Given up smoking?
My pleasure guys. Looks like we are working up to a group hug here
Pleasure to work with you guys anytime!
I set up a little exhaust entry to the Duck CFG file (yeah, I don't have shockwave);
[LIGHTS]
//#1=beacon #2=strobe #3=nav #10=reheat
//#4=cockpit #5=landing #6=taxi
//#7=recog #8=wing #9=logo
light.0=3, 0.90, -19.80, 4.10, fx_navred
light.1=3, 0.90, 19.80, 4.10, fx_navgre
light.2=3, -21.0, 0.00, 1.20, fx_navwhi
light.3=3, -8.75, 1.75, -2.00, fx_navwhi
light.4=3, -8.75, -1.75, -2.00, fx_navwhi
light.5 = 4, -4.07, 0.00, 1.25, fx_vclighth,
light.6= 5, 0.92, -13.0, -1.9, fx_navwhi,
//------------ ExhaustFlames--------#2=strobe
//index,type, long, lat, vert, fx_filename
light.7=2, 2.00, -2.7, -2.7, fx_V12_IDLE_port
light.8=2, 2.00, 2.7, -2.7, fx_V12_IDLE_starb
light.9=2, 2.00, -2.7, -2.7, fx_V12_MAX_port
light.10=2, 2.00, 2.7, -2.7, fx_V12_MAX_starb
light.11=2, 2.00, -2.7, -2.7, fx_V12_Exhaust
light.12=2, 2.00, 2.7, -2.7, fx_V12_Exhaust
...these were adapted from Seafire15_17 recently released by A.F.Scrub (March 2011) and certainly add character to the duck. They're supposed to work with 'fighters!V12_EXHAUST' gauge, with the relevant entry placed in the panel CFG. I made a cock-up of it somewhere down the line and couldn't get the bally thing to work! So I just entered them in the 'lights' section as strobes. If anyone can get them 'gauge going' shoot the HU this way.
If you like a 'smokey' start-up, suck this and see;
[EFFECTS]
startup=fsdzigns_engstrt_049