Thanks once again for you appreciation.
In the past few days I've been working on a patch for the F-35A. It is almost ready and will be deployed to SimMarket as soon as possible. As many files are affected, I am unsure if it is better to release a patch or a full installation. In any case, customers should be able to download the new files by accessing their customer account.
The patch will include (but will not be limited to) the following features/fixes:
- New wing vapor effects (embedded in the mdl, will not affect third party a/b effects or the light system). The effect shows when pulling more than 4.5 Gs. Wing vapor effects were not meant to be included in the initial release.
I've been experimenting with them for a while on older build, using Team KBT effects. The placeholder effect was included in the main release for a mistake - and in fact it was a copy of the Team KBT's effect - my most humble apologies to the authors.:redf:
- New "whiskers" effects (embedded in the mdl, as the vapor) nearby the air intake (as seen on some real F-35 pictures. This effect shows when the AoA is in excess of 25 degrees.
- New weapon configuration with two external fuel tanks and two Jdams (the "unusual" shape of the tanks should be the actual one - according to the information I have). Note to the repainters - this will not affect current repaints, the fuel tank has its own texture sheet.
- Fixed main wheel texture mismatch (this is causing the odd look of the wheels when they rotate)
- Minor graphics glitch in the FUEL page
- Minor optimization to the MFD rendering resolution (should help lower-end systems)
- Minor optimization in the visual model visibility conditions (should provide minimal frame rate increase)
- Alternate .cfg with wrong contact points but no micro-oscillations of the cockpit
- Fixes miscellaneous typos in the aircraft.cfg
I hope I will be able to release the patch early next week.
@Maury2008
Afaik, these are typical Hotas controls. I have not mapped them to any button on the throttle in the virtual cockpit as I thought they had no use in the sim (that is I thought it was unlikely that someone would operate them by clicking an area of the throttle with the mouse)...
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