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DoughBree L-39C (FSX)

....that tail is a real bugger when it's on 3 separate images and compound curved...

That's where I'd knock it on the head!!:biggrin-new: I've what should have been an easy paint for the VS Bearcat in progress. The tail has a large B on each side covering the fin and rudder. The rudder is mapped separately and stretches.. I think where the model has been pulled at some point. Can I get the B to line up.. Hell NO!! Mighty frustrating. There's another anomaly on the model.. the exhaust. The aircraft I'm painting has a titanium plate adjoining the exhaust outlet and I wanted to use a photo image for that panel. As it happens, there's 'another' separate piece been modelled which pulls from a different part of the map. I can't get that to line up either:banghead: When you get 'in the groove'.. the paints can flow out 'relatively' easy but some models/maps are just plain pigs!

ATB
DaveB:)
 
Not wrong. Look at the air intakes of the Alpha F105 ....where pilots would name their machines....different sizes and stretched differently left to right.....where's the logic in that?

Ignoring of course those quaint models that took the shortcut of mapping one image to both the left and right [or top/bottom] of some sections...so text was always going to be 50% screwed....backwards...;)
 
Yup.. mirrored mapping kills me. Sometimes it's obvious.. on others, more discrete. I did a 'Grumpy' paint for the MAAM B25 years ago.. a basic cut and shut.. nothing too demanding. The Grumpy figure and wording went fine on the LH side of the nose. When I put the Fighter Collection 'Indian' motif on the RH side, it stretched all the way over the cockpit frame. I had to move it so far out of the way and reduce the size, it looked ridiculous! Less subtle.. a door stop on the Nemeth Bo105. The Veritair logo on the front doors (red logo on white doors) sat perfectly on the RH side. I thought it sat fine on the LH side too until I saw it 'in sim' and noticed a red circle/dot on the RH door where there shouldn't be one. The LH logo went over the door stop and the RH door stop was mirrored from the left:banghead: These modellers hey!:untroubled:

ATB
DaveB:)
 
Well, I'm not a fan of cube mapping a fuselage either, but since there's already paints out there, I can't alter it anymore.
 
.. but since there's already paints out there, I can't alter it anymore.

Yes indeed.. damned if you do, damned if you don't. I wasn't finger-wagging here btw;)

Bjoern.. there was a 'little' exhaust smoke on the original if I remember right. The only smoke we have now is with the 'I' key and off the LH wingtip. Would it be a difficult job to get the wee bit of exhaust smoke back? No problem if it is. More than happy to live with her clean;)

ATB
DaveB:)
 
Well, I'm not a fan of cube mapping a fuselage either, but since there's already paints out there, I can't alter it anymore.
Good heavens no....I'd be lost if the mapping changed....;)

Besides.... I now have the bottom of the T'bird done...;)

attachment.php
 
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Bjoern.. there was a 'little' exhaust smoke on the original if I remember right. The only smoke we have now is with the 'I' key and off the LH wingtip. Would it be a difficult job to get the wee bit of exhaust smoke back? No problem if it is. More than happy to live with her clean;)

I never added smoke. And no, no more smoke ever.
 
Got the new ver, thanks, Bjoern...;)

One thing I've since noticed....not sure if it's me or something weird but looks like a landing would be 'interesting' to quote from Firefly ....

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Well, having the nose wheel react to lateral velocity is intended and good...but not in the air.

Manual fix. In panel\l39set\L39parts.xml, replace:
Code:
(A:ROTATION VELOCITY BODY Y, feet/second) /-/ 60 * 50 + (>L:noseangle, enum)
with
Code:
(A:SIM ON GROUND,bool)
if{ (A:ROTATION VELOCITY BODY Y, feet/second) /-/ 60 * 50 + (>L:noseangle, enum) }
els{ (L:noseangle, enum) 50 != if{ 50 (>L:noseangle, enum) } }

Or redownload the whole shaboodle and only replace L39parts.xml. Or reinstall everything. Or throw your computer out the window. Or...
 
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