun.wav,100
Sound01=./SimObjects/Airplanes/MB326E/Sound_fx/SWGrowlSeek.wav,100
Sound02=./SimObjects/Airplanes/MB326E/Sound_fx/SWGrowlLock.wav,100
Sound03=./SimObjects/Airplanes/MB326E/Sound_fx/SonicBoom.wav,100
Sound04=./SimObjects/Airplanes/MB326E/Sound_fx/Switch1.wav,100
Sound05=./SimObjects/Airplanes/MB326E/Sound_fx/Switch2.wav,100
Sound06=./SimObjects/Airplanes/MB326E/Sound_fx/RWR_1.wav,100
Sound07=./SimObjects/Airplanes/MB326E/Sound_fx/RWR_2.wav,100
Sound08=./SimObjects/Airplanes/MB326E/Sound_fx/RWR_3.wav,100
Sound09=./SimObjects/Airplanes/MB326E/Sound_fx/MasterCaution.wav,100
Sound10=./SimObjects/Airplanes/MB326E/Sound_fx/gear_horn.wav,100


[LVars]
Lvar00=Gun_Sound
Lvar01=Sidewinder_Seek_Sound
Lvar02=Sidewinder_Lock_Sound
Lvar03=SonicBoom_Sound
Lvar04=Switch1_Sound
Lvar05=Switch2_Sound
Lvar06=RWR_1_Sound
Lvar07=RWR_2_Sound
Lvar08=RWR_3_Sound
Lvar09=MasterCaution_Sound
Lvar10=Gear_Horn_Sound
 
@ejoiner

That should not be the case... maybe I am wrong, but the module folder should contain two .ini file.
One is named dsd_fsx_xml_sound.ini and gets read and used if, for some reason, reading the proper .ini fails. It has 11 Lvars entries indeed.
The second one is names Sound.ini and it is the proper .ini file you should alter. It should have 13 Lvar entries including breathing.

@Dimus

You may be right, in the sense that a trained pilot would probably withstand more Gs like a breeze... Reason why I kinda lowered the limit was to reflect my own experience a bit - even 3.5G turns feel a little weird if you are used to small GA aircrafts or airlines.
The sound activation is toggled by the AvionicsControl.xml gauge (which resides in the MB326E -> gauges -> MB326.gauges folder).

Look for this piece of code:

<element>(A:G Force, GForce) 3 > if{ 1 (>L:Breath_Sound, number) }
(A:G Force, GForce) 5 > if{ 0 (>L:Breath_Sound, number) 1 (>L:Valsava_Sound, number) }
</element>

3 and 5 are the two threshold values in G's
 
@ejoiner

That should not be the case... maybe I am wrong, but the module folder should contain two .ini file.
One is named dsd_fsx_xml_sound.ini and gets read and used if, for some reason, reading the proper .ini fails. It has 11 Lvars entries indeed.
The second one is names Sound.ini and it is the proper .ini file you should alter. It should have 13 Lvar entries including breathing.

Hi Dino. I found it this time. there are actually two sound.ini files. one in the modules folder and another in the sound folder. They look pretty much the same with the exception of these breathing and valsava entries. Anyway, I commented them out. Lets see what happens.

Thanks!!!

Eric
 
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