https://drive.google.com/open?id=18v_IYGhV7bRa-G_XHmTpIWs3DpGlA0wb
View attachment 57345View attachment 57346View attachment 57347
It's 'ol masa Ito-Sans from the 2002 days, so remember, it's geriatric.
X materials and animation deffs, VC model, textures assigned in DDS. Considering it's age, the lawn dart isn't too bad.
Be great for old Edwards AI, and there's a dearth of X ships for the sim. I did some basic geometry massaging to get things matched up with the visual model- by eye, so, not perfect, but better. Mike Pooks cockpit cfg, Hetzie has a 2D set made over at sinviation. Put in and adjusted the flight tuning, the numbers aren't way out of whack. Very long take offs run and landing run out at high speeds - around 160-170 kts, its easy to get into a high sinkrate and jam your pud in the dirt.
Have not got 'round to doing anything with the effects set yet. Frames are fantastic, looks allright.
It's not a Milton plane; sorry, Pam. But it'll fill the hole until somebody takes the bit. Good fun, though!
View attachment 57345View attachment 57346View attachment 57347
It's 'ol masa Ito-Sans from the 2002 days, so remember, it's geriatric.
X materials and animation deffs, VC model, textures assigned in DDS. Considering it's age, the lawn dart isn't too bad.
Be great for old Edwards AI, and there's a dearth of X ships for the sim. I did some basic geometry massaging to get things matched up with the visual model- by eye, so, not perfect, but better. Mike Pooks cockpit cfg, Hetzie has a 2D set made over at sinviation. Put in and adjusted the flight tuning, the numbers aren't way out of whack. Very long take offs run and landing run out at high speeds - around 160-170 kts, its easy to get into a high sinkrate and jam your pud in the dirt.
Have not got 'round to doing anything with the effects set yet. Frames are fantastic, looks allright.
It's not a Milton plane; sorry, Pam. But it'll fill the hole until somebody takes the bit. Good fun, though!