Dont you wish....

But I admit it sure would be nice if it could be done and work well on an average PC.

Take a look in the CFS2 PHP2 thread, results from the testing of this show that even good olé venerable CFS2 can push a fairly recent computer with decent specs down to 20FPS or lower. Add in the autogen scenery from FS9 and most rigs would go in to meltdown I fear. The amount of processor grunt to run all the AI is pretty considerable I imagine, and that's with CFS2's dated and sometimes iffy AI.

my £0.02, but it sure would be great, we have CFS2 and FS9 available, heck the code might even be in FS9 buried somewhere, the dll's are different versions, but to hack them to work would be momentus or nigh on impossible?

Jamie

PS. Anyways, I think CFS2 does a pretty decent job and it's ancient in games terms now.
 
There's no combat in FS for the same reason the default aircraft do not have a damage model (At least not displayed by default); Boeing and Cessna do not want to see screenshots of their aircraft being destroyed all over the web... :mixedsmi:
 
Bill, I've wished the same for years...how cool it would be to have a combat sim with the entire planet to move around in looking at least as good as FS9...

That's why I got involved awhile back with the ETO/PTO guys....there's so much stuff in cfs3 add-ons now that the suspension of disbelief comes fairly easily...however, the entire world ain't there.
 
Back in my old CFS1 days, a group of friends and I discovered it was possible to add the scenery from FS98 into CFS1. Man, it was a BLAST! to have a furball in downtown New York City, weaving in and out around the buildings while trying to kill or not be killed. Sure would love to do that again in a more modern sim....
 
There's no combat in FS for the same reason the default aircraft do not have a damage model (At least not displayed by default); Boeing and Cessna do not want to see screenshots of their aircraft being destroyed all over the web... :mixedsmi:

It certainly was on someone's mind to include scenarios for damage, because they went to a lot of trouble with the GA planes.
Hmmm
 
Bill, I've wished the same for years...how cool it would be to have a combat sim with the entire planet to move around in looking at least as good as FS9...

That's why I got involved awhile back with the ETO/PTO guys....there's so much stuff in cfs3 add-ons now that the suspension of disbelief comes fairly easily...however, the entire world ain't there.


Roger that. It would be fun.


You know.. I was just sitting here thinking, as I was reading this. What if you could simply copy/paste folders into CFS that would have the 'world' scenery in it, and it would transfer into CFS?

I think CFS2 is the closest to FS9. I could be wrong though.

If you had the mesh for the world and its textures, I would 'think' it might open the gaps. But then, as I am writing this, I am thinking that CFS is probably in 'cells' like other games that have land area's that have boundries you cannot cross.

The beauty of FS is certainly the world scenery...

If only the CFS engine could be adapted to FS. What if you only needed to copy/paste a couple of sections of the primary program platform, lol... What if......



Bill
 
Bill,

CFS2 is FS version 7.5, official. It is a full FS somewhere in the middle of 2000 and 2002 (FS7 and FS8, hence the version 7.5). It does have the whole world, every theatre is possible, WWI, WWII (any theatre), Korea and beyond, saying that, guided weapons don't work. What CFS2 lacks is the autogen, mesh (any FS mesh works ;)), coastlines and scenery outside the pacific theatre (which can be added anywhere you want)

CFS2 is a version of FS, it just doesn't support some of the newer stuff.

Jamie
 
Take a look in the CFS2 PHP2 thread, results from the testing of this show that even good olé venerable CFS2 can push a fairly recent computer with decent specs down to 20FPS or lower.

I have to admit that I run FS9 at about 10-15 FPS the WHOLE time on my current PC, it especially dislikes night maps.
 
From what I've read here most people cannot run FSX flat out with a good PC. If you were to add all the capabilities of FSX and CFS together where would our frame rates be, 2? 6? with all sliders to minimum. Even FS9 and CFS together would be tough. But I admit it sure would be nice if it could be done and work well on an average PC.

And there's the rub. Back then; it was impossible to get the framerates to do smooth flying needed for combat, and to track all those airplanes and bullets, while at the same time allow for the same level of detail you've come to expect in FS9; at least on the computers available back then.

I have added I believe it was FS2002 scenery to CFS2; one scenery in particular slowed it down to a framerate of 1 or 2; and that was just my plane; no other aircraft, and not shooting any weapons.

You can port many FS2002 and FS2004 aircraft and FS2002 scenery into CFS2; that would be easier than trying to add combat features to FS2004. But, like I said; expect to the framerates drop and the playability go down the toliet unless you have a really fast computer.

-James
 
I think that when you get AI going into a furball, with the computer juggling all the planes flight paths and actions (firing, creating graphics, damages computations, rendering scenery, clouds, etc), that the AI will effect it a bit more.

I am addicted to a new space sim called X3 Terran Conflict. Its much like FS and CFS but in a space environment, and interactive, not just free flights, so you can haul stuff from whomever, create bases, do nothing but dogfight the badguys, etc.. When you get into furballs in that sim, you have to lower your settings a bit or your computer slows down. This could be a temp issue on my own rig, but it happens. I lowered my primary graphics shader on it to Medium notch and its fixed.

It seems like the LOD of the objects in the environment in X3TC lower also when you lower the 'Shader' setting, which seems to lower polygon structures (auto-simplify on the object mesh?). With something like that, you could run such a game with a lowered poly structure setting on a really slow rig and probably run it smoothly. Thus, you could run it smoothly on a laptop. Its an amazing feature. The full out max setting has full bump mapping, but with medium setting, its flat textures, which means somehow, they must switch off the multiple material textures to one or two layers instead of 5 or 7, (specular, occular, bump, diffuse, ambient, light, etc).

Imagine a version of FSX, where you could max all the settings but have a single 'mesh/shader' setting that is 'simplified' and would allow you to run FSX full out on a laptop on battery mode..


I love talking about this stuff.. Gets my blood going... What if.........?
 
I remember the mix of flight sim and combat sim has been done before in Flight Simulator 1 or 2 by Sublogic. You had the option of selecting combat and were shuffled off to a special area with an ugly grid layout and duked it out with some enemy aircraft. This was about 1983, the next version it was gone. You can see some photos if you enter Sublogic Flight Simulator in the Google image search. This will make you appreciate what we have now.
 
with the talent and energy in the community i dont see why the necessary elemnts to make FS9 a working action sim might not be possible, many objects and planes are destroyable, complex communication and multiplayer is now availalbe and i would think that working projectile and weapons systems exist already or could be made. Group and formation flights and AI craft already exist.... and the scenery in FS9 is worlds and worlds ahead of any of the Combat Flight sims, even CFS3 is hard to make new maps and to add realistic details to landscape....really due to the texture format problems...

i think it is possible Lionheart and i would love to see it.


I like your positive attitude Cris.....


I still say Bill is up to something........:173go1:


That is what I was thinking! :)
 
I would donate for this. I tend to be in more WWII props than anything else, by far.
 
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