DXT3 Textures

vincentf563

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Hey Everyone!! Just have been going over the textures on my old planes trying to address my horrible textures. I just narrowed down a major issue to the conversion program I'm using. I use DXTBmp and it's ruining my textures. Is there something I'm doing wrong using the program or is it the program itself? I convert from a .psd to extended bitmap DXT 3. Any help would really be appreciated
 
I use Paint Shop Pro, not Photo Shop. The working files are in psp format, and I think Photo Shop working files are in psd format.

With Paint Shop Pro, in order to import into DXTbmp it is necessary to save the psp file as a bmp (Windows or OS/2 bitmap) file and then import it into DTXbmp.

DTXbmp can't read a psp file and I think maybe the same goes for a psd file. Save your psd files to a bmp format and try importing that. I wouldn't be surprised if that works.
 
Thanks Captain Kurt!! I'm glad to know that you use DXTBmp so I'm at least ok there. So I was doing my textures 2048x2048. Some reason when DXT Bitmap shrinks it down to 1024 there is a serious drop in detail. I resized my file to 1024 and repaired my lines and rivets and that seemed to fix it. Who knows... I might actually be getting to know what I'm doing with textures. Gah they are ugly compared to what I see here...Yuk
 
Experiment with the save formats. Not ever texture will work well with every texture format.

IIRC CFS2 is capped at 1024x1024.
 
I agree with Allen. As far as I know the maximum resolution usable in CFS2 is 1024 X1024. Blurries and lack of detail can be caused by including mipmaps, which make textures "resizable" as the code for smaller resolutions is included. But the side effect is loss of detail. (You can "unclick" include mipmaps at the right side of the dtxbmp screen).

I advise you to reduce resolution in paint or another graphic program, as this simply does a better job in this than dtxbmp.

Some people have problems with files in DTX3 format in CFS2. Mainly when alpha are included. So you could try to save in dtx1 format aswell and see whether that improves things.

Cheers,
Huub
 
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