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Does anyone want to work on the railroad?

kdriver

Library Staff
Staff member
Hi Everyone,

I'm attempting to build the rail yards and main station of Rome. I'm using two GSL library files - railways.bgl, which is twin track by Gius, and Railyard.bgl, which is the CFS2 library object Mark_5 without the train, platform and crates.

Neither object shows up well. I get constant flickering and each object looks like it's stuck on to the landscape rather than blending in.

Ideally railyard.bgl would be better as two separate files - one with multiple straight tracks and the other with the tracks converging. This would allow different size yards to be built by placing the objects side by side or end to end.

Can anyone help me with this?

Thanks,

Kevin
 

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  • Railyard.jpg
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  • Railway.zip
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The flickering is from a lack of Zbias and the object needing to be an 2 or 3 inches above the ground or the ground isn't flat. You need to check the ground to make sure it is flat and if not you will need to make a flater.
 
GMAX, in the material name use ZBIAS_9_name of texture. I always use the number 9 although you can any number lower its just a case of experimenting.
 
Thanks very much Allen - you fixed the flickering problem.

The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

Kevin
 
Thanks very much Allen - you fixed the flickering problem.

The original texture for the Mark_5/rail yard isn't great, but it's enough to get me started with construction so that Rami can send his 500 bombers over to destroy it.

Thanks also Robert for the information. I'll email you the latest amendments to the landmark building sizes.

Kevin

Ahh... thats what I've been looking for. I'm working on some new tracks. Can you guys package all of the source files and send them out. I think that I can get it all re-done.
 
Hi John & Allen,

Thanks for your help. Robert John has also offered his services. With gurus like the three of you, I'm looking forward to see what you come up with. I think the rendition of railways has always been a bit lacking in CFS2.

Canion made some pretty good single tracks, but they are very short, making construction quite laborious. It would be good if a marshalling yard could be made simply by joining only a handful of GSL objects.

Kevin
 
I made a few extended tracks for NoDice. Give them a try. I have a tunnel it the works. You can try the bata version if you'd like.
 
Yes please John, I would like to try that one. I have your extended tracks which certainly lighten the workload when building layouts.

Robert John is presently busy working on new track layouts, including junctions and multiple track layouts. They look very good.

Allen, apart from the forum, did you ever upload the railway viaduct which you built for Rami's dam buster project?

Thanks,

Kevin
 
Very glad to see work underway to improve the RR assets it was the most important transport method of the former era .and is still very important today. adding good assets for it would be a huge help for many things.
 
Dosen't look like it... Do you need it?

If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.
 
Reply...

If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

Kevin,

Me and my damned ideas...lol
 
DV,

I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appeare once damaDV,

I have the tunnels finished. I have to do something different then what I had planned. I've made the tunnel as normal scenery. I'm going to make a damage model that will be alpha channeled and appearer once damaged. I can make it as a normal bgl but I'm worried it might cause issues.

I'll send you a copy if you would like to see it.


Rami,

Can you get me the location of the tunnel at Rilly la Montagne and the other end at Germaine. I need the info for CFS2. i currently have it as...

Rilly la montagne
N49* 9.49'
E4* 2.21'
Hdg 19

Germaine
N49* 8.4"
E4* 1.26'
Hdg 199

I think its off but I'm not sure by how much as I'm using the stock mesh to test it.ged. I can make it as a normal bgl but I'm worried it might cause issues.
 
If you feel like uploading it to the library, it will be appreciated.

Rami's planned air raid on the rail yards of Rome has started a big project. I'm doing a stock take of all CFS2 rail infrastructure while Robert John is in the process of building an assortment of tracks for a large train set.

I can but I don't remember who made it first. It was a rebuild. Rami do you know?
 
I can but I don't remember who made it first. It was a rebuild. Rami do you know?

I posted one by James Elwood for CFS1 in the original thread. I think you rebuilt that one, although yours looks completely new. Canion also made a road viaduct for CFS2.
 
Found the old gMax sources. Looks like I used James Elwood model for a reference to get the size right.

Edit:

Files uploaded.
 
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