DP trouble

Allen,
So what you're saying is, this will not work.

[BOXES]
box.0=%box_name.0%,-1.26,-0.08,-2.74,1.26,5.76,2.74
[SYSTEMS]
system.0=%system_name.0%,2000,-1
[BOXMAPS.0]
; Box = rocket_0
boxmap.0=100,-1
[EFFECTS.0]
; System = rocket
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=50,LIBRARY,fx_fuelleak_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,LIBRARY,fx_marker_white,,
[GUNSTATIONS]
gunstation.0=2,-1,4,0.00,0,0,0,0,0,0,1d1*5000,0,0,0,0,0,0,0,0,0,0,400
[guns.0]
gun.0=1,0,0,0,0,0,0
[MISC_DATA]
unit_family=4
category=37
max_weight=100
weapon_type=5
[STRINGS]
"box_name.0"=rocket_0
"system_name.0"=rocket
 
Tried that to make a timed rocket that would explode as a flak cloud. You can try it as well but it didn't work for me.

A also tired

[EXTRA.0]
location=0.0,0.0,0.0
effect=fx_marker_white
 
Allen,
I tried both of those. Same result. Well, back to the old drawing board. Maybe we're to close to the problem. If we step back for a bit, it might reveal itself. Wishful thinking. Thanks for giving it a shot.
Bob
 
Back
Top